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authornfenwick <nfenwick@pglaf.org>2025-02-07 15:31:28 -0800
committernfenwick <nfenwick@pglaf.org>2025-02-07 15:31:28 -0800
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+metadata, and any other content or labor, has been confirmed to be
+in the PUBLIC DOMAIN IN THE UNITED STATES.
+
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+the "Copyright How-To" at https://www.gutenberg.org.
+
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+jurisdictions other than the United States. Anyone seeking to utilize
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+status under the laws that apply to them.
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+Project Gutenberg (https://www.gutenberg.org) public repository for
+eBook #55508 (https://www.gutenberg.org/ebooks/55508)
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-
-<pre>
-
-The Project Gutenberg EBook of Miller's Mind Training for Children, Book 2
-of 3, by William Emer Miller
-
-This eBook is for the use of anyone anywhere at no cost and with
-almost no restrictions whatsoever. You may copy it, give it away or
-re-use it under the terms of the Project Gutenberg License included
-with this eBook or online at www.gutenberg.org/license
-
-
-Title: Miller's Mind Training for Children, Book 2 of 3
- A Practical Training for Successful Living; Educational
- Games That Train the Senses
-
-Author: William Emer Miller
-
-Release Date: September 8, 2017 [EBook #55508]
-
-Language: English
-
-Character set encoding: ASCII
-
-*** START OF THIS PROJECT GUTENBERG EBOOK MILLER'S MIND TRAINING VOL. 2 ***
-
-
-
-
-Produced by MFR, David E. Brown and the Online Distributed
-Proofreading Team at http://www.pgdp.net (This book was
-produced from images made available by the HathiTrust
-Digital Library.)
-
-
-
-
-
-
-</pre>
-
-
-<div class="figcenter"><img src="images/cover.jpg" alt="" /></div>
-<hr class="chap" />
-
-
-
-
-<div class="chapter">
-<span class="pagenum"><a name="Page_1" id="Page_1">[Pg 1]</a></span>
-<h1 class="nobreak">
-MILLER'S<br />
-MIND TRAINING<br />
-<i>for</i><br />
-CHILDREN</h1></div>
-
-
-<p class="center"><i>A Practical Training<br />
-for Successful<br />
-Living</i></p>
-
-
-<p class="center"><i>Educational Games<br />
-That Train<br />
-the Senses</i></p>
-
-
-<p class="center"><span class="smcap">William E. Miller</span><br />
-<i>AUTHOR AND PUBLISHER</i><br />
-Alhambra, California.
-</p>
-
-
-
-
-
-
-<p class="center"><span class="pagenum"><a name="Page_2" id="Page_2">[Pg 2]</a></span>
-BY<br />
-WILLIAM E. MILLER<br />
-ALHAMBRA, CALIFORNIA<br />
-<br />
-AUTHOR OF<br />
-<br />
-<i>The Natural Method of Memory Training</i><br />
-<br />
-<br />
-<span class="smcap">Copyright 1920</span><br />
-<span class="smcap">Copyright 1921</span><br />
-<br />
-<br />
-WILLIAM E. MILLER<br />
-ALL RIGHTS RESERVED<br />
-INCLUDING FOREIGN COPYRIGHTS<br />
-</p>
-
-<hr class="chap" />
-
-
-
-
-<div class="chapter">
-<span class="pagenum"><a name="Page_3" id="Page_3">[Pg 3]</a></span>
-<h2 class="nobreak">CONTENTS&mdash;BOOK TWO</h2></div>
-
-
-<table border="0" cellpadding="2" cellspacing="2" summary="table">
-
-<tr><td>&nbsp;</td><td align="right">Page</td></tr>
-
-<tr><td>Training the Memory </td><td align="right"><a href="#Page_7">7</a></td></tr>
-
-<tr><td>The Strongest Sense Is Sight</td><td align="right"><a href="#Page_10">10</a></td></tr>
-
-<tr><td>Visual Impressions Most Accurate</td><td align="right"><a href="#Page_12">12</a></td></tr>
-
-<tr><td>Nature's Special Memory Endowment</td><td align="right"><a href="#Page_12">12</a></td></tr>
-
-<tr><td>A Memory Picture</td><td align="right"><a href="#Page_12">12</a></td></tr>
-
-<tr><td>The Visual Impression Strengthened</td><td align="right"><a href="#Page_13">13</a></td></tr>
-
-<tr><td><span class="indent">Exaggeration</span></td><td align="right"><a href="#Page_14">14</a></td></tr>
-
-<tr><td><span class="indent">Motion</span></td><td align="right"><a href="#Page_16">16</a></td></tr>
-
-<tr><td><span class="indent">Unusual Associations</span></td><td align="right"><a href="#Page_17">17</a></td></tr>
-
-<tr><td>Value of Improved Imagination</td><td align="right"><a href="#Page_18">18</a></td></tr>
-
-<tr><td>First Picture Association</td><td align="right"><a href="#Page_19">19</a></td></tr>
-
-<tr><td>Two Mental Operations</td><td align="right"><a href="#Page_23">23</a></td></tr>
-
-<tr><td>Reversing the Process</td><td align="right"><a href="#Page_25">25</a></td></tr>
-
-<tr><td>Sharpening the Tools</td><td align="right"><a href="#Page_27">27</a></td></tr>
-
-<tr><td>List for Memory Exercise</td><td align="right"><a href="#Page_30">30</a></td></tr>
-
-<tr><td>To Develop Definite Pictures</td><td align="right"><a href="#Page_31">31</a></td></tr>
-
-<tr><td>The Law of Association</td><td align="right"><a href="#Page_32">32</a></td></tr>
-
-<tr><td>Reminder Pictures</td><td align="right"><a href="#Page_34">34</a></td></tr>
-
-<tr><td>Forming a Health Habit</td><td align="right"><a href="#Page_35">35</a></td></tr>
-
-<tr><td>Beware of Procrastination</td><td align="right"><a href="#Page_39">39</a></td></tr>
-
-<tr><td><span class="pagenum"><a name="Page_4" id="Page_4">[Pg 4]</a></span>Attention and Memory</td><td align="right"><a href="#Page_40">40</a></td></tr>
-
-<tr><td>The Child's Code List</td><td align="right"><a href="#Page_41">41</a></td></tr>
-
-<tr><td><span class="indent">The Game of Code</span></td><td align="right"><a href="#Page_42">42</a></td></tr>
-
-<tr><td>Remembering Errands</td><td align="right"><a href="#Page_44">44</a></td></tr>
-
-<tr><td><span class="indent">Errands for Practice</span></td><td align="right"><a href="#Page_47">47</a></td></tr>
-
-<tr><td>Important Points to Be Followed</td><td align="right"><a href="#Page_48">48</a></td></tr>
-
-<tr><td>Value of Forgetting</td><td align="right"><a href="#Page_50">50</a></td></tr>
-
-<tr><td>Alphabetical Hitching Posts</td><td align="right"><a href="#Page_50">50</a></td></tr>
-
-<tr><td>Filing Abstract Ideas</td><td align="right"><a href="#Page_51">51</a></td></tr>
-
-<tr><td>Thinking by Pictures</td><td align="right"><a href="#Page_53">53</a></td></tr>
-
-<tr><td>Uses of Hitching Posts</td><td align="right"><a href="#Page_54">54</a></td></tr>
-
-<tr><td>Speaking Without Notes</td><td align="right"><a href="#Page_55">55</a></td></tr>
-
-<tr><td>The Mind's Eye and the Story</td><td align="right"><a href="#Page_56">56</a></td></tr>
-
-<tr><td><span class="indent">The Game of Story Telling</span></td><td align="right"><a href="#Page_57">57</a></td></tr>
-
-<tr><td>Two Results of Visualization</td><td align="right"><a href="#Page_57">57</a></td></tr>
-
-<tr><td>Learning Poetry and Prose</td><td align="right"><a href="#Page_58">58</a></td></tr>
-
-<tr><td><span class="indent">Exercises for Practice</span></td><td align="right"><a href="#Page_59">59-60</a></td></tr>
-
-<tr><td>To Preserve Early Memories</td><td align="right"><a href="#Page_61">61</a></td></tr>
-
-<tr><td>How to Remember Figures</td><td align="right"><a href="#Page_63">63</a></td></tr>
-
-<tr><td><span class="indent">The Number Code</span></td><td align="right"><a href="#Page_66">66</a></td></tr>
-
-<tr><td><span class="indent">Forming Number Words</span></td><td align="right"><a href="#Page_69">69</a></td></tr>
-
-<tr><td><span class="indent">Number Value of Code Words</span></td><td align="right"><a href="#Page_74">74</a></td></tr>
-
-<tr><td><span class="indent">The Game of Number Code</span></td><td align="right"><a href="#Page_76">76</a></td></tr>
-
-<tr><td><span class="indent">The Number Game</span></td><td align="right"><a href="#Page_78">78</a></td></tr>
-
-<tr><td><span class="indent">The Game of Solitaire</span></td><td align="right"><a href="#Page_78">78</a></td></tr>
-
-<tr><td><span class="indent">Code Words and Number Values</span></td><td align="right"><a href="#Page_80">80</a></td></tr>
-
-<tr><td><span class="indent">All Hitching Posts Numbered</span></td><td align="right"><a href="#Page_81">81</a></td></tr>
-
-<tr><td><span class="indent">Forming Larger Number Words</span></td><td align="right"><a href="#Page_82">82</a></td></tr>
-
-<tr><td><span class="indent">Adjective as Helps</span></td><td align="right"><a href="#Page_85">85</a></td></tr>
-
-<tr><td><span class="indent">Telephone Numbers</span></td><td align="right"><a href="#Page_86">86</a></td></tr>
-
-<tr><td><span class="indent">Remembering Addresses</span></td><td align="right"><a href="#Page_88">88</a></td></tr>
-
-<tr><td><span class="indent">Remembering Fractions</span></td><td align="right"><a href="#Page_88">88</a></td></tr>
-
-<tr><td><span class="indent">The Game of Memory Demonstration</span></td><td align="right"><a href="#Page_89">89</a></td></tr>
-
-<tr><td><span class="pagenum"><a name="Page_5" id="Page_5">[Pg 5]</a></span>Remembering People's Names</td><td align="right"><a href="#Page_92">92</a></td></tr>
-
-<tr><td><span class="indent">The Name of Pictures</span></td><td align="right"><a href="#Page_95">95</a></td></tr>
-
-<tr><td><span class="indent">Association Next Important Step</span></td><td align="right"><a href="#Page_96">96</a></td></tr>
-
-<tr><td><span class="indent">To Remember Mr. King</span></td><td align="right"><a href="#Page_97">97</a></td></tr>
-
-<tr><td><span class="indent">Associating Name and Face Pictures</span></td><td align="right"><a href="#Page_98">98</a></td></tr>
-
-<tr><td><span class="indent">Thought Channels</span></td><td align="right"><a href="#Page_111">111</a></td></tr>
-
-<tr><td><span class="indent">Review Is Essential</span></td><td align="right"><a href="#Page_112">112</a></td></tr>
-
-<tr><td><span class="indent">Methodical Review Best</span></td><td align="right"><a href="#Page_113">113</a></td></tr>
-
-<tr><td><span class="indent">A Review Test</span></td><td align="right"><a href="#Page_114">114</a></td></tr>
-
-<tr><td><span class="indent">Good Observation Necessary</span></td><td align="right"><a href="#Page_115">115</a></td></tr>
-
-<tr><td><span class="indent">Systematic Observation of Faces</span></td><td align="right"><a href="#Page_116">116</a></td></tr>
-
-<tr><td><span class="indent">The Game of Faces</span></td><td align="right"><a href="#Page_118">118</a></td></tr>
-
-<tr><td><span class="indent">The Name Game</span></td><td align="right"><a href="#Page_120">120</a></td></tr>
-
-<tr><td><span class="indent">The Game for Quick Naming</span></td><td align="right"><a href="#Page_120">120</a></td></tr>
-
-<tr><td><span class="indent">The Game of Introductions</span></td><td align="right"><a href="#Page_121">121</a></td></tr>
-
-<tr><td><span class="indent">Suggestions to Travelers</span></td><td align="right"><a href="#Page_122">122</a></td></tr>
-
-<tr><td><span class="indent">Remembering the Initials</span></td><td align="right"><a href="#Page_123">123</a></td></tr>
-
-<tr><td><span class="indent">The Price Must Be Paid</span></td><td align="right"><a href="#Page_125">125</a></td></tr>
-</table>
-
-<p><span class="pagenum"><a name="Page_6" id="Page_6">[Pg 6]</a></span></p>
-
-<hr class="chap" />
-
-
-
-
-<div class="chapter">
-<span class="pagenum"><a name="Page_7" id="Page_7">[Pg 7]</a></span>
-<h2 class="nobreak">TRAINING THE MEMORY</h2></div>
-
-
-<p>The memory is the most used of all the faculties,
-therefore it is very important that it should have
-special attention and training. Almost every exercise
-in the First Book, while developing the other
-faculties, used the memory in some manner. It is
-necessary for the success of most mental operations.
-Memory influences thought, and contributes to character
-development.</p>
-
-<p>A good memory is the greatest aid to the student
-at any age. Lack of knowledge of how to use and
-improve the memory has been a great handicap in
-the life of most of us. It is no longer necessary for
-your children to be continuously dependent upon
-the operation of the memory, without knowing how
-to properly use it. From this book you will get a
-practical understanding of how to develop this faculty
-for them.</p>
-
-<p>The young child has little conception of the importance
-of Memory. Do not use your time trying
-to impress the value of memory upon him, but rather
-in helping him to do the things which will result in
-the development of this faculty. By training the
-child's memory you can endow him with the knowledge<span class="pagenum"><a name="Page_8" id="Page_8">[Pg 8]</a></span>
-and capacity which will be an ever increasing
-source of profit, and for which he will never cease
-to thank you.</p>
-
-<blockquote>
-
-<p><b>To start your children in life with a trained
-and dependable memory is a greater endowment
-than a perfunctory education or even a
-fortune.</b></p></blockquote>
-
-<p>This is not only your privilege but your duty. The
-decision to do so must be yours. At first the principal
-effort and persistence must come from you.
-Follow carefully the instructions of this book and
-you will have no difficulty in accomplishing this desirable
-result.</p>
-
-<p>First read the entire book, then apply the ideas
-and exercises according to the age of the child.
-Let the children advance as rapidly as they can master
-the work. Do not over urge them, or make the
-work tedious. Above all, see that the children understand
-the principles and apply them to all of
-their activities.</p>
-
-<blockquote>
-
-<p><b>Memory is largely a habit. See to it that
-your children acquire this habit early.</b></p></blockquote>
-
-<p>Let your effort be continuous and not spasmodic.
-Ten minutes a day is far better than an hour once
-a week.</p>
-
-
-<h3>Memory Most Valuable Faculty</h3>
-
-<p>The development resulting from use of the games
-and exercises of the first book has already influenced
-the memory faculty of the child. The faculties<span class="pagenum"><a name="Page_9" id="Page_9">[Pg 9]</a></span>
-of visualization, observation, attention and concentration,
-all contribute to the proper operation
-of this faculty. They are the tools with which the
-desired result can be accomplished. It is of greatest
-importance that these tools be sharpened and
-tempered by use of the exercises given in Book One.
-It is now important that you know and understand
-the principles and methods of memory operation.
-Study this book with your children, if they are old
-enough to understand it.</p>
-
-<p>For smaller children follow the plan of making
-the instructions into stories, and the exercises into
-games. Encourage the children in making the effort
-necessary for improvement and to expect a great
-deal of themselves.</p>
-
-<p>The story of the success of great leaders of present
-day business and industrial life reveals the fact that
-they had an unusually retentive memory. That
-their minds were great storehouses of facts and figures
-regarding their business.</p>
-
-<p>Others who had worked along with them for
-years, but were not able to absorb and retain the
-knowledge, could not progress as fast or as far. All
-have the natural endowment of a good, dependable
-memory and all have the faculties, which, if properly
-trained, will result in conscious ability to use
-the memory for all the needs of successful living.</p>
-
-<blockquote>
-
-<p><b>Your memory is your ability to make an impression
-upon your brain which you can recall
-at will.</b></p></blockquote>
-
-
-
-<p><span class="pagenum"><a name="Page_10" id="Page_10">[Pg 10]</a></span>This involves two mental processes; first, the making
-of an impression upon the brain; second, the
-ability to recall it at will. The problem of memory
-is to know how to accomplish these two things and
-to be able to produce the result easily and quickly.</p>
-
-<p>Five groups of nerves connect the brain with the
-outside world, these are the five senses. They are
-the avenues of approach over which all impressions
-or sensations are conducted to the brain.</p>
-
-<blockquote>
-
-<p><b>The ease with which any impression can be
-recalled will depend,&mdash;first, upon how
-strongly it is made.</b></p></blockquote>
-
-<p>Your senses are unequal in their ability to impress
-the brain. Some make stronger impressions than
-others, not so much because of the thing to be impressed,
-but because of the natural unequal strength
-of the groups of nerves. All experience or knowledge
-that makes a strong, definite impression is more
-easily recalled than in those cases where the impression
-is less distinct.</p>
-
-<p>Nature has endowed one of the senses with a
-peculiar ability to make impressions upon the brain
-which are many times stronger than those made by
-any of the others. To learn to properly use this
-one sense is the greatest aid to memory improvement.</p>
-
-
-<h3>The Strongest Sense Is Sight</h3>
-
-<p>The nerves connecting the eye with the brain are
-many times larger than the nerves of any of the
-other sense organs and can make an impression<span class="pagenum"><a name="Page_11" id="Page_11">[Pg 11]</a></span>
-which is many times stronger than the impression
-made by any of the others. Without your conscious
-knowledge this fact has been operating all your life.
-The things which you have seen are the things which
-you have most easily remembered. For this reason
-the memory of your youth consists principally of
-things which you saw, or impressions made upon
-your brain by the use of your eye.</p>
-
-<p>Prove this fact; recall some of your earliest recollections;
-how did your brain accept these impressions?
-Was it through feeling, hearing, or through
-seeing? It is an eye impression and is recalled in
-your mind as a picture. You will find that most
-of the past which you can remember is based upon
-the visual impression. The poet says, "How dear
-to my heart are the scenes of my childhood." The
-scenes of childhood are the memory of childhood.</p>
-
-<p>"Travel is the greatest of educators." Why? One
-reason is because you are gathering a group of eye
-impressions which are the most lasting. One psychologist
-defines memory, "as the act of recalling
-the picture of a past experience." The fact that the
-visual memory is most lasting has been known for
-generations, but we have failed to take proper advantage
-of the fact. In making a comparison of
-the eye and ear impressions upon the brain Robert
-Mudie wrote in 1832: "That which is told us we
-may forget because of the weakness of the impressions
-made, but that which we see with our own eye
-is proof against accident, against time and forgetfulness."</p>
-
-<p><span class="pagenum"><a name="Page_12" id="Page_12">[Pg 12]</a></span></p>
-
-
-<h3>Visual Impressions Most Accurate</h3>
-
-<p>Besides being the strongest of all the senses, sight
-is the most accurate. Psychological tests have
-shown the eye to be mistaken only eighteen per
-cent of the time, and the ear, which is the second
-sense in strength, is mistaken thirty-four per cent.
-Note that your sense of sight is especially endowed
-with the power to make the strongest, and at the
-same time, the most accurate impression upon your
-brain. The first step in memory improvement is to
-learn the proper use of this sense in impressing upon
-the brain those things which you wish to recall.</p>
-
-<blockquote>
-
-<p><b>For the purposes of memory, to see a thing
-once is equal to having repeated it eighteen
-or twenty times.</b></p></blockquote>
-
-
-<h3>Nature's Special Memory Endowment</h3>
-
-<p>We have a secondary or additional faculty which
-we call the mind's eye. You can close your eyes
-and see many familiar scenes or you can combine
-parts of these into new pictures that have never
-existed in fact. This process of visualization produces
-the strongest impression upon the brain that
-you are able to make.</p>
-
-<p>The greatest step in the improvement of the memory
-is reached when the child realizes the value of
-this visual impression and is conscious of just how
-to use it.</p>
-
-
-<h3>A Memory Picture</h3>
-
-<p>Become familiar with the mind's eye picture and
-realize its value in memory, then follow the exer<span class="pagenum"><a name="Page_13" id="Page_13">[Pg 13]</a></span>cises
-given here until you are able to use it correctly
-for memory purposes. For practice visualize a
-House, use one that is familiar to you, see it as
-clearly as possible. Build a clear, definite picture
-as an artist would, first the outline, then add the detail,
-see the slope of the roof, the chimney, the
-gables, then see the shingles and the cracks between
-them, the bricks in the chimney and the plaster
-veins between.</p>
-
-<blockquote>
-
-<p><b>The more distinctly you can see this object,
-the stronger the impression upon the brain&mdash;the
-longer it will last and the easier it will
-be to recall it.</b></p></blockquote>
-
-<p>The use of the exercises on Visualization in Book
-One will make it possible for you to build at once
-a clear picture of the House. If you have any difficulty
-in doing this, follow the instructions for drawing
-the outline and other suggestions given for the
-development of the faculty of visualization as they
-are found in the first book.</p>
-
-
-<h3>The Visual Impression Strengthened</h3>
-
-<p>To remember you must be able to make an impression
-upon the brain which you can recall at
-will. This simple impression of the House may not
-be recalled as easily as you wish, but there are
-three simple and natural operations of the mind by
-the use of which you can strengthen this impression
-to any degree necessary. By their use you can learn<span class="pagenum"><a name="Page_14" id="Page_14">[Pg 14]</a></span>
-to make an impression that is strong enough to be
-recalled at will.</p>
-
-
-<h3>The First Aid&mdash;Exaggeration</h3>
-
-<div class="figleft"><img src="images/i_014.jpg" alt="" /></div>
-
-<p>A large object makes a stronger impression upon
-your mind than a small one, a twenty-story building
-attracts your attention and impresses you more than
-a two-story one. Things which you see exaggerated
-out of their normal proportions make an unusually
-strong picture upon your brain. The House, which
-you have seen standing in the yard is small; if you
-wish to increase the
-strength of the impression,
-exaggerate the
-size of the house and
-see it as large as a ten-story
-building. The
-only limit to the size to
-which you can exaggerate
-the object is the
-limitation of your imagination.
-You can in this way strengthen the picture
-until the impression is strong enough to be recalled
-when needed.</p>
-
-
-<h3>Others Make You Remember</h3>
-
-<p>This idea of exaggeration is not new or unusual.
-There are two professions whose business it is to
-make us remember and they use this principle in
-doing it. They are the advertiser and the cartoonist.
-You have seen this same exaggeration of proportion<span class="pagenum"><a name="Page_15" id="Page_15">[Pg 15]</a></span>
-in nearly every cartoon, but you think nothing of
-it. The cartoonist, however, knows that he can
-make a stronger impression upon your mind by its
-use. You remember the cartoon longer and recall
-it more easily than most anything you read.</p>
-
-<p>One of the largest advertising companies of the
-country makes the statement, "A picture is worth
-a thousand words when it comes to making the public
-remember." Some of the most successful advertising
-campaigns have been largely confined to pictures.
-Almost without exception pictures drawn
-for advertising purposes take advantage of this
-principle and strongly exaggerate the proportions.
-You have seen this in the pictures used by the Goodyear
-Tire Company, the Bell Telephone Company,
-and many others. It is illustrated in the picture
-given here.</p>
-
-<div class="figcenter"><img src="images/i_015.jpg" alt="" /></div>
-
-<p><span class="pagenum"><a name="Page_16" id="Page_16">[Pg 16]</a></span></p>
-
-
-<h3>The Second Aid&mdash;Motion</h3>
-
-<div class="figleft"><img src="images/i_016.jpg" alt="" /></div>
-
-<p>You often pass a thing that is motionless without
-notice, but if it moves it attracts your attention.
-While walking down the city street you pay little
-attention to the show windows, but if there is something
-moving in one you will stop to notice it. The
-sidewalk will even be blocked by the simple motion
-of some thing in the display. This is the use
-of motion to impel your attention. If you are in
-a crowd and see a friend whose attention you wish
-to attract, you wave your hand or handkerchief.
-Children like to see "the wheels go 'round," and we
-never lose the fascination which motion has for us.
-A person lacking in the power of concentration will
-fix his closest attention upon the moving picture or
-object.</p>
-
-<p>Just as the motion picture is more attractive than
-the old style stereopticon, so motion introduced into
-the visual pictures for memory purposes will increase
-the impression upon the brain and increase
-your ability to recall it.</p>
-
-
-
-<p>To still further strengthen the impression of the
-House, see it in motion instead
-of standing still. See it
-on wheels moving down the
-street or blown from the
-foundation by a strong wind.
-The farther you see the object
-move, or the more rapid
-the motion, the stronger the
-impression.</p>
-
-<p><span class="pagenum"><a name="Page_17" id="Page_17">[Pg 17]</a></span></p>
-
-
-<h3>Third Aid&mdash;Unusual Associations</h3>
-
-<div class="figright"><img src="images/i_017.jpg" alt="" /></div>
-
-<p>When you go home in the evening the first thing
-mentioned is the unusual happening of the day.
-Those things which have been most out of the ordinary
-are the first mentioned in your conversation.
-If some very unusual circumstance has thrust itself
-upon those at home, they
-will rush out to meet you, to
-tell you perhaps that "The
-cat devoured the canary."
-All unusual circumstances
-impress the mind in such a
-manner that they are very
-easily recalled. To see the
-House balanced on one corner
-instead of in its usual position upon the foundation,
-will strengthen the impression of the picture
-already made. Take advantage of this natural fact
-and when you wish to remember make the picture
-an unusual one, even make it grotesque or ludicrous.</p>
-
-<p>There is no limit to the degree in which you can
-use these three natural mental operations. Your exaggeration
-of a pin can make it appear the size of
-a pencil or a telephone pole, or as tall as a twenty-story
-building. You can see it move a foot or two
-or swinging in a pendulum-like rhythm or dancing
-upon a hill.</p>
-
-<p>Thus the use of these three principles makes it
-possible for you to place upon your brain an impression
-of whatever strength you choose. If the first<span class="pagenum"><a name="Page_18" id="Page_18">[Pg 18]</a></span>
-one is not recalled readily you know how to make a
-stronger one. Simply exaggerate the size, move it
-farther or more rapidly and in a more unusual or
-ludicrous manner.</p>
-
-
-<h3>Value of Improved Imagination</h3>
-
-<p>The unusualness of this picture is dependent upon
-your imagination. This idea of picture making for
-memory purposes is two-fold in its value. It results
-in a better memory and strengthens the productive
-imagination. The exercises in Book One will help
-you to use your imagination for these memory pictures,
-and making them is one of the best exercises
-for the development of the imagination.</p>
-
-
-<h3>Practice Makes Perfect</h3>
-
-<p>You now know how to make a strong impression
-upon your brain. This has proven to be the most
-valuable aid to a better memory. Thousands of successful
-men have learned to use it practically in their
-work. It is the greatest aid to students in assimilating
-and recalling their studies.</p>
-
-<p>You have the knowledge, but to be of value you
-must practice with it sufficiently to prove its usefulness
-and to learn to apply it accurately. This practice
-can be gained in a variety of ways; the essential
-thing is that you train yourself to make strong visual
-impressions upon your brain, to see the pictures
-clearly and to know that you are recalling them
-accurately. For practice let us use a list of common
-objects.</p>
-
-<p><span class="pagenum"><a name="Page_19" id="Page_19">[Pg 19]</a></span>In order to recall a list of objects or a series of any
-kind, instead of making separate pictures of the
-objects, combine two in each impression. If you will
-follow the method used in making the following
-Memory Pictures you will find that it will enable you
-to recall the objects at will. We will use a list of
-objects that have no natural associations, that you
-could not easily remember by any other method, yet
-when you use this visual process the matter is a
-simple one.</p>
-
-
-<h3>First Picture Association</h3>
-
-<p>The first word of the list will be the House, the
-second Clock. We have already made a strong visual
-impression of the House, by seeing it in an Exaggerated,
-Moving, Unusual picture. We could make as
-strong an impression of the Clock in the same way,
-but to be able to recall the word following House,
-we must see the two objects together in the same picture.
-To see a large Clock standing alongside of the
-House, will make a strong impression. A stronger
-one may be made by exaggerating the size and proportion
-of the two objects. To further strengthen
-it you can use unusual motion, such as balancing a
-huge Clock on the edge of the House. Now introduce
-motion, see the Clock topple and roll down the
-roof and fall to the ground. To get the full value of
-this impression upon your brain, close your book and
-see the picture in your mind's eye. If it does not
-seem distinct close your eyes, or take a pencil and
-try to draw the picture. This will help you to see<span class="pagenum"><a name="Page_20" id="Page_20">[Pg 20]</a></span>
-it more clearly. See the Clock rolling down the
-roof, see it fall to the ground, make it seem real and
-as distinct as possible.</p>
-
-
-<h3>Add Flowers to the List</h3>
-
-<div class="figleft"><img src="images/i_020.jpg" alt="" /></div>
-
-<p>To do this make a large moving picture of Clock
-and Flowers. See the Clock decorated with flowers
-and large bunches tied to the end of each of the
-hands. See them going
-around. Add the colors,
-make all the detail bright,
-and become interested in the
-picture. Fix your attention
-on it as you have learned to
-do in the first book. Note
-the changes.</p>
-
-
-
-<p>In each of these pictures
-there are two objects, never
-more and never less. Do not see the House in this
-second picture. Always drop the first object when
-adding a new one.</p>
-
-<blockquote>
-
-<p><b>Memory Pictures Should Always Contain
-Two Objects.</b></p></blockquote>
-
-
-<h3>Flowers and Circus</h3>
-
-<p>Continue the list by adding the word Circus. Picture
-the new word with the last one which was Flowers.
-Let your imagination see the Flowers playing in
-the circus tent, see them riding the horses, or have
-the performers all dressed in flowers; any picture<span class="pagenum"><a name="Page_21" id="Page_21">[Pg 21]</a></span>
-clearly visualized and concentrated upon for a
-moment will produce the desired result.</p>
-
-<blockquote>
-
-<p><b>The length of time that an impression will
-last, depends first, upon the vividness of your
-picture.</b></p></blockquote>
-
-
-<h3>Circus and Soldier</h3>
-
-<p>Add this new word by exaggerated motion picture
-of the Circus and the Soldier. Make your own picture,
-see that it is definite and let the mind dwell
-upon it for a moment.</p>
-
-
-<h3>Soldier and Church</h3>
-
-<p>Proceed in the same way as before, but do not go
-on with the list until you have visualized the picture
-clearly. A dim picture will not last long and will be
-recalled with difficulty, if at all.</p>
-
-
-<h3>Church and Rocks</h3>
-
-<p>Not stones, but great, rough, rugged rocks piled
-high. See them clearly, let them fall on the Church
-and damage it. When recalling your pictures you
-will need to be sure of the object and to recall the
-exact word. The ability to do this will depend upon
-the vividness and definiteness of the picture as you
-see it the first time.</p>
-
-
-<h3>Rocks and Auto</h3>
-
-<p>Here is an opportunity to imagine and picture an
-auto accident. Make your own picture and photograph
-it upon your mind.</p>
-
-<p>Proceed with a few more pictures, making each<span class="pagenum"><a name="Page_22" id="Page_22">[Pg 22]</a></span>
-clear and definite and do not yet attempt to recall
-them; just visualize each two objects in turn.</p>
-
-
-<h3>Auto and Shoes</h3>
-
-<h3>Shoes and Dishes</h3>
-
-<p>See each two objects in a separate Memory Picture.
-Now review the list beginning with House and
-Clock, Clock and Flowers, etc. Let one picture suggest
-the next in which one object of the preceding
-picture always appears. Repeat the list slowly, recalling
-the two objects in each picture. Do this without
-looking at the list; there are ten separate objects
-you can check by keeping count.</p>
-
-<blockquote>
-<p>
-<span class="indent">House and Clock.</span><br />
-<span class="indent">Clock and Flowers.</span><br />
-<span class="indent">Flowers and Circus.</span><br />
-<span class="indent">Circus and Soldier.</span><br />
-<span class="indent">Soldier and Church.</span><br />
-<span class="indent">Church and Rocks.</span><br />
-<span class="indent">Rocks and Auto.</span><br />
-<span class="indent">Auto and Shoes.</span><br />
-<span class="indent">Shoes and Dishes.</span><br />
-</p></blockquote>
-
-<p>Review the ten pictures until they can be recalled
-without difficulty, and until all are clear and distinct.
-Each time you review, see the same picture as originally
-made, do not change it, except to add more
-Exaggeration, Motion or Detail each time and make
-it more distinct and definite. You will have experienced
-the fact, that in each case where you made and
-visualized a good picture you remembered the words<span class="pagenum"><a name="Page_23" id="Page_23">[Pg 23]</a></span>
-without difficulty. Where the picture is not strong
-you have trouble in recalling the word. Any picture
-that can not be recalled easily can be made to do
-so by adding more of the three elements, Exaggeration,
-Motion and the Unusual. Take the poorest picture,
-the one most difficult to recall, exaggerate the
-size of the objects, or make them move farther or
-faster, stand them on their heads or do any thing
-unusual and see how much easier you can recall it
-the next time.</p>
-
-
-<h3>Two Mental Operations</h3>
-
-<p>There are two distinct operations in this method.
-First the Imagination takes the two objects and
-determines how they shall be arranged; what they
-shall do; or how they are to look in the picture.
-Second, the mind's eye photographs the picture so
-arranged by the imagination. The impression is
-made upon the brain when the picture is photographed.
-You may decide upon a good combination
-of the objects, but if you do not SEE the picture you
-will not remember. The impression is made upon
-the brain when the mind's eye actually sees the picture
-which your Imagination has constructed. Just
-as the photographer first arranges his group in the
-manner that he thinks will make the best effect, then
-presses the bulb and exposes the plate. If he only
-arranged the group and did not expose the plate he
-would have no picture, and so, if you imagine the
-picture and do not SEE it, you will have poor memory.</p>
-
-<p><span class="pagenum"><a name="Page_24" id="Page_24">[Pg 24]</a></span></p>
-
-
-<h3>Add to Your List</h3>
-
-<p>In the same way form pictures of the following objects.
-Use your own imagination to bring the objects
-together into motion pictures. In adding to
-your list, always begin with the last object and revisualize
-it with the new object. Thus you will link
-all together in an endless chain. Make memory pictures
-of the following:</p>
-
-
-<h3>Dishes and Wagon</h3>
-
-<p>Pile the dishes high upon the wagon and see them
-rattle off and break as the wagon moves. Be a cartoonist,
-make unusual pictures.</p>
-
-
-<h3>Wagon and Table</h3>
-
-<p>Make your own picture, and fix your attention
-upon it for a moment by seeing the details. What
-kind of a wagon is it? What color? How drawn?</p>
-
-
-<h3>Table and Carpet</h3>
-
-<p>See the color and pattern in the carpet.</p>
-
-
-<h3>Carpet and Fence<br />
-Fence and Bread</h3>
-
-<p>It will be easier for some to make the Memory
-Pictures into a story, that is to see the Dishes thrown
-at the Wagon and fall off onto the Table where they
-are put into a Carpet and hung up on a Fence, which
-has a loaf of Bread on the top of a high picket. This
-story can continue indefinitely, as long as your imagination
-adds to it. There is a danger, however, in
-this kind of a picture; it is in the tendency to see
-more than two objects in each picture. The idea<span class="pagenum"><a name="Page_25" id="Page_25">[Pg 25]</a></span>
-may be continuous, the picture must never be. It
-may be a continuous idea connecting separate and
-distinct pictures but you must be sure to drop the
-first object before you add the new one, so that there
-are but two objects in each. Continue picturing
-these words in pairs as you did before, using the
-story idea if it seems easier.</p>
-
-<h3>
-Bread and Walk.<br />
-Walk and Lamp.<br />
-Lamp and School.<br />
-School and Stove.<br />
-Stove and Piano.
-</h3>
-
-<p>Now, go back to Dishes and review the pictures,
-naming both objects in each picture. Can you see
-each clearly? If not, strengthen the picture, put
-in more motion, or make it more unusual.</p>
-
-<p>Without the aid of the list go back to the House
-and recall the entire series from House to Piano.
-After you have succeeded in this, try to see the series
-of pictures and speak them as a list, thus,
-House&mdash;Clock&mdash;Flowers&mdash;Circus&mdash;Soldier, etc. Do this a
-couple of times until it can be done without hesitation.</p>
-
-
-<h3>You Can Reverse the Process</h3>
-
-<p>Test the availability of these visual impressions
-that you have made by starting with the picture of
-the Piano and follow each picture carefully back
-to the House. Thus, Piano&mdash;Stove&mdash;School&mdash;Lamp&mdash;etc.</p>
-
-<p>You now have a series of twenty unassociated<span class="pagenum"><a name="Page_26" id="Page_26">[Pg 26]</a></span>
-words so impressed upon your mind that you can say
-them forward or backward. You can as easily begin
-in the middle and go either way, or you can think of
-any word at random and tell which word precedes
-it or follows it in the list.</p>
-
-<blockquote>
-
-<p><b>Strong visual impressions properly associated
-can be recalled at will.</b></p></blockquote>
-
-<p>It has taken some time to make and photograph
-these pictures, practice will soon make the process
-so easy and natural that the same result can be accomplished
-in a few seconds. It is not unusual for
-children, after a little practice, to take a list of
-twenty words and visualize them in one careful reading,
-so that they can recall them in any order desired.
-Practice will do the same for all regardless
-of how difficult they may find the idea at first. All
-have the faculties, awaken them and make them
-serve.</p>
-
-<p>The important thing is not that the child has easily
-learned a list of words which he can repeat forward
-or backward, but the fact that he has experienced
-the memory value of a definite mental operation.
-The learning of the list is merely the exercise through
-which the process of visualization is applied to the
-memory. The child may possess the knowledge, but
-practice is the only way to make it most useful. This
-same kind of exercise should be continued and will
-later lead to many practical applications.</p>
-
-
-<h3>Three Steps Necessary</h3>
-
-<p>All educational progress has three steps, To Know;<span class="pagenum"><a name="Page_27" id="Page_27">[Pg 27]</a></span>
-To Do; To Be. What a child becomes as he grows
-to manhood depends upon what he DOES, with what
-he KNOWS.</p>
-
-<p>Knowing is the first essential, but without the doing
-there is little result. The purpose of this book is
-memory development.</p>
-
-<blockquote>
-
-<p><b>The improvement of the memory will depend
-upon what the child does with the knowledge
-he receives.</b></p></blockquote>
-
-
-<h3>Sharpen the Tools</h3>
-
-<p>Your experience has proven that poor, weak impressions
-are recalled slowly and with difficulty. At
-the same time when you succeed in recalling a poorly
-made impression it is indistinct, it lacks that clear
-definiteness which brings assurance and confidence.
-To overcome this you need to sharpen the tools with
-which the impressions are made upon the brain. You
-cannot expect the best results from untrained senses
-any more than a carpenter can expect to do a fine
-quality of work with dull tools.</p>
-
-<p>The senses can be sharpened and improved as you
-have seen in the First Book, but practice is the whetstone
-and every stroke will produce its proportionate
-result; without it you can not expect to become
-proficient in anything. The methods by which the
-senses can be trained are suggested in the First
-Book, and if they have been overlooked, or slighted,
-you can now see the importance of paying proper
-attention to them.</p>
-
-<p><span class="pagenum"><a name="Page_28" id="Page_28">[Pg 28]</a></span></p>
-
-<blockquote>
-
-<p><b>Practice is the motive power which can propel
-you along the road of progress toward the
-goal of perfection.</b></p></blockquote>
-
-
-<h3>Continue the Memory Pictures</h3>
-
-<p>In the same manner in which you learned the first
-twenty words fix the following in mind. Begin with
-the last object of the previous list, Piano and add the
-next one, Spoon.</p>
-
-<p>Now, add to Spoon, Road. See a Spoon with arms
-and legs running down the Road. Make a real cartoon
-of it. Continue to picture the words in pairs,
-always dropping the first when adding a new one.
-Now take Road and Picture; Picture and Desk; Desk
-and Window; Window and Apple; Apple and Book;
-Book and Door; Door and River.</p>
-
-<p>Stop a moment and review these Memory Pictures,
-first in pairs as Piano and Spoon; then as a list. Now
-go over the list backwards.</p>
-
-<p>Add more words and be sure you stop each time to
-see a clear, definite picture. You must fix your attention
-upon it for a moment, use motion, exaggeration
-and the unusual.</p>
-
-<p>Picture River and Dress; Dress and Hammer;
-Hammer and Ball; Ball and Train; Train and Gun;
-Gun and Moon; Moon and Curtain; Curtain and
-Pepper; Pepper and Bed; Bed and Scissors.</p>
-
-<p>Review the series as before, those pictures which
-come slowly should be improved. With the book
-closed, start with House and repeat the entire list.
-See each picture clearly before you speak the word,<span class="pagenum"><a name="Page_29" id="Page_29">[Pg 29]</a></span>
-even though you may feel sure what the following
-word is, see the picture first, this will insure accuracy.
-Then begin with Scissors and go through the
-series of pictures backwards working your way, picture
-by picture, back to House. Take time to be accurate,
-do not try to go rapidly at first. See each
-picture and try to see it more clearly, adding all the
-detail you can. Mental exercise is necessary to development.
-See that you perform this one often and
-accurately.</p>
-
-
-<h3>Have Learned Forty Words</h3>
-
-<p>When the child can say the list he has learned a
-series of forty words which he can repeat forward
-and backward. These words are unassociated and
-would be difficult to learn by the old cumbersome
-method of repetition. Yet the feat is accomplished
-easily by the application of these simple and natural
-principles.</p>
-
-
-<h3>Be Gratified But Not Satisfied</h3>
-
-<p>Do not be satisfied that these simple facts, and the
-use which has been made of them, has proven resultful.
-Ideas are only of value because of the profit
-which comes from their continued use. Prove their
-worth to your utter satisfaction and then by continuous
-effort make them a part of the mental makeup.
-Become thoroughly familiar with these principles
-and see that the child knows just how to proceed in
-the use of them. Remember it is the visual faculty
-you are cultivating for great future usefulness, not
-merely learning a list of words. Review these pictures<span class="pagenum"><a name="Page_30" id="Page_30">[Pg 30]</a></span>
-many times, use the same ones, do not make
-new ones.</p>
-
-<p>Avoid the mistake of seeing only one object at a
-time; always see two, as the House and the Clock,
-the Clock and the Flowers. This causes one picture
-to recall the next, because the object appears in two
-pictures, or is associated with two objects. One by
-natural mental operations recalls the other.</p>
-
-<p>For further practice and development add to the
-list of forty words now learned, some of those following,
-or make a list of your own. Any words will
-do, picture them two and two and review them after
-you have added ten or so.</p>
-
-
-<h3>List for Memory Exercise</h3>
-
-<table border="0" cellpadding="2" cellspacing="2" summary="table">
-
-<tr><td>House</td><td> Spoon</td><td> Fire</td><td> Brush</td><td> Pail</td></tr>
-<tr><td>Clock</td><td> Road</td><td> Hose</td><td> Salt</td><td> Ice</td></tr>
-<tr><td>Flowers</td><td> Pencil</td><td> Box</td><td> Paper</td><td> Sugar</td></tr>
-<tr><td>Circus</td><td> Picture</td><td> Bridge</td><td> Button</td><td> Porch</td></tr>
-<tr><td>Soldier</td><td> Window</td><td> Bell</td><td> Tooth</td><td> Log</td></tr>
-<tr><td>Church</td><td> Apple</td><td> Grass</td><td> Sack</td><td> Pump</td></tr>
-<tr><td>Rocks</td><td> Book</td><td> Soap</td><td> Letter</td><td> Rope</td></tr>
-<tr><td>Auto</td><td> Door</td><td> Boat</td><td> Ring</td><td> Barrel</td></tr>
-<tr><td>Shoes</td><td> River</td><td> Towel</td><td> Pipe</td><td> Corn</td></tr>
-<tr><td>Dishes</td><td> Dress</td><td> Pins</td><td> Street</td><td> Board</td></tr>
-<tr><td>Wagon</td><td> Hammer</td><td> Cannon</td><td> Spool</td><td> Spoon</td></tr>
-<tr><td>Table</td><td> Ball</td><td> Ladder</td><td> Penny</td><td> Shovel</td></tr>
-<tr><td>Carpet</td><td> Train</td><td> Cotton</td><td> Comb</td><td> Leaf</td></tr>
-<tr><td>Fence</td><td> Gun</td><td> Bicycle</td><td> Umbrella</td><td> Shell</td></tr>
-<tr><td>Bread</td><td> Moon</td><td> Ribbon</td><td> Chimney</td><td> Bank</td></tr>
-<tr><td>Walk</td><td> Curtain</td><td> Coat</td><td> Swing</td><td> Hat</td></tr>
-<tr><td>Lamp</td><td> Pepper</td><td> Hair</td><td> Sled</td><td> Cow</td></tr>
-<tr><td>School</td><td> Bed</td><td> Stove</td><td> Rake</td><td> Bat</td></tr>
-<tr><td>Store</td><td> Scissors</td><td> Bottle</td><td> Fish</td><td> Tree</td></tr>
-<tr><td>Piano</td><td> Chair</td><td> Pie</td><td> Nail</td><td> String</td></tr>
-</table>
-
-<p><span class="pagenum"><a name="Page_31" id="Page_31">[Pg 31]</a></span></p>
-
-
-<h3>To Develop Definite Pictures</h3>
-
-<p>Some persons have difficulty in making their pictures
-definite enough to avoid confusion between
-objects of similar shape. Overcome this difficulty
-by teaching the child a few lists of objects somewhat
-similar in shape. This will require making
-clear and definite pictures. The exercise following
-is a good one for this purpose. Visualize the following
-list and see to it that the pictures are definite,
-so that they can be recalled in proper sequence,
-either forward or backward.</p>
-
-
-<h3>Exercise for definite Visualization</h3>
-
-<table border="0" cellpadding="2" cellspacing="2" summary="table">
-
-<tr><td>Papa</td><td> Girl</td><td> Grandpa</td><td> Grandma</td></tr>
-<tr><td>Boy</td><td> Uncle</td><td> Sister</td><td> Brother</td></tr>
-<tr><td>Woman</td><td> Mama</td><td> Man</td></tr>
-</table>
-
-
-<h3>Animal Lists</h3>
-
-<p>The same kind of practice can be gotten by the use
-of lists of animals, and at the same time another result
-may be attained. The child must learn just
-what the animal looks like before he can picture it.
-In learning these animal lists use the dictionary or
-encyclopedia, or better still, good books on natural
-history, and show the child the picture of each
-animal with which he is not familiar. Teach him all
-that you can regarding each of these different
-animals. He will then be able to picture them
-clearly and retain and recall them without difficulty.</p>
-
-
-<p><span class="pagenum"><a name="Page_32" id="Page_32">[Pg 32]</a></span></p>
-
-<h3>Memory Exercise</h3>
-
-<table border="0" cellpadding="2" cellspacing="2" summary="table">
-
-<tr><td>Dog</td><td> Wolf</td><td> Mule</td><td> Lamb</td><td> Lion</td></tr>
-<tr><td>Camel</td><td> Giraffe</td><td> Bear</td><td> Alligator</td><td> Sheep</td></tr>
-<tr><td>Cat</td><td> Pony</td><td> Deer</td><td> Tiger</td><td> Colt</td></tr>
-</table>
-
-<h3>Memory Exercise</h3>
-
-<table border="0" cellpadding="2" cellspacing="2" summary="table">
-
-<tr><td>Rabbit</td><td> Beaver</td><td> Frog</td><td> Muskrat</td><td> Badger</td></tr>
-<tr><td>Mouse</td><td> Mink</td><td> Mole</td><td> Chipmunk</td><td> Skunk</td></tr>
-<tr><td>Squirrel</td><td> Rat</td><td> Fox</td><td> Coyote</td><td> Possum</td></tr>
-</table>
-
-
-<h3>The Law of Association</h3>
-
-<p>The first requirement of memory is to make a
-strong impression upon the brain, and this we have
-seen is accomplished by visualization. We concentrate
-the strongest of our senses upon the thing we
-wish to remember and thus make the strongest impression.</p>
-
-<p>The second necessary step is the ability to recall
-the impression at will. This is equally important in
-memory and is made possible by the Law of Association.
-Prof. Kay states that, "Association is the
-means by which what is in the memory is recalled
-and brought again before consciousness."</p>
-
-<p>Things which are impressed upon the mind, or
-which are active in the mind at the same time, will
-return together, one will suggest or recall the other.
-A voice, a sound, a sight will often recall a long
-train of events. One event will recall another that
-took place at the same time, or in the same place, or
-one similar in detail. These associations are easily
-formed though you may be unconscious of the fact
-at the time. When one of the associated facts is in
-your mind it becomes the means by which the other
-is brought again into your consciousness.</p>
-
-<p>The visual picture is the strongest impression that
-can be made upon the brain, but to be able to recall
-a new impression at will, it should be linked or associated<span class="pagenum"><a name="Page_33" id="Page_33">[Pg 33]</a></span>
-with some already familiar picture which is
-easily recalled, and this will bring the associated impression
-with it.</p>
-
-<p>In the visual exercise in which a list of words was
-learned, beginning with House, this principle was
-used. The strong impression was made upon the
-brain by seeing the House. You also made a strong
-impression of the Clock, by seeing it, but in order to
-remember that the word Clock follows the word
-House the two were associated together by seeing
-them in the same picture. This is an example of
-two things impressed upon the mind at the same
-time. When you see the House it brings the Clock
-into mind. If you wish to recall what word follows
-House see the House, and the picture association
-will supply the second object.</p>
-
-<p>The use of this Law of Association made it possible
-for you to recall the list of objects. To be easily
-available the objects must be linked together as
-strongly as possible, and this is accomplished by the
-associated picture.</p>
-
-<p>Association is one of the fundamental laws of
-mental activity, the use of which is absolutely essential
-to memory operation. In the pages following
-you will notice the application of this same principle,
-always using the visual method because of its
-unusual strength and accuracy.</p>
-
-<p>Much has been written on the subject and some
-memory courses dwell on it at great length. There
-are just two essentials to be always kept in mind:</p>
-
-
-
-<p><span class="pagenum"><a name="Page_34" id="Page_34">[Pg 34]</a></span>First, to be able to recall the new fact at will it
-must be impressed upon the mind in association with
-some familiar knowledge that will be easily recalled.</p>
-
-<p>Second, the visual picture is the strongest association,
-therefore the most lasting and easily remembered
-and at the same time it can be used for all
-needs.</p>
-
-<p>This law of association must be used continuously,
-without it there can be no accumulation of knowledge
-or memory. Its operation is simple and need
-not be in the least confusing.</p>
-
-
-<h3>Reminder Pictures</h3>
-
-<p>A simple use of the visual memory is to make a
-picture of the thing which you wish to do, in the
-place where you wish to be reminded of doing it,
-called Reminder Pictures. This principle can be
-applied to errands and to very important ideas. Seeing
-the thing you wish to do will form the strongest
-possible impression. By seeing this picture in the
-place where you wish to be reminded of it, you have
-associated it in your mind in connection with the
-thing which is to be used to bring it again into your
-consciousness.</p>
-
-<p>The latter half of the picture&mdash;the place in which
-you wish to be reminded of it&mdash;must be familiar, at
-the same time a place or object which is going to be
-physically visible at the time you want to be reminded
-of doing the errand. This principle can most
-easily be understood by the use of illustrations which
-are actual examples of how others have used the
-idea.</p>
-
-<p><span class="pagenum"><a name="Page_35" id="Page_35">[Pg 35]</a></span></p>
-
-
-<h3>Forming a Health Habit</h3>
-
-<div class="figright"><img src="images/i_035a.jpg" alt="" /></div>
-
-<p>Believing in the value of a glass of water taken
-before meals one person made a picture of a large
-glass of water covering a greater part of the dining
-table, and when coming to the table he saw himself
-spill the glass of water. It is essential to have two
-objects in the picture&mdash;one, the thing you wish to
-be reminded of doing; and the other, a familiar
-scene which you are going to see at the time. In
-this case, when the person
-sees the table, which is half
-of the picture, it brings back
-into consciousness the large
-glass of water. This reminds
-him of drinking the
-water before sitting down to
-the meal.</p>
-
-<div class="figright"><img src="images/i_035b.jpg" alt="" /></div>
-
-<p>A lady had been forgetting
-to get a certain rug which had been put away
-in a dark closet, and which she feared might be injured
-by the moths if it was not taken out and used.
-As is often the case in such
-circumstances, she thought
-of this rug many times, but
-always when it was inconvenient
-to get it. She made
-a picture of the door of the
-closet in which the rug was
-stored and also of herself
-passing this door; the door<span class="pagenum"><a name="Page_36" id="Page_36">[Pg 36]</a></span>
-flew open and the rug jumped out into the hall at
-her feet. Later, when she was passing, seeing the
-closet door it reminded her of the rug and she
-stopped, opened the door, took out the rug and thus
-attended to the matter which she had been forgetting.</p>
-
-<p>A business man had been forgetting to telephone
-an associate. He made a picture of the desk in his
-office, and when he rolled up the top of the desk
-the friend jumped out and scared him. This picture
-was made in the library of his home in the evening.
-Next morning when he saw the desk the rest of the
-picture came back to his mind and he took up the
-telephone and attended to the matter.</p>
-
-<p>These pictures may include more than one object,
-or even more than one errand. What the average
-memory needs is a hint to start it on the right track.
-A husband had been asked, when leaving the house,
-to order some groceries before going to the train to
-meet some friends. He made a picture, of his car
-standing where it would be when he was ready to
-leave the office, and over the whole car he spread
-a large beefsteak, on one end of the steak he saw a
-bag of sugar, on the other end he saw a bag of coffee,
-then he broke an egg over the whole, for these
-were the things which he was to order. When he
-came from his office, seeing the car, a part of the
-picture, it reminded him of the groceries, and he
-easily remembered the things wanted.</p>
-
-
-
-<p><span class="pagenum"><a name="Page_37" id="Page_37">[Pg 37]</a></span>Pictures which are exaggerated, have strong
-motion, and are unusual or even startling, are best
-for this reminder idea. The pictures must be seen
-clearly in the mind's eye, and the part of the picture,
-which is used as the reminder, must be something
-which you will see clearly at the time you wish to do
-the thing. The illustrations given are from the actual
-experiences of busy men who are using this idea in
-their daily life.</p>
-
-<p>This application of the visual memory can become
-invaluable to the child. In cases where the desired
-result has not been procured the difficulty, almost
-invariably, is a lack of vividness in seeing the place,
-person, or thing which is to act as the reminder. It
-must be familiar, definite, and clearly visualized.
-Practice will improve the results. Make an effort
-to see detailed and distinct objects in your pictures
-and use the strengthening elements. Here are a few
-additional examples of how children have used this
-idea. It works.</p>
-
-<p>A child was sent to the grocery store for four
-items, and instead of carrying a list he made a picture
-of the counter in the store as his reminder. The
-items to be purchased were a sack of Salt, a bottle
-of Vinegar, some Fly Paper, and Potatoes. He pictured
-the Fly Paper sticking on the edge of the
-counter and on it balanced the sack of Salt and the
-bottle of Vinegar, then he saw himself throwing the
-Potatoes at them.</p>
-
-
-
-<p><span class="pagenum"><a name="Page_38" id="Page_38">[Pg 38]</a></span>A picture of this kind will enable the child to remember
-a few items without difficulty. The Hitching
-Post idea which follows soon will be more accurate
-and enable him to extend the list to any length.</p>
-
-<p>A boy, who often went away to school without
-bringing in his wood, made a picture of himself running
-out of the door to school, when slipping off the
-porch he sailed through the air and landed on the
-wood pile. The next morning, when he went out of
-the door and across the porch, his picture flashed into
-his mind and he stopped and brought in some wood
-before leaving.</p>
-
-<p>A girl had formed the habit of throwing the towel
-on the chair instead of hanging it up. She made a
-picture of herself throwing down the towel when it
-became entangled in her feet and tripped her up as
-she walked away, throwing her headlong.</p>
-
-<p>Reminder pictures of this kind must be visualized
-by the child, even if suggested by the parent. Do
-this pleasantly and even playfully, being careful not
-to arouse the antagonism of the child. If he is stubborn
-in the matter you can gain nothing, unless you
-secure his co-operation and pleasant interest. To
-keep these pictures in mind and to use them at every
-opportunity will aid in forming correct habits. Make
-them startling and interesting, and when possible,
-put real feeling into them. Induce the child to feel
-the pain of his fall; feelings give life and power to
-visualized pictures.</p>
-
-
-
-<p><span class="pagenum"><a name="Page_39" id="Page_39">[Pg 39]</a></span>A boy was told to stop at a neighbor's and deliver
-a note for his mother on his way to school. He pictured
-the front gate of this neighbor's fence swinging
-out and stopping him. He tried to go over the
-gate and the more he climbed, the higher it became.
-Seeing the gate as he passed on his way to school
-reminded him of the note.</p>
-
-<p>A tablet was needed at school and had been forgotten
-several times. A picture of the tablet barring
-the door of his home, so that he could not get in,
-reminded the boy to go at once to the store and make
-the purchase.</p>
-
-<p>On her way to church a girl was given a message
-to deliver to a certain lady, after the service. She
-pictured herself trying to get out of the door of the
-church, but the lady blocked the way refusing to
-allow her to crowd through. When she started out,
-seeing the door, which was part of the picture, it
-reminded her of the lady, and she delivered her
-message.</p>
-
-
-<h3>Beware of Procrastination</h3>
-
-<p>One of the most subtle foes of a good memory is
-procrastination. Like conscience, memory can be
-dulled and almost ruined by continual disregard of
-its suggestions. Failure to act when reminded ruins
-what memory power you have and retards your
-progress and further development.</p>
-
-<p>A Reminder picture will suggest an errand or<span class="pagenum"><a name="Page_40" id="Page_40">[Pg 40]</a></span>
-duty one&mdash;two&mdash;or more times, but there is an ever
-increasing lapse of time between each reminder.</p>
-
-<p>To Procrastinate&mdash;to put off doing the thing will
-dull the suggestive power of the memory. It will
-clutter the mind with undone things which will cause
-mental worry. It will weaken the will power.</p>
-
-<p>To Act&mdash;to accomplish the thing at the first suggestion
-quickens and improves the suggestive power
-of the memory. It clears the mind for new thoughts
-and plans. It relieves the nervous strain and increases
-and strengthens the volitional power.</p>
-
-<p>It is the child's memory you wish to improve and
-this can only be accomplished by his effort. You
-must help, of course, but do not do too much, merely
-suggest. Get him to imagine and visualize his own
-pictures, it will be better for him to make the effort
-than for you to make it for him.</p>
-
-
-<h3>Attention and Memory</h3>
-
-<p>The subject of Attention and Concentration has
-been discussed in the former book, but it will be well
-to note their relation to memory and how we are
-using them here.</p>
-
-<p>We have introduced motion into the mind's eye
-picture to strengthen its impression; the result comes
-from a prolonged period of attention. In the exercises
-for cultivating the power of attention we used
-the method of change, or motion. It produced prolonged
-attention, which results in memory. Exaggeration<span class="pagenum"><a name="Page_41" id="Page_41">[Pg 41]</a></span>
-and the unusualness of the imaginary picture
-inspires that quality of involuntary attention
-which helps to produce concentration.</p>
-
-<p>The quality of the stimulus to the attention is improved
-by introducing anticipation, pleasure, or
-their opposites. The clear, vivid, mind's eye picture
-creates a greater quantity of attention, and if
-the objects are familiar they add to the possibility
-of clear visualization.</p>
-
-<p>The attention should become fixed upon the picture
-and this can not be done if they follow too rapidly.
-Take time to make the impression and for
-best results become as much interested in it as possible.
-Every means which results in prolonging or
-intensifying the attention improves the scope and
-accuracy of the memory faculty.</p>
-
-
-<h3>The Child's Code List</h3>
-
-<p>For further practice in learning lists of words, by
-visualizing the objects, use the one following. These
-words are selected to conform to special requirements,
-and form a complete code which is to become
-of great value later. It should be learned thoroughly
-so that each word can be recalled quickly
-and in exact sequence. Use this list now in preference
-to the previous one, as this one is to be used
-in future, and the other will not be. Learn ten at a
-time and review them, then take the next ten, joining
-them to the last word of the previous ten, thus
-making an endless chain of the one hundred words.</p>
-
-<p><span class="pagenum"><a name="Page_42" id="Page_42">[Pg 42]</a></span></p>
-
-
-<h3>Child's Code List</h3>
-
-<table border="0" cellpadding="2" cellspacing="2" summary="table">
-
-<tr><td>Tie</td><td> Dot</td><td> Net</td><td> Meat</td><td> Heart</td></tr>
-<tr><td>Snow</td><td> Town</td><td> Nun</td><td> Moon</td><td> Horn</td></tr>
-<tr><td>Home</td><td> Dime</td><td> Enemy</td><td> Mama</td><td> Army</td></tr>
-<tr><td>Wire</td><td> Deer</td><td> Nero</td><td> Hammer</td><td> Rower</td></tr>
-<tr><td>Wheel</td><td> Towel</td><td> Nail</td><td> Mail</td><td> Roll</td></tr>
-<tr><td>Sash</td><td> Dish</td><td> Hinge</td><td> Mush</td><td> Roach</td></tr>
-<tr><td>Egg</td><td> Duck</td><td> Ink</td><td> Mike</td><td> Rock</td></tr>
-<tr><td>Ivy</td><td> Taffy</td><td> Knife</td><td> Movie</td><td> Roof</td></tr>
-<tr><td>Whip</td><td> Tub</td><td> Knob</td><td> Mop</td><td> Robe</td></tr>
-<tr><td>Toes</td><td> Nose</td><td> Mouse</td><td> Rose</td><td> Lasso</td></tr>
-<tr><td>&nbsp;</td></tr>
-<tr><td>Lady</td><td> Shed</td><td> Kite</td><td> Foot</td><td> Bath</td></tr>
-<tr><td>Lion</td><td> Ocean</td><td> Cane</td><td> Vine</td><td> Pony</td></tr>
-<tr><td>Limb</td><td> Jam</td><td> Gum</td><td> Foam</td><td> Bomb</td></tr>
-<tr><td>Lair</td><td> Chair</td><td> Car</td><td> Fur</td><td> Bear</td></tr>
-<tr><td>Lily</td><td> Jail</td><td> Glue</td><td> Veil</td><td> Pail</td></tr>
-<tr><td>Ledge</td><td> Judge</td><td> Cage</td><td> Fish</td><td> Beach</td></tr>
-<tr><td>Log</td><td> Chalk</td><td> Cook</td><td> Fig</td><td> Book</td></tr>
-<tr><td>Wolf</td><td> Chief</td><td> Coffee</td><td> Fife</td><td> Beehive</td></tr>
-<tr><td>Lap</td><td> Ship</td><td> Cap</td><td> Fob</td><td> Papa</td></tr>
-<tr><td>Ashes</td><td> Goose</td><td> Office</td><td> Puss</td><td> Daisies</td></tr>
-</table>
-
-
-<h3>The Game of Code</h3>
-
-<p>A game to develop accuracy and rapidity in the
-use of the words of this Code List. Cut one hundred
-cards about two by three inches, or the size of game
-cards. On one side of each print a word of the
-Code list.</p>
-
-<p>Shuffle the cards, deal ten to each player and let
-the balance become a draw pile. The one to the
-right of the dealer plays into the center of the table
-any card which is the first of a series of ten Code<span class="pagenum"><a name="Page_43" id="Page_43">[Pg 43]</a></span>
-words as printed in the lists above, for example&mdash;Tie,
-Dot, Net, Meat, Heart, Lady, Shed, Kite, Foot,
-Bath. All first cards as named must be played first,
-then the cards containing words which follow consecutively
-in the list must follow. All cards held by
-the player which can be played on any series started
-on the table must be played in their proper turn,
-including those in the played reserve piles.</p>
-
-<p>If a card is played out of its proper sequence the
-first one noticing the mistake calls "Code" and shall
-be entitled to give a card from his hand into that of
-the player, who must correct the error and cease
-playing.</p>
-
-<p>When a player has completed his turn, has played
-all possible cards, or has been stopped, he will place
-one card face up on the table in front of him as a reserve
-pile. Each player is entitled to six reserve
-piles, each lying face up and side by side. When a
-player cannot make at least one play, he shall draw
-into his hand from the draw pile until he can play or
-until the draw pile is exhausted. Each plays in turn
-until some player has played all the cards from his
-hand, which entitles him to the game. Any player
-who completes a series of Code words, puts on the
-last word of the series of ten, takes away the set
-and these can be shuffled and added to the draw
-pile if necessary.</p>
-
-<p>The winner is entitled to one point for each card
-left in the hands and reserve piles of the other players.<span class="pagenum"><a name="Page_44" id="Page_44">[Pg 44]</a></span>
-The score of the game can be set at any point
-above 200, and the first reaching this takes the set.</p>
-
-
-<h3>Remembering Errands</h3>
-
-<div class="figleft"><img src="images/i_044.jpg" alt="" /></div>
-
-<p>After the child has become familiar with the Code
-List he will be able to use the words in a very practical
-way in remembering errands and lists of groceries,
-etc. The objects of the list can easily be recalled
-in exact sequence, and can now become
-Mental Hitching Posts to which any errand or runaway
-idea may be safely hitched for future usefulness.
-The thing to be remembered can be pictured
-with the object of the Code list and when wanted it
-is simply necessary to recall the word of the Code
-list and it will in turn recall the thing visualized
-with it.</p>
-
-
-
-<p>Let us take a practical example. You are sending
-the child to the grocery store with an order. The
-first item is a loaf of Bread. Have him picture this
-with the first word of the
-Code list, Tie. Take the Tie
-and bind the loaf of Bread
-with it, tying a huge bow
-with the ends moving in the
-wind. See this picture clearly,
-the color of the tie and
-the shape and details of the
-loaf of Bread. Of course the
-Child is to make his own picture wherever possible.<span class="pagenum"><a name="Page_45" id="Page_45">[Pg 45]</a></span>
-A boy would probably use one end of the tie around
-the loaf and swing the other over his shoulder.</p>
-
-<p>The second item is a package of Matches. See the
-box lying on the Snow, which is the second word of
-the Code. Let the box be open and some of the
-Matches burning, see the black ends of the Matches
-in contrast with the white
-snow.</p>
-
-<div class="figright"><img src="images/i_045.jpg" alt="" /></div>
-
-<p>The third item is a box of
-Raisins. The third code
-word is Home. See the box
-open and the Raisins spilling
-all over the Home.</p>
-
-<p>The next item is Potatoes
-and the code word Wire.
-Have him imagine a sharpened
-wire on which he is stringing the Potatoes.</p>
-
-<p>The next item is a glass of Jelly and the next code
-word Wheel. See the large Wheel run over the
-jelly and break the glass.</p>
-
-<p>The next item is Flour and the code word Sash.
-Drop some Flour over a new red Sash.</p>
-
-<p>The seventh item is Coffee and the seventh code
-word is Egg. Break the Egg and spill it all over the
-Coffee.</p>
-
-<p>The eighth item is Butter and the code word ivy.
-Hang the Butter on the Ivy and see it swinging there.</p>
-
-<p>The ninth item is Soap and the ninth code word is
-Whip. Stand the soap on end and strike it with the
-Whip&mdash;see the lash wind around the Soap.</p>
-
-
-
-<p><span class="pagenum"><a name="Page_46" id="Page_46">[Pg 46]</a></span>The tenth item is a can of Corn and the code word
-is Toes. Let the boy imagine himself balancing a
-can of Corn on his Toes.</p>
-
-
-<h3>The Visual Result</h3>
-
-<p>A picture of what is now in the mind should show a
-systematic filing of ten grocery items, each hitched
-by picture to one of the familiar Hitching Posts. The
-pictures may be somewhat like the following:</p>
-
-
-<div class="figcenter"><img src="images/i_046.jpg" alt="" /></div>
-
-
-<p><span class="pagenum"><a name="Page_47" id="Page_47">[Pg 47]</a></span>Have the child run over the code words and tell
-the item that he sees pictured with each. If the items
-are recalled once that is all the review necessary if
-they are to be used in the same day the pictures are
-made. He will be able to go to the store any time
-that day and by recalling each word in its proper
-order will recall the ten items just as they were pictured.</p>
-
-
-<h3>Another Practical Application</h3>
-
-<p>The same method can be used to fix in mind a list
-of errands which are to be done at different stores
-and at different times. It is simply necessary to hitch
-the errand to the Hitching Posts by picture and then
-recall the Hitching Posts in order, each will remind
-you of the errand visualized with it.</p>
-
-<p>For practice, have the child begin with the second
-series of code words and picture the following
-errands with them. Review them once and after a
-few hours see how many he can recall.</p>
-
-
-<h3>Errands for Practice</h3>
-
-<blockquote>
-<p>Dot&mdash;Buy some stamps.</p>
-
-<p>Town&mdash;Get toilet soap.</p>
-
-<p>Dime&mdash;Buy fish.</p>
-
-<p>Deer&mdash;Go to the Hardware store.</p>
-
-<p>Towel&mdash;Have shoes repaired.</p>
-
-<p>Dish&mdash;Get a spool of thread.</p>
-
-<p>Duck&mdash;Get some meat.</p>
-
-<p>Taffy&mdash;Get a Victrola record.</p>
-
-<p>Tub&mdash;Stop at the jewelry store.</p>
-
-<p>Nose&mdash;Buy some writing paper.</p>
-</blockquote>
-
-<p><span class="pagenum"><a name="Page_48" id="Page_48">[Pg 48]</a></span></p>
-
-
-<h3>Always Be Systematic</h3>
-
-<p>The best results will be attained from using one
-list for groceries and another for general errands.
-Always start with the first word of a series of ten as
-printed in the code list. Never skip around. Any
-picture will answer if it is clearly visualized and the
-attention fixed upon it for a moment.</p>
-
-<p>Review the list once to be sure that the child has
-made and visualized a definite picture. One review
-is sufficient to be able to recall the items accurately
-in the next twenty-four hours.</p>
-
-
-<h3>Applications Are Limitless</h3>
-
-<p>The principle involved here is one which will apply
-to any need of adult, as well as child, life. Whenever
-there is a need for remembering a list or series
-of any kind the mental Hitching Posts can be relied
-upon to accomplish the result, if the method is properly
-applied. Business men are using this idea every
-day of their lives and working more efficiently because
-of time saved and increased accuracy. Use
-this yourself and see to it that your children form
-the habit.</p>
-
-
-<h3>Important Points to be Followed</h3>
-
-<p>For best results in using this idea:</p>
-
-<p>Always use the same series of code words for the
-same purpose, do not change lists from day to day.</p>
-
-<p>Be systematic, always file the first item or errand
-with the first object of the series you are using; do
-not skip around.</p>
-
-
-
-<p><span class="pagenum"><a name="Page_49" id="Page_49">[Pg 49]</a></span>Any Hitching Post will carry any impression
-which you wish to place there. Your mind only
-needs a hint to start it right.</p>
-
-<p>Be sure and photograph the picture which your
-imagination constructs. You will not remember it
-unless you see it.</p>
-
-<p>Review once for safety. If you are filing a list of
-items or errands then review each picture and be
-sure you can recall it accurately before going on to
-the next.</p>
-
-<p>To file permanent information which you wish to
-retain and use occasionally it is necessary to review
-your picture several times and to concentrate upon
-it longer to strengthen the impression.</p>
-
-<p>For temporary purposes, such as lists, errands, or
-things you wish to recall once and then discard, do
-not review but once.</p>
-
-<p>The difference between temporary and permanent
-information is in the amount of review. Every repetition
-of your visual association deepens the impression.</p>
-
-<p>Start your new lists always with a new series of
-code words even though you have not used all of the
-previous list. Begin always with Tie, Dot, Net,
-Meat, Heart, or Lady, etc.</p>
-
-<p>To forget, refuse to allow that with which you
-have finished to re-enter your mind. Do not recall
-the old pictures, even for an experiment, let them
-fade away after they have served their purpose.</p>
-
-<p><span class="pagenum"><a name="Page_50" id="Page_50">[Pg 50]</a></span></p>
-
-
-<h3>Value of Forgetting</h3>
-
-<p>The reason that you find it impossible to forget
-certain incidents and circumstances of life is that
-you have allowed your mind to go over and over
-these incidents and thus to make the impression upon
-the brain so deep that it has become a lasting one.
-Each review deepens the impressions and makes
-them more and more indelible. For filing information
-permanently in the mind this is the proper process.
-For all temporary purposes, simply make the
-visual impression: review it to see that it is properly
-filed, recall it when you wish to use it and then refuse
-to review or again to see the picture.</p>
-
-<p>To forget means to get-for. You must get some
-other thought or picture into your mind in place of
-it. Do not waste time trying to force thoughts or
-pictures from your mind. Get some other picture or
-thought in its place as quickly as possible.</p>
-
-
-<h3>Alphabetical Hitching Posts</h3>
-
-<p>The list of code words given here is not the only
-thing which can be used for this idea. The only
-essential is a series of easily pictured objects which
-can be recalled quickly, with little effort, and in accurate
-sequence. There is however an additional
-reason why these particular words of the Child's
-Code List are better adapted to this purpose than
-any others. This reason you will fully understand
-later in this book.</p>
-
-
-
-<p><span class="pagenum"><a name="Page_51" id="Page_51">[Pg 51]</a></span>For the use of children and adults who are not
-familiar with the Code list it is simple and practical
-to use the A, B, C's as Hitching Posts. In this case
-it is simply necessary to have an easily visualized
-object beginning with the letter of the alphabet, so
-that, for example, the letter A will without hesitation
-bring to mind the object Ant, which can be pictured
-with the errand. For the majority of children
-it is not practical to visualize the letter A with the
-errand, but the Ant can be easily used by all.</p>
-
-<p>Following is a list of suitable objects to represent
-the letters of the alphabet. It will be good practice
-to learn them all, though you may only use the first
-few.</p>
-
-
-<h3>Alphabetical Hitching Posts</h3>
-
-<table border="0" cellpadding="2" cellspacing="2" summary="table">
-
-<tr><td>Ant</td><td> Hand</td><td> Owl</td><td> Vine</td></tr>
-<tr><td>Bee</td><td> Ink</td><td> Pig</td><td> Wolf</td></tr>
-<tr><td>Cannon</td><td> Jockey</td><td> Quilt</td><td> X-Ray</td></tr>
-<tr><td>Door</td><td> Kettle</td><td> Rat</td><td> Y. M. C. A.</td></tr>
-<tr><td>Engine</td><td> Lamb</td><td> Snow</td><td> Zebra</td></tr>
-<tr><td>Fire</td><td> Monkey</td><td> Tea</td></tr>
-<tr><td>Goose</td><td> Nun</td><td> U-Boat</td></tr>
-</table>
-
-
-<h3>Filing Abstract Ideas</h3>
-
-<p>Everything which you wish to remember does not
-take form in a definite object which can be visualized
-and often presents a more difficult problem. Fortunately
-the mind only requires a hint or suggestion
-to start the Law of Association into operation which
-will bring the thought not in itself easily pictured.<span class="pagenum"><a name="Page_52" id="Page_52">[Pg 52]</a></span>
-As the child progresses his imagination will find
-many original ways in which to create Reminder
-Pictures to aid him in remembering abstract ideas.
-This ability will not come except by practice and
-effort; if he is allowed to consider the remembering
-of abstract ideas an obstacle to success it will
-be so; but if he tries to master these he will find it
-is not difficult to create a picture which will remind
-him of what he wishes to remember.</p>
-
-
-<h3>Reminder Pictures</h3>
-
-<p>It is of course more difficult to construct a picture
-for an abstract thought or word than for a simple
-object, but it can be done, and becomes easier with
-each effort. In some cases it may require an elaborate
-picture to remind you of a single word. Note
-the following abstract words and example of how a
-reminder picture aided in recalling them.</p>
-
-<blockquote>
-<p>
-Contest&mdash;A footrace.<br />
-Noisy&mdash;Boys pounding tin pans.<br />
-Stuck&mdash;An auto stuck in the mud.<br />
-Melancholy&mdash;A watermelon and a collie dog.<br />
-Success&mdash;See a well known successful man.<br />
-Financial&mdash;A pile of money in a bank.<br />
-Secrecy&mdash;Two people whispering together.<br />
-Contrary&mdash;A mule refusing to move.<br />
-Immovable&mdash;An Egyptian Pyramid.<br />
-</p></blockquote>
-
-
-<p><span class="pagenum"><a name="Page_53" id="Page_53">[Pg 53]</a></span>Christianity may be represented by a cross; cold
-by a piece of ice; heat by a fire; light by a lamp;
-love by a heart; pride by a peacock; spring-time
-by green grass and budding trees.</p>
-
-<p>You are familiar with the old man with the sickle
-and forelock used to represent Time; the maiden
-with the balance and sword representing Justice;
-and the little scantily clad fellow who represents
-the New Year. These are examples of successfully
-used reminder pictures.</p>
-
-
-<h3>Thought the Desired Result</h3>
-
-<p>In some cases you may not succeed in constructing
-a definite picture for the thing which you wish to
-remember. Memory is brought about by interested
-attention and concentration. In cases where the
-visualization proves to be difficult or even impossible,
-you will experience the fact that the effort
-made to form the picture has produced sufficient
-concentration to help wonderfully in the problem
-of remembering.</p>
-
-
-<h3>Thinking by Pictures</h3>
-
-<p>If you have never given it thought it will surprise
-you to notice how much of our thinking is in picture
-form. The architect sees the completed building,
-sees it in detail and puts this creation of his
-brain on paper to guide the builder in reproducing
-it. The engineer sees the completed bridge spanning
-the chasm before a workman has turned a hand
-to rear it. All successful captains of industry think<span class="pagenum"><a name="Page_54" id="Page_54">[Pg 54]</a></span>
-largely in pictures. Children do so naturally and
-lose the ability by lack of use and substitution of
-the "more modern methods," some of which are
-most detrimental. See to it that your children appreciate
-the value of visualization, that they use
-it continuously in their thinking and study.</p>
-
-
-<h3>Uses of Hitching Posts</h3>
-
-<p>This picturing your errands with code words is a
-principle of mental operation the uses of which are
-almost limitless. It will be profitable to note how
-business men apply it in their business.</p>
-
-<p>A physician lists his calls and the appointments
-he has made.</p>
-
-<p>A factory manager hitches up the many instructions
-he wishes to give during the day.</p>
-
-<p>A lawyer uses six words for the six days of the
-week and hitches up his court appointments.</p>
-
-<p>A salesman makes a list of his calls, arranges
-them in the best order, and fixes one with each word
-of the list.</p>
-
-<p>A groceryman uses it for remembering the things
-he needs to buy for his stock.</p>
-
-<p>A real estate man lists some of the places he has
-for sale to be able to talk about them when away
-from his office.</p>
-
-<p>A salesman lists his selling points systematically
-and does not leave out any important ones.</p>
-
-<p>Anecdotes and stories can be listed and easily
-recalled when wanted.</p>
-
-
-<p><span class="pagenum"><a name="Page_55" id="Page_55">[Pg 55]</a></span>Points of a sermon or lecture can be quickly pictured
-with definite words and recalled later.</p>
-
-
-<h3>Speaking Without Notes</h3>
-
-<p>One of the most valuable applications of the
-"Hitching Post Idea" is its use for fixing in mind the
-points of a talk, sermon or lecture. Most of the
-nervousness of talking in public is caused by the
-fear of forgetting. It is doubt of your ability to recall
-the points you wish to talk about. This is easily
-overcome by the use of your Hitching Posts. If you
-wish to make five points in a talk, make a picture
-to remind you of each point and hitch them in turn
-to the first five words of a list. Review the picture
-a couple of times, be sure that you can recall them
-easily; before you are to speak, review them again.</p>
-
-<p>When you are called upon, see the first word of
-your list and with it you will see a picture which
-will remind you of the first point you wish to make.
-The picture made with the next word of your list
-will suggest your next point, when you are ready
-for it. There is no limit; use as many words of the
-list as you have different points in your speech.
-When you have used this idea once you will never
-do without it; you will remember all the points of
-your talk and you will use them in the order you
-intended. Hundreds, who have never spoken in
-public without notes, are now doing so by the use
-of this method. Others, who have been able to
-speak without notes have been troubled by getting
-the points out of order or after sitting down have<span class="pagenum"><a name="Page_56" id="Page_56">[Pg 56]</a></span>
-realized that they have omitted an important one.
-With this idea you can entirely overcome such a
-difficulty.</p>
-
-
-<h3>Originality and Effort</h3>
-
-<p>Help the child to cultivate the habit of originality
-and not to be afraid of trying new ideas. Do not
-always suggest a picture, let him work and create
-one for himself.</p>
-
-<blockquote>
-
-<p><b>Effort is the price of increased mental power&mdash;the
-result will be secured in no other way.</b></p></blockquote>
-
-<p>Make lists of groceries, errands, etc., for the child
-to practice with. If he has no need of using the
-Hitching Posts now, deliberately make the need, so
-that he can form this valuable habit.</p>
-
-
-<h3>The Mind's Eye and the Story</h3>
-
-<p>An excellent time for the development of the child
-is "story time." Have him use his imagination and
-make mind's eye pictures while you are reading
-stories. The story book naturally becomes a picture
-book in the child's mind. When you are reading a
-story, stop occasionally and have him form his own
-picture of it. You will find that he can easily see
-little Red Riding Hood going down the road to her
-grandmother's house. Encourage this habit of mental
-picturing of all stories and rhymes read to the
-child.</p>
-
-
-
-<p><span class="pagenum"><a name="Page_57" id="Page_57">[Pg 57]</a></span>This is a natural mental operation but the lack of
-knowledge of its importance and consequently the
-failure to continue it after we have learned to read
-is one of the great causes of our forgetting what we
-read so easily. If you will see to it that your child
-visualizes what you read to him, and as he learns
-to read for himself stops occasionally to picture
-what he has read, he will develop a wonderful memory
-along this line. He will study easily, retain accurately
-and make more progress with less effort
-than any child who does not visualize and is forced
-to depend upon repetition.</p>
-
-
-<h3>The Game of Story Telling</h3>
-
-<p>Read a story from the child's story book; have
-him make pictures of the story as you read; when
-you have finished, let him tell the story from his
-Mind's Eye picture, and see how completely he can
-retell it. If points are omitted, call the child's attention
-to them and help him to include them in
-his picture. When several children are together
-have one retell the story and the others add what
-they can to it. See to it that the retelling is from
-visual pictures. This is excellent training for future
-school work.</p>
-
-
-<h3>Two Results of Visualization</h3>
-
-<p>Beside the memory value of visual impressions of
-the story there is another important result. You
-cannot visualize the thing that you do not understand.
-If you do know about it you can see it clearly.</p>
-
-
-
-<p><span class="pagenum"><a name="Page_58" id="Page_58">[Pg 58]</a></span>If the child has difficulty in picturing what you
-have been reading it may be because he does not
-understand it. Here is your opportunity to explain
-and add to his definite knowledge. Visualization
-results in increased understanding and in a greater
-ability to remember. These are the important results
-sought in study and the formation of this habit
-in your children will pay wonderful dividends in
-their education.</p>
-
-
-<h3>Learning Poetry and Prose</h3>
-
-<p>The value of the mind's eye picture will be much
-appreciated when the child comes to learning verbatim.
-Every author has a picture in mind which
-he describes in words. He attempts to make the
-word description so clear that those who read will
-also see the picture.</p>
-
-<p>Children who have not yet learned to read will
-naturally form pictures in their minds as you read
-the story. When you wish to have the child learn
-the story or poem, the mind's eye picture will be of
-the greatest aid. Practice with some of the examples
-following; make clear pictures and review
-them several times; aid the child in understanding
-the words that he finds are difficult.</p>
-
-<p>Note the pictures described by the authors in the
-following poems and prose selections.</p>
-
-<p><span class="pagenum"><a name="Page_59" id="Page_59">[Pg 59]</a></span></p>
-
-
-<h3>The Land of Story Books</h3>
-<blockquote>
-<div class="poetry">
-<div class="stanza">
-
-<div class="verse">At evening when the lamp is lit,</div>
-<div class="verse">Around the fire my parents sit;</div>
-<div class="verse">They sit at home and talk and sing,</div>
-<div class="verse">And do not play at any thing.</div>
-</div>
-<div class="stanza">
-<div class="verse">Now with my little gun I crawl,</div>
-<div class="verse">All in the dark, along the wall,</div>
-<div class="verse">And follow round the forest track</div>
-<div class="verse">Away behind the sofa back.</div>
-</div>
-<div class="stanza">
-<div class="verse">There in the night, where none can spy,</div>
-<div class="verse">All in my hunter's camp I lie,</div>
-<div class="verse">And play at books that I have read,</div>
-<div class="verse">Till it is time to go to bed.</div>
-</div>
-
-<p class="aligned-text"><span class="indent">* * * * *</span></p>
-
-<div class="stanza">
-<div class="verse">So, when my nurse comes in for me,</div>
-<div class="verse">Home I return across the sea,</div>
-<div class="verse">And go to bed with backward looks</div>
-<div class="verse">At my dear land of story books.</div>
-</div>
-<div class="indent5">&mdash;Robert Louis Stevenson.</div>
-</div>
-</blockquote>
-
-<h3>The Hare and the Tortoise</h3>
-
-<p>A hare boasted loudly to a tortoise of her speed
-in running, at the same time giving him a look of
-scorn because of his slowness.</p>
-
-<p>"Let us have a race," answered the tortoise. "I
-will run with you five miles, and the fox over yonder
-shall be the judge."</p>
-
-
-
-<p><span class="pagenum"><a name="Page_60" id="Page_60">[Pg 60]</a></span>The hare with a scornful smile agreed, and away
-they started together.</p>
-
-<p>Soon the hare left the tortoise far behind, and
-feeling a little tired, lay down on a tuft of grass
-that grew by the way. "If that slow-coach passes,
-I shall see him and easily catch up with him again,"
-she said to herself, and fell asleep.</p>
-
-<p>In the meantime the tortoise plodded on, slowly
-but surely. After a time, he passed the hare, who,
-sure of reaching the goal first, still slept, and who
-awoke only to find the tortoise had reached it before
-her.</p>
-
-
-<h3>Somebody's Mother</h3>
-
-<p class="center">(From Harper's Weekly&mdash;Author Unknown)</p>
-
-<blockquote>
-<div class="poetry">
-<div class="stanza">
-
-<div class="verse">The woman was old, and ragged and gray,</div>
-<div class="verse indent2">And bent with the chill of the winter's day.</div>
-<div class="verse">The street was wet with the recent snow,</div>
-<div class="verse indent2">And the woman's feet were aged and slow.</div>
-</div>
-<div class="stanza">
-<div class="verse">She stood at the crossing and waited long</div>
-<div class="verse indent2">Alone, uncared for, amid the throng</div>
-<div class="verse">Of human beings who passed her by,</div>
-<div class="verse indent2">Nor heeded the glance of her anxious eye.</div>
-</div>
-<div class="stanza">
-<div class="verse">Down the street with laughter and shout,</div>
-<div class="verse indent2">Glad in the freedom of "School let out,"</div>
-<div class="verse">Came the boys like a flock of sheep,</div>
-<div class="verse indent2">Hailing the snow piled white and deep.</div>
-</div>
-<div class="stanza">
-<div class="verse">Passed the woman so old and gray,<span class="pagenum"><a name="Page_61" id="Page_61">[Pg 61]</a></span></div>
-<div class="verse indent2">Hastened the children on their way,</div>
-<div class="verse">Nor offered a helping hand to her,</div>
-<div class="verse indent2">So meek, so timid; afraid to stir,</div>
-<div class="verse">Lest the carriage wheels or the horses' feet</div>
-<div class="verse indent2">Should crowd her down in the slippery street.</div>
-</div>
-<div class="stanza">
-<div class="verse">At last came one of the merry troop,</div>
-<div class="verse indent2">The gayest laddie of all the group;</div>
-<div class="verse">He paused beside her and whispered low,</div>
-<div class="verse indent2">"I'll help you across if you wish to go."</div>
-</div>
-
-<p class="aligned-text"><span class="indent">* * * * *</span></p>
-
-<div class="stanza">
-<div class="verse">And "Somebody's Mother" bowed her head,</div>
-<div class="verse indent2">In her home that night, and the prayer she said,</div>
-<div class="verse">Was, "God be kind to the noble boy,</div>
-<div class="verse indent2">Who is somebody's son and pride and joy."</div>
-</div>
-</div>
-</blockquote>
-
-<p>These examples will serve to show the attempt of
-the author to paint a picture with words, just as
-does an artist with paint. Have the child make his
-own picture and repeat the story as fully as possible.
-Older children should learn them so as to repeat
-them verbatim. In the next book on&mdash;How to Study
-and Remember&mdash;this subject will be taken up more
-fully.</p>
-
-
-<h3>To Preserve Early Memories</h3>
-
-<p>We sometimes doubt when people tell us of things
-which happen when they were five years old. Children
-that are eight or nine can often tell of things
-that took place when they were two or three. Almost<span class="pagenum"><a name="Page_62" id="Page_62">[Pg 62]</a></span>
-without exception you will find that these
-memories are eye impressions&mdash;pictures. Have the
-child review those which you wish him to retain
-and he will preserve the memory of them.</p>
-
-<p>It is often the case that children have advantages
-of travel and see many things that older people
-have not. Many of these advantages, however, are
-wasted because the child does not review these interesting
-things which he has seen. Children are
-seldom interested in remembering. Parents should
-preserve the child's memory of important sights and
-circumstances by asking him to carefully revisualize
-the scene&mdash;to see it again in the mind's eye.
-Thus can the impression be deepened and the child's
-memory and appreciation of the thing be made to
-continue throughout his life.</p>
-
-<p>Especially all unusual scenes which he may not
-have the opportunity of seeing again for a long time
-should be visually reviewed a couple of times during
-the first week and a number of times during the
-following month. Two children had been camping
-in the north, where they one evening saw a particularly
-brilliant display of Northern Lights. A few
-months after this the children were asked, "What
-are the Northern Lights? What do they look like?"
-The younger one had forgotten, but the older one
-could describe them. When the two had thoroughly
-reviewed the picture they had re-impressed it upon
-their minds. By doing this a few times the children
-were able to permanently retain this memory.</p>
-
-<hr class="chap" />
-
-
-
-<div class="chapter">
-<span class="pagenum"><a name="Page_63" id="Page_63">[Pg 63]</a></span>
-<h2 class="nobreak">HOW TO REMEMBER FIGURES</h2></div>
-
-
-<p>A child soon comes to the necessity of remembering
-numbers. With some this is not difficult for they
-possess unusual powers of visualization and can see
-the numbers clearly in their mind's eye and thus
-recall them with ease. There are many examples
-of men and women who have this visual memory for
-figures. On the other hand only a very small proportion
-can do this.</p>
-
-<p>It is a common failing among children, as well as
-adults, to be unable to remember numbers easily.
-The reason is simple. Numbers have no meaning,
-they convey no impression to the mind which can
-be retained.</p>
-
-<p>Words convey the picture of objects, thoughts and
-actions which you can visualize. Numbers are cold,
-inanimate things which have no life nor interest,
-they do not present a picture and are not easily retained.</p>
-
-<blockquote>
-
-<p><b>Things that have no meaning are difficult to
-remember.</b></p></blockquote>
-
-
-
-<p><span class="pagenum"><a name="Page_64" id="Page_64">[Pg 64]</a></span>The simple transference of the meaningless number
-into something of interest and within the child's
-knowledge and experience will be helpful. He will
-remember 15 apples easier than just the number 15.
-Numbers are easily dealt with when they become
-objects. You teach the child to add and subtract
-by the counting board, or by using a group of objects.
-Fractions are most easily explained by cutting
-an apple, or something which we can see.</p>
-
-<p>A man had received a new auto license number
-and wondered how he could remember it, 218515.
-He knew the easiest way was to make it mean something.
-He thought that 21 was the age when a
-young man reaches his majority. If he lives to be
-85 he will be an old man, and he might be entirely
-destitute but for the 15c. So he had the figures
-21-85-15. After that he had no difficulty in recalling
-this number at any time.</p>
-
-<p>Be original and make the figures mean something.</p>
-
-
-<h3>Familiar Numbers Helpful</h3>
-
-<p>Any number which has come to mean something
-to you is easily recalled and may be helpful in remembering
-other numbers. As 1492, the date of
-the discovery of America by Columbus. 57 immediately
-recalls "Heinz 57 varieties" and if you wish
-to remember 59 you can easily associate it as being
-two more than the 57. 1775 means something to
-you, it conveys a definite thought, but it is more
-likely that 1947 does not and will be quickly forgotten.</p>
-
-
-
-<p><span class="pagenum"><a name="Page_65" id="Page_65">[Pg 65]</a></span>If you have lived in a house with the number 1947
-for a good while you will remember it as easily as
-the number 1775.</p>
-
-
-<h3>Analyze Numbers</h3>
-
-<p>There are many helpful ideas which can be used
-to aid in remembering numbers. To divide the number
-into pairs of digits, keeping them below one
-hundred, is helpful. It is easier to remember 14-67
-than 1,467.</p>
-
-<p>Even numbers which are familiar to us are easily
-remembered as 10, 20, 30, 40, or 100, 200, 300, or
-1000, 5000, 10,000. To compare other numbers
-with these familiar groups will help, as 29 is one
-less than 30, 996 is just four less than 1000.</p>
-
-<p>Numbers having sequence of digits if noted carefully
-will be recalled accurately, as 1357 or 2468.</p>
-
-<p>The telephone number 2430 is easily remembered
-because of the even numbers, 24 and 30. Also
-2+4=6 and 24+6=30.</p>
-
-<p>Sometimes the first digits added together make
-the other, as the license number 1247, the first three
-added make the fourth.</p>
-
-<p>All these ideas are at times helpful, but we need a
-method which can be used any time, by any one, for
-any figures. This need is adequately met by the
-Number Code following. It is not new, but supposed
-to have originated among the Romans and has
-been used by almost every generation since that
-time. You find it easy to impress upon the brain<span class="pagenum"><a name="Page_66" id="Page_66">[Pg 66]</a></span>
-any thing which has a meaning and which can be
-visualized.</p>
-
-<p>Figures carry with them no associations, no images.
-It becomes necessary, therefore, to devise
-some means by which they may be photographed
-upon the brain in such a manner that they will mean
-something, as definitely as a word represents an
-object.</p>
-
-
-<h3>The Number Code</h3>
-
-<p>The simplest and most practical basis which can
-be selected is the idea of choosing a SOUND to represent
-each one of the ten digits. These sounds can
-in turn be indicated by various consonants of the
-alphabet. By combining the ten digits we are able
-to make all figures, and by similarly combining the
-SOUNDS we can easily convert the figures which
-we wish to remember into words. The words will
-represent objects and can easily be impressed upon
-the brain. Your use of this idea is based upon your
-becoming thoroughly familiar with the ten SOUNDS
-representing the ten digits.</p>
-
-<p>By combining these sounds corresponding to the
-arrangement of the digits, words can be formed to
-represent the figure. The word can be remembered.
-It has a meaning. It can be visualized and recalled,
-then easily translated into the corresponding digits.</p>
-
-<p>Here are the ten digits and their corresponding
-SOUNDS. The sounds are indicated by the letters.
-Use the sound as spoken in the word, as "T" in
-"Ten." The sound used is always the same as in<span class="pagenum"><a name="Page_67" id="Page_67">[Pg 67]</a></span>
-the spoken word, but not as a single letter. Not the
-sound "en" as a letter, but the sound of "N" in
-"Nell." Note this difference; it is important. Following
-is the Number Code:</p>
-
-<div class="figcenter"><img src="images/i_067.jpg" alt="" /></div>
-
-<p>Note carefully this cut in which the digit and letter
-used to represent the sound is made into a combined
-figure. This places the digit and the corresponding
-sound into your mind together. The picture
-of the combination should be impressed by
-concentration. Look at the digit letter and then
-close your eyes and see the same picture in your
-mind's eye. Exaggerate them. Take a pencil and
-paper and draw them for yourself. Note that the
-second letter N if stood on its side is 2, in the picture
-it is half way, which will suggest both to your mind.
-The M and 3 are the same. Become familiar with
-these so that there is no possibility of hesitation in
-recalling the SOUND for each digit.</p>
-
-<p>The T and 1 are simple. The 2 and N and the 3
-and M have been explained. The 6 turned to the
-left makes a J. The K for 7 is made of two 7s back
-to back, one leaning against the other. The P for
-9 is turned as the 6 and J. Dwell a moment on this
-picture and you will know the Code.</p>
-
-
-
-<p><span class="pagenum"><a name="Page_68" id="Page_68">[Pg 68]</a></span>There are other associations which will help to
-fix the digits and their corresponding sounds in mind.</p>
-
-<p>T is selected for 1 because both are made with
-one down stroke. One down stroke with a short
-cross stroke makes the T.</p>
-
-<p>N, for 2 is the same, two down strokes make the N.</p>
-
-<p>M represents the 3 and there are three down
-strokes in the written M.</p>
-
-<p>R is the last letter and principal sound in the word
-fouR, which has four letters.</p>
-
-<p>L is the Roman numeral representing 50, similar
-to 5.</p>
-
-<p>F selected for 8 has the two loops, when written.</p>
-
-<p>C is the first letter and sound of the word Cipher.</p>
-
-
-<h3>Acquaint Yourself With the Code</h3>
-
-<p>Work entirely by SOUND, remember it is the
-sound M in the word Make that has the value of 3,
-and if not <b>sounded</b> would have no value. Become
-familiar with these ten digit sounds so that when
-you see a digit you can immediately recall the sound.
-Then practice sounding words and telling the number
-value of each SOUND in the word. Pay no attention
-to the letters; only the sounds have value.</p>
-
-<p>The ten sounds alone will not form words, but will
-by adding the vowels A, E, I, O, U. The vowels
-have no figure value and can be used at any time
-and in any manner desired without altering the
-number value of the word. In the same manner we<span class="pagenum"><a name="Page_69" id="Page_69">[Pg 69]</a></span>
-use the consonants W, H and Y. These have no
-figure value and with the vowels may be used to
-bind the digit sounds into words.</p>
-
-
-<h3>A, E, I, O, U and W, H, Y Are Valueless</h3>
-
-<p>For practice translate the following numerals into
-their corresponding sounds.</p>
-
-<p>1 2 3 4 5 6 7 8 9 0 3 6 5 8 3 2 8 0 5 3 6 8 7 4 2 8 5 1 7.</p>
-
-<p>In the same manner translate the following letters
-into their corresponding digit value. Remember the
-vowels and W, H, Y have no figure value.</p>
-
-<p>T N M R L J F P C E F H R K Y F R N L Y F W
-K N R T E O K L A Y E R P M U N P L T H F Y E
-R O M I N K O U N L P T R N W M F.</p>
-
-<p>Keep up this practice with both digits and letters
-until you can translate each without hesitation.</p>
-
-
-<h3>Forming Number Words</h3>
-
-<p>It is a simple matter to form a word for a figure
-by selecting the sounds which represent the digits
-and fill in vowels until the word is found.</p>
-
-<p>14 is represented by the sounds T-R. Between the
-consonants T and R run the vowels a, e, i, o, u. Do
-this by sound and the result is TaR, TeaR, TiRe,
-ToR (tore), TuR (tour). In this way you have three
-or four words which will represent the number 14.</p>
-
-<p>15 can be converted into TaiL, TiLe, TeLl, or
-TooL.</p>
-
-<p>41 into the words RaT, RaTe, wRiTe, RooT, RuT.</p>
-
-<p>91 into the words PaT, PeT, PiT, PoT, PuT.</p>
-
-
-
-<p><span class="pagenum"><a name="Page_70" id="Page_70">[Pg 70]</a></span>Make yourself thoroughly familiar with the Number
-Code. Master the ten digit sounds and you have
-the foundation with which to work. This is not a
-difficult problem. Children learn without difficulty
-the 26 letters of the alphabet and their many combinations.
-In this case there are but ten to be mastered
-and many combinations to choose from. A
-little practice will work wonders in the ability to
-use this Code. Change the following words into
-their figure value:</p>
-
-<table border="0" cellpadding="2" cellspacing="2" summary="table">
-
-<tr><td>PaN................</td><td> JaR................</td><td> NoTe...............</td></tr>
-<tr><td>RaiN...............</td><td> CoaL...............</td><td> TaN................</td></tr>
-<tr><td>KiTe...............</td><td> PiLe...............</td><td> MoP................</td></tr>
-<tr><td>RaKe...............</td><td> PoP................</td><td> JaiL...............</td></tr>
-<tr><td>LaP................</td><td> TaNK...............</td><td> PaiL...............</td></tr>
-<tr><td>LeTTeR.............</td><td> PiNK...............</td><td> PeaR...............</td></tr>
-</table>
-
-<p>Note the following translation of numbers into
-words. Do the last sets yourself, make others for
-practice in this idea:</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td class="right">38</td><td class="right"> M F</td><td> MuFf.</td></tr>
-<tr><td class="right">92</td><td class="right"> P N</td><td> PaN.</td></tr>
-<tr><td class="right">63</td><td class="right"> J M</td><td> JaM.</td></tr>
-<tr><td class="right">142</td><td class="right"> T R N</td><td> TuRN.</td></tr>
-<tr><td class="right">315</td><td class="right"> M T L</td><td> ............</td></tr>
-<tr><td class="right">415</td><td class="right"> ............</td><td> ............</td></tr>
-<tr><td class="right">912</td><td class="right"> ............</td><td> ............</td></tr>
-<tr><td class="right">951</td><td class="right"> ............</td><td> ............</td></tr>
-<tr><td class="right">421</td><td class="right"> ............</td><td> ............</td></tr>
-</table>
-
-
-
-<p><span class="pagenum"><a name="Page_71" id="Page_71">[Pg 71]</a></span>Add the necessary vowels to make these into
-words:</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>82</td><td> F N</td><td> 921</td><td> P NT</td><td class="right"> 327</td><td> M NK</td></tr>
-<tr><td>21</td><td> N T</td><td> 627</td><td> J NK</td><td class="right"> 9521</td><td> PL NT</td></tr>
-<tr><td>48</td><td> R F</td><td> 295</td><td> N PPL</td><td class="right"> 91420</td><td> P T RNS</td></tr>
-</table>
-
-<p>Make complete words for the following:</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-<tr><td class="right">29..............</td><td class="right"> 97..............</td><td class="right"> 57..............</td></tr>
-<tr><td class="right">470..............</td><td class="right"> 742..............</td><td class="right"> 515..............</td></tr>
-</table>
-
-
-<h3>Additional Letters</h3>
-
-<p>The simplicity and ease with which you will be
-able to use this idea can be increased by noting that
-there are certain letters which have practically the
-same sound as those selected to represent the digits.
-Yet these sounds are entirely different from any
-other digit sound. You can greatly increase the list
-of words which you can make for certain numbers
-by taking advantage of this idea. This is a very
-helpful suggestion; note it carefully.</p>
-
-<p>All letters having the same sound stand for the
-same digit value:</p>
-
-<p>D and T are similar in sound and therefore either
-can be used to represent the digit 1.</p>
-
-<p>G as in George (known as soft G) has the same
-sound as J, therefore soft G also represents 6.</p>
-
-<p>Sh as in Shot, and Ch as in Chain are similar to J
-in sound so Sh or Ch represent 6.</p>
-
-<p>C as in Can, hard C, has the sound of K and is 7.</p>
-
-
-
-<p><span class="pagenum"><a name="Page_72" id="Page_72">[Pg 72]</a></span>G as in Gag, is the same as K and also is valued
-as 7. K, hard C or hard G are all used for 7.</p>
-
-<p>V has the sound of F, and either may be used for 8.</p>
-
-<p>B has the sound of P and is 9.</p>
-
-<p>S as in Sauce, and Z are sounded as C (soft) so
-that either C, S or Z can be used for 0.</p>
-
-
-<h3>The Complete Code</h3>
-
-<div class="figcenter"><img src="images/i_072.jpg" alt="" /></div>
-
-
-
-<h3>Letters and Sounds Seldom Used</h3>
-
-<p>The following are sometimes used and from their
-SOUND have digit value and should be noted for
-completeness:</p>
-
-<p>Q sounds similar to K and is 7.</p>
-
-<p>X is pronounced EKS, has the KS sound and is 70.</p>
-
-<p>Hard Ch as in ACHE has the K sound and is 7.</p>
-
-<p>Gh and Ph as in Cough and Phone have the F
-sound and are 8.</p>
-
-
-
-<p><span class="pagenum"><a name="Page_73" id="Page_73">[Pg 73]</a></span>By using the suffix ING to represent 7, which is
-an arbitrary exception to fill a need, you can get a
-great deal of help in forming words for difficult
-numbers which end in 7, as 447 RoaRING, 117
-DoTING, 577 LacKING, 397 MoPING.</p>
-
-
-<h3>Silent Letters Have No Figure Value</h3>
-
-<p>In addition to a, e, i, o, u, and w, h, and y, which
-have no figure value, all silent letters have none,
-because they are not SOUNDED. SOUND is the
-one and only indicator of digit value.</p>
-
-<blockquote>
-
-<p>NIGHT is 21 for the GH is silent.</p>
-
-<p>KNIFE is 28 for the K is silent.</p>
-
-<p>MADGE is 36 for the D is silent.</p></blockquote>
-
-
-<h3>Double Letters Are Sounded as One</h3>
-
-<p>Because they have but the one letter SOUND they
-have but the single digit value. This is merely another
-fact which is unalterable, because the basis
-of the Code is sound.</p>
-
-<p>HUMMER has the sound of HUMER and is 34.</p>
-
-<p>BITTER has the sound of BITER and is 914.</p>
-
-<p>SPARROW has the sound of SPARO and is 094.</p>
-
-<p>BILL has the sound of BIL and is 95.</p>
-
-<p>The important thing to keep in mind in the use of
-this Code is the fact that all is based upon SOUND.
-Silent letters and double letters are treated as they
-are, simply because of the SOUND basis. There are
-many exceptions to the number value of the letters<span class="pagenum"><a name="Page_74" id="Page_74">[Pg 74]</a></span>
-but none to the number value of the sounds of the
-word.</p>
-
-<p>The word NATION is a good example. NATION
-is 262. In this case the T as a letter would represent
-1, but as a SOUND it is "SH" and is 6. C is 6
-in OCEAN.</p>
-
-
-<h3>Number Value of Code Words</h3>
-
-<p>You now need to have a series of words, the figure
-value of which you are thoroughly familiar with, to
-use as a basis for quickly forming word pictures for
-numbers which are given you to remember. A list
-of words representing the number 1 to 100 would
-be of the greatest value to you. These words you
-would be familiar with and as soon as any number
-of two digits was mentioned a word-picture of this
-value would come into your mind. The word-picture
-you could easily retain in mind, the number
-you could not.</p>
-
-<p>Take for example the number 1. This is represented
-by either T or D. For this illustration we select
-the T. Now in order to make a word which you
-can visualize you use the vowels or the extra consonants
-W, H or Y. From these we can make a
-word for 1.</p>
-
-<p>Let us take the T and the vowels I, E, which have
-no value, and we have the word TIE, which has the
-value of 1. Many other words could have been
-made which would have the same number value as
-Hut, Hat, Head, Hood, Weed, Wheat, Tea, Toe,
-Dew, Dye.</p>
-
-
-
-<p><span class="pagenum"><a name="Page_75" id="Page_75">[Pg 75]</a></span>SNOW is 2; the S, O and W have no value, leaving
-the N for 2.</p>
-
-<p>HOME is 3; H, O and E have no value, leaving the
-M for 3.</p>
-
-<p>WIRE is 4; W, I and E have no value, leaving the
-R for 4.</p>
-
-<p>WHEEL is 5; W, H, EE have no value, leaving the
-L for 5.</p>
-
-<p>SASH is 6; S, A have no value, leaving the Sh
-for 6.</p>
-
-<p>EGG is 7; E has no value, GG has but one sound
-and is 7.</p>
-
-<p>IVY is 8; I and Y have no value and V is 8.</p>
-
-<p>WHIP is 9; W, H and I have no value, leaving P
-for 9.</p>
-
-<p>TOES is 10; O and E have no value and T and S
-are 1-0.</p>
-
-<p>By the use of the Number Code each of the words
-selected for the Child's Code List has a number
-value running consecutively from Tie which is 1 to
-Daisies, which is 100. Each word stands for its corresponding
-number always; by sound they are interchangeable
-with the number at any time for any
-purpose.</p>
-
-<p>Figure out, by the Number Code, the value of each
-word of the Code List as given here, in disorganized
-form, and write it opposite the word.</p>
-
-<p><span class="pagenum"><a name="Page_76" id="Page_76">[Pg 76]</a></span></p>
-
-<table border="0" cellpadding="2" cellspacing="2" summary="table">
-
-<tr><td>Tie........</td><td> Lair.......</td><td> Nail.......</td><td> Veil.......</td></tr>
-<tr><td>Dime.......</td><td> Judge......</td><td> Roach......</td><td> Bomb.......</td></tr>
-<tr><td>Sash.......</td><td> Lap........</td><td> Movie......</td><td> Cook.......</td></tr>
-<tr><td>Taffy......</td><td> Meat.......</td><td> Mouse......</td><td> Beehive....</td></tr>
-<tr><td>Lady.......</td><td> Enemy......</td><td> Bath.......</td><td> Puss.......</td></tr>
-<tr><td>Jam........</td><td> Rower......</td><td> Foam.......</td><td> Home.......</td></tr>
-<tr><td>Ledge......</td><td> Mush.......</td><td> Glue.......</td><td> Towel......</td></tr>
-<tr><td>Chief......</td><td> Knife......</td><td> Beach......</td><td> Ivy........</td></tr>
-<tr><td>Dot........</td><td> Robe.......</td><td> Fife.......</td><td> Nose.......</td></tr>
-<tr><td>Horn.......</td><td> Foot.......</td><td> Office.....</td><td> Limb.......</td></tr>
-<tr><td>Hammer.....</td><td> Gum........</td><td> Town.......</td><td> Jail.......</td></tr>
-<tr><td>Hinge......</td><td> Pear.......</td><td> Wheel......</td><td> Wolf.......</td></tr>
-<tr><td>Rock.......</td><td> Fish.......</td><td> Duck.......</td><td> Goose......</td></tr>
-<tr><td>Mop........</td><td> Coffee.....</td><td> Toes.......</td><td> Moon.......</td></tr>
-<tr><td>Kite.......</td><td> Papa.......</td><td> Ocean......</td><td> Nero.......</td></tr>
-<tr><td>Pony.......</td><td> Snow.......</td><td> Lily.......</td><td> Roll.......</td></tr>
-<tr><td>Fur........</td><td> Deer.......</td><td> Chalk......</td><td> Mike.......</td></tr>
-<tr><td>Cage.......</td><td> Egg........</td><td> Ashes......</td><td> Knob.......</td></tr>
-<tr><td>Book.......</td><td> Tub........</td><td> Nun........</td><td> Lasso......</td></tr>
-<tr><td>Fob........</td><td> Lion.......</td><td> Army.......</td><td> Vine.......</td></tr>
-<tr><td>Net........</td><td> Chair......</td><td> Mail.......</td><td> Car........</td></tr>
-<tr><td>Wire.......</td><td> Log........</td><td> Ink........</td><td> Pail.......</td></tr>
-<tr><td>Dish.......</td><td> Ship.......</td><td> Roof.......</td><td> Fig........</td></tr>
-<tr><td>Whip.......</td><td> Heart......</td><td> Rose.......</td><td> Cap........</td></tr>
-<tr><td>Shed.......</td><td> Mama.......</td><td> Cane.......</td><td> Daisies....</td></tr>
-</table>
-
-<p>After you have worked out the number value of
-each of the Code Words, turn back to them on page
-80 and check them there, noting how each follows
-in proper sequence by number value.</p>
-
-
-<h3>The Game of Number Code</h3>
-
-<div class="figleft"><img src="images/i_077a.jpg" alt="Front" />
-<p class="caption">Front</p></div>
-
-<div class="figright"><img src="images/i_077b.jpg" alt="Back" />
-<p class="caption">Back</p></div>
-
-<p>After becoming familiar with the values of the
-number Code, the Game Code, given on page 42, can<span class="pagenum"><a name="Page_77" id="Page_77">[Pg 77]</a></span>
-be very much improved in its complexity,
-and consequently, in its resulting
-mental development.</p>
-
-<p>Have the one hundred words on
-one side of the card and the corresponding
-numbers from one to one
-hundred on the reverse side as illustrated.
-Deal all the cards, have no
-draw pile. All cards in the hand
-and in reserve piles on the table are
-to be with the words up and the
-numbers down. Start by playing
-the cards into the middle of the
-table with the numbers up, beginning
-with cards which bear numbers
-ending in 1. The next card is
-played word up upon the pile; then,
-if no one calls "Code," turn the card
-over and if it should be that this
-card does not bear the following
-consecutive number the card must
-be replaced in the player's hand and
-the player ceases with no penalty.
-If, when the word is played, some
-other player, who knows by the
-number value of the word that it is an error, calls
-"Code" before the card is turned over, then, if correct,
-he is entitled to give the player a card from his
-hand. The game is played and scored as in Code,<span class="pagenum"><a name="Page_78" id="Page_78">[Pg 78]</a></span>
-but has the added value of requiring the players to
-know the number value of all the words.</p>
-
-
-<h3>The Number Game</h3>
-
-<p>This game will assist in learning the number value
-of the words and the word for each number. Shuffle
-the cards from the Code Games, have one person
-hold these cards out of sight of the players. The
-reader turns all cards with the words up and reads
-the word on the top card. The first one to tell the
-proper number value of the word gets the card. In
-this way go through the entire pack, each person retaining
-the cards which he obtains by first speaking
-the number. The one holding the most cards at the
-end of the game is the reader for the next game.</p>
-
-<p>The same game may be played by reading the numbers
-and seeing who can first speak the Code Word.</p>
-
-
-<h3>The Game of Solitaire</h3>
-
-<p>If you wish to practice alone, take the Code cards
-and shuffle with the words up, noting the time when
-you begin. See how quickly you can go through the
-entire set, naming the numbers for the words. Then
-reverse the process and name the words for the
-numbers.</p>
-
-<p>Now try it again and see if you can cut a few seconds
-off the time. Keep a record of the time required
-to go each way and strive continuously to reduce
-it. Keep at this until you can go through the
-100 cards in two and a half minutes or less.</p>
-
-<p><span class="pagenum"><a name="Page_79" id="Page_79">[Pg 79]</a></span></p>
-
-
-<h3>Another Game of Solitaire</h3>
-
-<p>Take the Code cards and shuffle them thoroughly
-then arrange them in their consecutive order, beginning
-with Tie and following with each word in its
-proper place. For another test start ten rows of
-cards upon the table, each starting with a Code
-word ending in one, as Tie, Dot, Net, Meat, Heart,
-etc. Now follow each card with the next word in
-its list, placing the cards in their proper lists as you
-come to them. This will help you to become acquainted
-with the words in their proper order and
-to become familiar with them.</p>
-
-<p>The above exercises will increase in interest if you
-consider them from the number value. Shuffle the
-set and arrange them in consecutive order, thinking
-of the number value of the word, but not referring
-to the number on the back of the card unless forced
-to do so. The second test will be arranging them in
-sets of ten, beginning with 1, 11, 21, 31, 41, etc.</p>
-
-<p>Shuffle the cards again and arrange them in the
-following order, always using the words but figuring
-their number value for your guide in the arrangement.
-Arrange them in horizontal lines thus:</p>
-
-<p class="center">
-1-11-21-31-41-51-61-71-81-91<br />
-2-12-22-32-42-52-62-72-82-92<br />
-3-13-23-33-43-53-63-73-83-93<br />
-4-14-24-34-44-54-64-74-84-94<br />
-5-15-25-35-45-55-65-75-85-95<br />
-6-16-26-36-46-56-66-76-86-96<br />
-7-17-27-37-47-57-67-77-87-97<br />
-</p>
-
-
-
-<p><span class="pagenum"><a name="Page_80" id="Page_80">[Pg 80]</a></span>Follow through the set in the same manner. After
-you have completed any of these tests, reverse it and
-do the same, beginning with the larger numbers and
-working back to the smaller ones.</p>
-
-<p>Vary these exercises in as many ways as you can
-and keep track of how long it takes you to do a certain
-test, then do it again and see how much you can
-reduce the time required. For a guide in these tests
-the Code List is printed here with each corresponding
-number value.</p>
-
-
-<h3>Code Words and Number Values</h3>
-
-<table border="0" cellpadding="2" cellspacing="2" summary="table">
-
-<tr><td>1-Tie</td><td> 11-Dot</td><td> 21-Net</td><td> 31-Meat</td><td> 41-Heart</td></tr>
-<tr><td>2-Snow</td><td> 12-Town</td><td> 22-Nun</td><td> 32-Moon</td><td> 42-Horn</td></tr>
-<tr><td>3-Home</td><td> 13-Dime</td><td> 23-Enemy</td><td> 33-Mama</td><td> 43-Army</td></tr>
-<tr><td>4-Wire</td><td> 14-Deer</td><td> 24-Nero</td><td> 34-Hammer</td><td> 44-Rower</td></tr>
-<tr><td>5-Wheel</td><td> 15-Towel</td><td> 25-Nail</td><td> 35-Mail</td><td> 45-Roll</td></tr>
-<tr><td>6-Sash</td><td> 16-Dish</td><td> 26-Hinge</td><td> 36-Mush</td><td> 46-Roach</td></tr>
-<tr><td>7-Egg</td><td> 17-Duck</td><td> 27-Ink</td><td> 37-Mike</td><td> 47-Rock</td></tr>
-<tr><td>8-Ivy</td><td> 18-Taffy</td><td> 28-Knife</td><td> 38-Movie</td><td> 48-Roof</td></tr>
-<tr><td>9-Whip</td><td> 19-Tub</td><td> 29-Knob</td><td> 39-Mop</td><td> 49-Rope</td></tr>
-<tr><td>10-Toes</td><td> 20-Nose</td><td> 30-Mouse</td><td> 40-Rose</td><td> 50-Lasso</td></tr></table>
-<hr class="tb" />
-<table border="0" cellpadding="2" cellspacing="2" summary="table">
-<tr><td>51-Lady</td><td> 61-Shed</td><td> 71-Kite</td><td> 81-Foot</td><td> 91-Bath</td></tr>
-<tr><td>52-Lion</td><td> 62-Ocean</td><td> 72-Cane</td><td> 82-Vine</td><td> 92-Pony</td></tr>
-<tr><td>53-Limb</td><td> 63-Jam</td><td> 73-Gum</td><td> 83-Foam</td><td> 93-Bomb</td></tr>
-<tr><td>54-Lair</td><td> 64-Chair</td><td> 74-Car</td><td> 84-Fur</td><td> 94-Bear</td></tr>
-<tr><td>55-Lily</td><td> 65-Jail</td><td> 75-Glue</td><td> 85-Veil</td><td> 95-Pail</td></tr>
-<tr><td>56-Ledge</td><td> 66-Judge</td><td> 76-Cage</td><td> 86-Fish</td><td> 96-Beach</td></tr>
-<tr><td>57-Log</td><td> 67-Chalk</td><td> 77-Cook</td><td> 87-Fig</td><td> 97-Book</td></tr>
-<tr><td>58-Wolf</td><td> 68-Chief</td><td> 78-Coffee</td><td> 88-Fife</td><td> 98-Beehive</td></tr>
-<tr><td>59-Lap</td><td> 69-Ship</td><td> 79-Cap</td><td> 89-Fob</td><td> 99-Papa</td></tr>
-<tr><td>60-Ashes</td><td> 70-Goose</td><td> 80-Office</td><td> 90-Puss</td><td> 100-Daisies</td></tr>
-</table>
-
-
-
-<p><span class="pagenum"><a name="Page_81" id="Page_81">[Pg 81]</a></span>After you have become familiar with the number
-values of the Code words it will guide you in case of
-any doubt as to the sequence of any words. If you
-should be in doubt as to whether Chief or Ship comes
-first you can prove the point by referring to the
-number value; Chief is 68 and Ship is 69, therefore
-the sequence is correct.</p>
-
-
-<h3>All Hitching Posts Numbered</h3>
-
-<p>Note that when you have the Number Code to
-work with that each Hitching Post has a corresponding
-number so that each item in your list is numbered.
-For purposes of filing information this is
-very helpful. You think of the Hitching Posts now
-as 1-2-3-4-5-etc. The word is simply an interchangeable
-object with a fixed value and 1 automatically
-becomes Tie in the picture. And when it appears
-in the picture it means 1. So on with all other numbers
-and words under one hundred. For use as
-Hitching Posts each list of ten in the list can be
-used as having the 1 to 10 value by dropping the
-first digit, as Net (2)1, Nun (2)2, Enemy (2)3,
-Nero (2)4, etc.</p>
-
-<p>In working with the Code bear in mind every
-moment that the word is synonymous with the number.
-The number stands for the word and the word
-for the number, they never change. They mean now
-and always the same thing. Each stands for the
-other. This statement can not be made too strong.
-Neither can you be urged too strongly to practice<span class="pagenum"><a name="Page_82" id="Page_82">[Pg 82]</a></span>
-with your children in the use of it. Become so
-familiar with it that when you hear the sound T it
-immediately means 1 and so on through the entire
-list. Words now have an added significance; for
-this purpose they have become and from this time
-they will be NUMBERS, as well as WORDS.</p>
-
-<p>Always keep in mind that SOUND determines the
-number value of the word regardless of how it is
-spelled.</p>
-
-
-<h3>Forming Larger Number Words</h3>
-
-<p>In order to form words for larger numbers first
-become familiar with the figure value of the one
-hundred code words. These will often combine to
-form the larger number pictures. For example:</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td align="right">695</td><td> Sash&mdash;Pail</td></tr>
-<tr><td align="right">1291</td><td> Town&mdash;Bat</td></tr>
-<tr><td align="right">2499</td><td> Nero&mdash;Papa</td></tr>
-<tr><td align="right">8240</td><td> Vine&mdash;Rose</td></tr>
-</table>
-
-<p>A combination picture of Nero and Papa would
-represent 2499. The danger of transposing the figures
-by recalling the picture as Papa&mdash;Nero 9924
-instead of 2499, can be avoided by having the first
-object much larger than the second. In the case of
-2499 picture Nero larger than Papa, or see Nero
-above Papa, or in front or preceding Papa. Adopt
-one of these methods and use it.</p>
-
-<p>After a little practice you will often form one word
-for a number instead of combining the Code words.
-The beginner would represent 1210 by the Code
-words Town&mdash;Toes. Later he will recognize 1210<span class="pagenum"><a name="Page_83" id="Page_83">[Pg 83]</a></span>
-as the sounds T-N-T-S. Combining these sounds the
-word TENTS will suggest itself.</p>
-
-<p>If 1210 were a phone number and you made a clear
-picture association of Tents with the Person or Place
-you would have no difficulty in recalling the number.</p>
-
-<p>Already you have an object representing the figures
-from 1 to 100, but very often you will wish to use
-figures far in excess of this. Any number in excess
-of 100 and below 10,000, or any number of three or
-four digits will be most easily handled by translating
-it into two words of the Number Code, or if you
-choose can be later worked into a single word. In
-the beginning you will find help by working in the
-following manner. Take the number 347. A combination
-of the Code words would be Home Rock,
-you could also use My Rock or Some Rock. Or you
-can make the numbers into a single word. Put down
-the figures thus:</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>3</td><td> 4</td><td> 7</td></tr>
-<tr><td>M</td><td> R</td><td> K</td></tr>
-</table>
-
-<p>Combining these letters with vowels you have the
-word MARK. Now take the number 994, the code
-combination for this number is Whip-Pear, or you
-could make the single word Paper.</p>
-
-<p>The number 315 can be made into a single word.
-315 is MoDeL. Translate the following into single
-words; refer to the Number Code, on page 72, when
-in doubt or in need of a suggestion. First, always
-sound the digits then let the sounds form into a word.</p>
-
-<p><span class="pagenum"><a name="Page_84" id="Page_84">[Pg 84]</a></span></p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>101............</td><td> 510............</td><td> 121............</td></tr>
-<tr><td>415............</td><td> 195............</td><td> 745............</td></tr>
-<tr><td>941............</td><td> 994............</td><td> 426............</td></tr>
-<tr><td>624............</td><td> 140............</td><td> 925............</td></tr>
-<tr><td>315............</td><td> 147............</td><td> 015............</td></tr>
-<tr><td>410............</td><td> 412............</td><td> 649............</td></tr>
-<tr><td>953............</td><td> 150............</td><td> 539............</td></tr>
-<tr><td>300............</td><td> 074............</td><td> 751............</td></tr>
-<tr><td>741............</td><td> 942............</td><td> 642............</td></tr>
-<tr><td>211............</td><td> 210............</td><td> 951............</td></tr>
-</table>
-
-
-<h3>Further Practice in Word Forming</h3>
-
-<p>It is not always necessary to put a vowel between
-the code sounds. Some letters combine into words
-without vowels between, as&mdash;</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>CuRTaiN&mdash;7412</td><td> CLuTTeR&mdash;7514</td><td> FaRMING&mdash;8437</td></tr>
-<tr><td>BRaND&mdash;9421</td><td> PReaCHeR&mdash;9464</td><td> SPeNT&mdash;0921</td></tr>
-<tr><td>PLaNT&mdash;9521</td><td> BuRGLaR&mdash;94754</td><td> SiLKS&mdash;0570</td></tr>
-</table>
-
-<p>Also note that some words begin with vowels:
-Envelope for 2859; Amber for 394.</p>
-
-<p>If at first you cannot easily form words for all
-numbers, do not be discouraged. Practice will give
-you most words instantaneously. Soon you will instantly
-recognize numbers like 285 as Novel; 741
-as Cart; 101 as Toast. This ability will come quickly
-if you practice and in no other way will you acquire
-it.</p>
-
-<p><span class="pagenum"><a name="Page_85" id="Page_85">[Pg 85]</a></span></p>
-
-
-<h3>Adjectives as Helps</h3>
-
-<p>You have already found that some numbers of
-three digits cannot be made into a single word.
-Others that can be translated into words are sometimes
-difficult of visualization. To overcome these
-difficulties and to add greatly to the rapidity with
-which you can form large numbers, use adjectives
-for the first digits and the words of the Code list for
-the others. The combination is quickly made and
-easily recalled. You will find that in larger figures
-of six digits the idea works equally well.</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-<tr><td>1</td><td> Hot, Wet, White</td><td align="right"> 6</td><td> Huge, Shy, Ashy</td></tr>
-<tr><td>2</td><td> New or No</td><td align="right"> 7</td><td> Sick, Gay, Weak</td></tr>
-<tr><td>3</td><td> My or May</td><td align="right"> 8</td><td> Heavy, Few, Wavy</td></tr>
-<tr><td>4</td><td> Sour, Raw, Hairy</td><td align="right"> 9</td><td> Happy or Webby</td></tr>
-<tr><td>5</td><td> Low, Oily, Yellow</td><td align="right"> 10</td><td> Dizzy</td></tr>
-</table>
-
-<p>Select one of the adjectives for each digit and become
-familiar with it and use it continuously, unless
-another improves the sense materially.</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>165</td><td> Hot Jail</td><td align="right"> 666</td><td> Shy Judge</td></tr>
-<tr><td>263</td><td> New Jam</td><td align="right"> 776</td><td> Weak Cage</td></tr>
-<tr><td>333</td><td> My Mama</td><td align="right"> 829</td><td> Heavy Knob</td></tr>
-<tr><td>498</td><td> Hairy Beehive</td><td align="right"> 993</td><td> Happy Bomb</td></tr>
-<tr><td>568</td><td> Yellow Chief</td><td align="right"> 1035</td><td> Dizzy Mail</td></tr>
-</table>
-
-<p>The adjectives will be of great assistance as well
-in forming words for four digit numbers:</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>1149</td><td> Hot Trap</td><td> 7195</td><td> Weak Table</td></tr>
-<tr><td>2262</td><td> New Engine</td><td> 8941</td><td> Heavy Bird</td></tr>
-</table>
-
-
-
-<p><span class="pagenum"><a name="Page_86" id="Page_86">[Pg 86]</a></span>A few additional examples of adjectives will show
-how helpful this idea can be made:</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>12&mdash;Thin</td><td> 21&mdash;Neat</td><td> 72&mdash;Keen</td></tr>
-<tr><td>13&mdash;Dim </td><td> 32&mdash;Mean</td><td> 77&mdash;Quick</td></tr>
-<tr><td>14&mdash;Dear</td><td> 46&mdash;Rich</td><td> 82&mdash;Fine</td></tr>
-<tr><td>15&mdash;Tall</td><td> 58&mdash;Live </td><td> 65&mdash;Jolly</td></tr>
-<tr><td>16&mdash;Dutch </td><td> 62&mdash;Shiny</td><td> 97&mdash;Big</td></tr>
-</table>
-
-<p>For practice translate the following by use of adjectives
-and Code words, where possible, or adjectives
-and three digit words.</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>127............</td><td> 1147............</td><td> 21147............</td></tr>
-<tr><td>932............</td><td> 1932............</td><td> 29595............</td></tr>
-<tr><td>478............</td><td> 2746............</td><td> 32649............</td></tr>
-<tr><td>531............</td><td> 9127............</td><td> 61492............</td></tr>
-<tr><td>397............</td><td> 1392............</td><td> 45921............</td></tr>
-<tr><td>729............</td><td> 7146............</td><td> 72952............</td></tr>
-<tr><td>635............</td><td> 6592............</td><td> 15864............</td></tr>
-</table>
-
-
-<h3>Telephone Numbers</h3>
-
-<p>Remembering telephone numbers is a practical
-application of the Number Code which can be helpful
-to all. There is probably no combination of figures
-you are more often called upon to remember
-than these. When you need them you need them
-at once. Master the Number Code and you will
-find that it has paid you many times in this application
-alone.</p>
-
-<p>Translate the phone number into words and associate
-them with person, office, place of business, or
-in any way that will make a good picture which will<span class="pagenum"><a name="Page_87" id="Page_87">[Pg 87]</a></span>
-be easily recalled. The illustrations which follow
-are instances taken from actual practice.</p>
-
-<p>Hotel&mdash;phone number 1740, THE CARS may be
-used to represent 1740. This hotel, the Brown Palace,
-in Denver, is a triangular building with cars
-running on every side, suggesting "THE CARS."</p>
-
-<p>Fire Department&mdash;phone number 3084. MISS
-FIRE stands for 3084. An easy association is that
-the fire men miss the fire.</p>
-
-<p>Bank&mdash;phone number 9795. Here we substitute
-BIG BILL for 9795, a bank which has many a BIG
-BILL.</p>
-
-<p>Railroad&mdash;phone 1784. TAKE FARE association.
-The railroad always takes your fare.</p>
-
-<p>Laundry&mdash;phone 7540 COLLARS. Association.
-Collars are in the laundry.</p>
-
-<p>Butcher&mdash;phone 531. ALL MEAT. The butcher
-sells ALL MEAT.</p>
-
-
-<h3>Telephone Exchanges</h3>
-
-<p>Knowing the district in which the phone is located
-will often suggest the exchange, but when necessary
-make a Reminder Picture for the exchange.
-Following are some examples which have been used
-by students:</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>Main&mdash;The Battle Ship</td><td> Harrison&mdash;Hair or Hare</td></tr>
-<tr><td>East&mdash;Yeast</td><td> Randolph&mdash;Ran off</td></tr>
-<tr><td>Beacon&mdash;Lighthouse</td><td> Champa&mdash;Champion</td></tr>
-<tr><td>Wabash&mdash;Wash</td><td> Proctor&mdash;Doctor</td></tr>
-</table>
-
-<p>These are suggestions only, much depends upon<span class="pagenum"><a name="Page_88" id="Page_88">[Pg 88]</a></span>
-the individual; make your own reminders. The
-same exchange may be more easily remembered by
-different visual images for each of us. Use the
-means that suits you best. If the exchange is represented
-by a reminder make the double visual impression,
-as&mdash;</p>
-
-<p class="center">
-An Abstract Co., Champa 1208<br />
-They have the Champion TIN SAFE<br />
-A Restaurant, Main 8518<br />
-They have Main(ly), VEAL TOUGH<br />
-</p>
-
-
-<h3>Remembering Addresses</h3>
-
-<p>A student was asked to call upon a party at 2214
-Third Street, and was cautioned by the man giving
-the address that he had better write it down. The
-student remarked, "It isn't necessary, I can easily
-remember it." Which remark, needless to say, created
-a favorable impression. 22 is NUN, 14 is
-DEER. The student made a mental picture of a
-NUN leading a DEER HOME (Third Street).</p>
-
-<p>Another address was 1939, which is quickly transferred
-to a picture of a TUB and a MOP.</p>
-
-
-<h3>Remembering Fractions</h3>
-
-<p>Fractions can be converted into words and thus
-carried in the mind with exactness. A great many
-are illustrated in the following list. These words
-all begin with the letter S for uniformity and to
-make it easy to remember that the word represents
-a fraction:</p>
-
-<p><span class="pagenum"><a name="Page_89" id="Page_89">[Pg 89]</a></span></p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>1/2&mdash;Stone</td><td> 1/5&mdash;Steel</td><td> 9/10&mdash;Spats</td></tr>
-<tr><td>4/5&mdash;Sorrel</td><td> 1/8&mdash;Stave</td><td> 1/6&mdash;Stage</td></tr>
-<tr><td>1/4&mdash;Steer</td><td> 5/6&mdash;Sledge</td><td> 3/5&mdash;Sawmill</td></tr>
-<tr><td>3/4&mdash;Summer</td><td> 1/3&mdash;Stem</td><td> 7/8&mdash;Skiff</td></tr>
-</table>
-
-<p>Other words can be made for the other fractions.
-1/7 would be Stock and 2/7 Sneak, and 3/7 Smack.
-A combination of these words with the Code list will
-help with fractions. 9-1/4 would be WHIP STEER.
-12-2/5 is TOWN SNAIL. 54-1/2 is LAIR STONE.
-35-1/6 is MAIL STAGE.</p>
-
-
-<h3>Remembering Department Numbers</h3>
-
-<p>In learning the department numbers in a large
-department store it is simply necessary to associate
-the goods sold in the particular department with
-the Code word, and if desirable, the name of the
-buyer can be associated also.</p>
-
-
-<h3>Remembering Color Numbers</h3>
-
-<p>The color numbers in a wholesale house, some
-sixty of them, were learned by one student while
-reading them over slowly. Color Number 1 is Black,
-BLACK TIE. Color 12 is Gold, a GOLD TOWN. A
-little more difficult is 51, Gettysburg gray. Here a
-man is wandering over the fields of Gettysburg in
-the Gray dawn with a LADY (51).</p>
-
-
-<h3>The Game of Memory Demonstration</h3>
-
-<p>Excellent practice and a great deal of pleasure
-can be had by letting some one give the child a
-series of ten words to be remembered in connection
-with the numbers which are written opposite them.<span class="pagenum"><a name="Page_90" id="Page_90">[Pg 90]</a></span>
-They can be given out of order and this will make a
-stronger impression and be as easy for the child.</p>
-
-<p>The numbers 1 to 10 will be represented in his
-mind by the Code words TIE to TOES. Each will
-be pictured in turn with the word given for the
-number. Let the one giving the words write the
-numbers 1 to 10 in a vertical line, and as he writes
-the word opposite tell them to the child taking the
-demonstration. For example&mdash;5 is Window. This
-immediately becomes a picture of the WHEEL (5)
-and a Window. Throw the Wheel through the
-Window. Next he might be given 10, BOOK. A
-picture of TOES and Book. 3 is FIRE, a picture of
-a HOME (3) on Fire. 1 is CANDY, sticks of Candy
-bound up in a TIE (1).</p>
-
-<p>Each word and number are to be visualized together.
-When the ten have all been given, the child
-begins with 1 (TIE) and recalls the object he pictured
-with it; next 2 (SNOW) and recalls the word
-pictured with it, and so on to the end of the ten.
-Recall each one in sequence even though given out
-of order.</p>
-
-<h3>A practice demonstration:</h3>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>5&mdash;Window</td><td> 1&mdash;Candy</td><td> 4&mdash;Bank</td></tr>
-<tr><td>10&mdash;Book</td><td> 9&mdash;Fish</td><td> 6&mdash;Apple</td></tr>
-<tr><td>3&mdash;Fire</td><td> 8&mdash;Auto</td><td> 2&mdash;Stone</td></tr>
-<tr><td>7&mdash;Horse</td></tr>
-</table>
-
-<p>Begin with 1 and recall them in sequence.</p>
-
-
-<h3>A Number Demonstration</h3>
-
-<p>Instead of the words, as used in the preceding<span class="pagenum"><a name="Page_91" id="Page_91">[Pg 91]</a></span>
-game, follow the same plan as with two digit numbers,
-as&mdash;</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>1 is 29</td><td> 4 is 100</td><td align="right"> 7 is 35</td></tr>
-<tr><td>2 is 93</td><td> 5 is 61</td><td align="right"> 8 is 12</td></tr>
-<tr><td>3 is 57</td><td> 6 is 44</td><td align="right"> 9 is 98</td></tr>
-<tr><td>&nbsp;</td><td>&nbsp;</td><td align="right">10 is 86</td></tr>
-</table>
-
-<p>This is simply a combination picture of two Code
-words. One is TIE and 29 is KNOB, a picture of a
-huge red TIE hanging on a KNOB will answer the
-purpose.</p>
-
-<p>2 is SNOW and 93 is BOMB, a big, black, sizzling
-BOMB in the SNOW bank. Picture each pair as
-given and recall them by first recalling the Code
-word for the position in the list and it will be associated
-with another object in the picture, the number
-value of which is the number as given.</p>
-
-<p>Accuracy in this game is dependent upon being
-familiar with the Code, know the sounds, and if the
-Code word for 57 does not come to mind easily use
-any word with the two sounds L and K and it will
-represent 57. You could use the word Lake, Elk,
-or Leg, any one of which will enable you to remember
-the number.</p>
-
-<p>Other uses of the Number Code will be given in
-the next book, and there will be found many applications
-of it to the needs of the child in his school
-work. It is helpful in many ways and should be
-mastered both for its usefulness and for the value
-in mental development which will come from practicing
-with it.</p>
-
-<hr class="chap" />
-
-
-
-<div class="chapter">
-<span class="pagenum"><a name="Page_92" id="Page_92">[Pg 92]</a></span>
-<h2 class="nobreak">REMEMBERING PEOPLE'S NAMES</h2></div>
-
-
-<p>To forget names is a common failing. Many people
-can remember faces but fail when it comes to
-recalling the name. This is mostly the result of inattention.
-Remembering names is more difficult
-than remembering some other things, and for this
-reason many have fallen into the habit of not trying.</p>
-
-<p>One thing which contributes largely to this neglect
-is a lack of definite knowledge of how to accomplish
-the result. The principles of memory, as
-given previously in this book, can be applied to prevent
-this common failure.</p>
-
-<p>While children do not have to remember names
-as much as adults do they should have the principles
-well in mind and be trained in the use of them.
-They should form the habit of paying attention to
-the names and remembering them. Parents should
-require them to call the people they meet by name
-and to realize the value of being able to do so. Almost
-every one can remember faces of strangers
-more easily than they remember names. This is because
-of the difference in strength of the two senses<span class="pagenum"><a name="Page_93" id="Page_93">[Pg 93]</a></span>
-used in making the impressions. The eye nerve
-carries the picture of the face to the brain. The
-ear carries the sound of the name. As we have
-learned, the eye impression is nearly twenty times
-stronger than the one made by the ear.</p>
-
-<blockquote>
-
-<p><b>Eye impressions are lasting and can be recalled
-when the impressions by the other
-senses can not.</b></p></blockquote>
-
-<p>It may be helpful to illustrate the result of your
-meeting with a Mr. Penn in the following graphic
-way. In the following drawing let the curve represent
-the surface of the brain, and the depth of
-the groove the comparative impressions made by
-the two senses.</p>
-
-<div class="figcenter"><img src="images/i_093.jpg" alt="" /></div>
-
-<p>This could illustrate the strength of the two images
-under the conditions, where the face was seen
-only as the name was heard. On the other hand,
-this is not usual, as a rule you hear the strange
-name but once, but you see the face for several
-minutes, sometimes for half an hour. During the
-time that you are looking at the face the eye is making
-a deeper and deeper impression upon your brain.</p>
-
-
-
-<p><span class="pagenum"><a name="Page_94" id="Page_94">[Pg 94]</a></span>The ear never has had and never can have the
-same ability to impress the brain as the eye. It will
-never be possible to remember names as easily, or
-for as long a time as faces, if you depend upon the
-impressions as normally placed upon the brain by
-the senses.</p>
-
-
-<h3>To Remember Names</h3>
-
-<p>The problem then is to first equalize the impressions
-of the face and name so that each will last and
-can be recalled with equal ease. The impression
-of the face was made by your physical eye; at the
-same time there is your mind's eye faculty which is
-dormant, not being used. With it you can learn to
-make an impression of the name upon your brain
-which will be as strong as the face impression made
-by the eye.</p>
-
-<blockquote>
-
-<p><b>In order to recall with equal ease two mental
-impressions, they must be made with equal
-strength.</b></p></blockquote>
-
-<p>When you meet a stranger his face becomes a picture
-impression upon the brain, the first impression
-of the name is made by the ear, but it can easily
-and quickly be made into a mind's eye picture which
-will be many times more available. This mind's
-eye picture can be unusual, exaggerated, and moving,
-so that its strength can be regulated at will.
-The result will be two visual impressions, the face
-by the eye, the name by the mind's eye. These can
-be equalized by repetition so that when you recognize<span class="pagenum"><a name="Page_95" id="Page_95">[Pg 95]</a></span>
-the face it will be possible to recall the name
-as well. Let us adapt the former illustration and
-we have a picture of the face and a picture of the
-name impressed upon the brain.</p>
-
-<div class="figcenter"><img src="images/i_095.jpg" alt="" /></div>
-
-<p>Instead of retaining only the slight impression
-made by the ear, you can have two impressions,
-both made by the sense of sight. Apply this knowledge,
-and remembering names will become a much
-simpler matter.</p>
-
-
-<h3>The Name Picture</h3>
-
-<p>When you heard the word Tie spoken you quickly
-transferred the ear impression into a mind's eye
-picture of a TIE. Do the same with the name of
-Mr. Penn. This is a word which has a definite meaning
-and it suggests a concrete picture. You can
-see the pen; see all the details of its shape, size,
-markings, etc. See this in your mind's eye, visualize
-this picture of the word pen. It can be exaggerated
-and you can animate it and put it into motion with
-many unusual or ludicrous circumstances. In other
-words, this Name Picture can be as firmly impressed
-upon your brain as you wish it to be.</p>
-
-<p><span class="pagenum"><a name="Page_96" id="Page_96">[Pg 96]</a></span></p>
-
-
-<h3>Association Next Important Step</h3>
-
-<p>When you wish to remember the Tie and Snow
-together, or to use the Tie to recall the Bread, you
-took advantage of the Law of Association. The
-two were pictured together and thus impressed
-upon the brain at the same time. If you wish to
-be able to recall the name when you see the face
-you must associate the Face Picture and the Name
-Picture together in the same impression.</p>
-
-<div class="figcenter"><img src="images/i_096.jpg" alt="" /></div>
-
-<p>You will remember that success in the use of associated
-picture impressions depend upon one of
-the objects in the picture being familiar and easily
-recalled. In this case the Name Picture is associated
-with, or hitched to, the Face Picture. The
-Face Picture will always be present when the name
-is wanted. The person may come into your home,
-or you may meet him outside, in each case when
-you see the face it will bring to your mind the picture
-of the name.</p>
-
-<p><span class="pagenum"><a name="Page_97" id="Page_97">[Pg 97]</a></span></p>
-
-
-<h3>To Remember Mr. King</h3>
-
-<p>When you meet a stranger take this opportunity
-to get a Face Picture of this person impressed upon
-the brain. When you hear the name, King, you
-have a light temporary ear impression
-of it. Take this ear
-impression of the name and
-quickly transfer it into a mind's
-eye picture of the king. Then
-into this picture of the king
-place the face picture, see the
-face of this Mr. King sitting on
-the throne, wearing the crown
-and robes and waving the scepter.
-Make this Name Picture
-strong, exaggerated and unusual.
-Here you are combining
-a mind's eye impression
-with a physical eye impression and the one is definite,
-a real thing, while the mind's eye impression
-seems, in comparison, to be vague and indistinct.
-It is a strong impression, nevertheless, and very
-little experience and practice will be necessary to
-prove its value and availability.</p>
-
-<div class="figcenter"><img src="images/i_097.jpg" alt="" /></div>
-
-<p>You must, of course, hear the name distinctly.
-You can not remember it if you do not know what
-it is. The first impression of the name must be
-definite and certain, do not hesitate to ask to have
-the name repeated or even spelled. The person
-will be complimented that you are making an attempt
-to remember him.</p>
-
-
-
-<p><span class="pagenum"><a name="Page_98" id="Page_98">[Pg 98]</a></span>It will help you to become conscious of these
-mind's eye pictures if you will look away from the
-stranger's face for a moment and see both the face
-and name pictures in the visual impression which
-you have been forming. This can be done for an
-instant during the conversation, or at some other
-opportunity.</p>
-
-
-<h3>Associating Name and Face Pictures</h3>
-
-<p>Go into any savage or semi-civilized tribe today
-and you will find that names are given because of
-some trait of character; some peculiar characteristic;
-some unusual appearance or accomplishment.
-About fifty per cent of the names you meet with
-are nouns, words with a meaning which suggests
-definite, concrete pictures, which can easily be associated
-with the faces of the persons just as we
-have done here with the name King. Note these
-examples:</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>Mr. Gun </td><td> Mr. Starr</td><td> Mr. Wells</td></tr>
-<tr><td>Mr. Stone</td><td> Mr. Ring </td><td> Mr. Bell</td></tr>
-<tr><td>Mr. Cotton </td><td> Mr. Street</td><td> Mr. Penn</td></tr>
-</table>
-
-<p>There are thousands of names just as simple, including
-colors, animals, birds, fish, fruits, and almost
-every object. All these can be easily visually
-associated with the face.</p>
-
-
-<h3>Obtain a Meaning by Change</h3>
-
-<p>Many names do not come under the classification
-of a direct and simple meaning because of a little
-change which may have been made in the manner
-of spelling them. Others can be converted into<span class="pagenum"><a name="Page_99" id="Page_99">[Pg 99]</a></span>
-some simple meaning which can be easily impressed
-upon the mind by making a slight change and spelling
-the names as they sound. In other words, by
-remembering them as they sound rather than as
-they are spelled.</p>
-
-
-
-<p>The following examples are
-common:</p>
-<div class="figright"><img src="images/i_099.jpg" alt="" /></div>
-
-<blockquote>
-<p>
-Mr. Rhodes&mdash;roads<br />
-Mr. Coyle&mdash;coil<br />
-Mr. Knoble&mdash;noble<br />
-Mr. Reuter&mdash;rooter<br />
-Mr. Baran&mdash;baron<br />
-Mr. Asche&mdash;ash<br />
-Mr. Lyon&mdash;lion<br />
-</p>
-</blockquote>
-
-
-
-<p>Use the picture here as Mr. Perrett. The name as
-it sounds calls to your mind a bird. See the bright
-green parrot flying around his head and perching
-on his shoulder; see the vivid color of the bird.
-Close your eyes and review this picture association
-of the face and the name. Do this until you can
-see it with your eyes open.</p>
-
-
-<h3>Meaning in First Syllable</h3>
-
-<p>Many names which seem to present difficulties
-upon first hearing them simply need a little attention
-and analysis. At times when names have escaped
-you, you have gone back to the alphabet and<span class="pagenum"><a name="Page_100" id="Page_100">[Pg 100]</a></span>
-by running over the letters have found that the first
-letter suggested the name wanted. Some names
-which are apparently difficult will be easily remembered
-if you will notice that the first syllable of the
-name is a noun and has a definite meaning.</p>
-
-<p>You meet Mr. Carruthers. This name presents
-considerable difficulty until you notice that the first
-three letters spell the simple word "car." By visually
-associating the object "car" with his face and
-repeating the name Carruthers a couple of times,
-you will find no difficulty in recalling the name.</p>
-
-
-
-<p>Note these examples of this method of using the
-first syllable for the Name Picture:</p>
-<div class="figleft"><img src="images/i_100.jpg" alt="" /></div>
-
-
-<p>
-Mr. Bellamy&mdash;bell<br />
-Mr. Reardon&mdash;rear<br />
-Mr. Raymond&mdash;ray<br />
-Mr. Seagraves&mdash;sea<br />
-Mr. Ringling&mdash;ring<br />
-Mr. Burroughs&mdash;burr<br />
-Mr. Dennison&mdash;den<br />
-Mr. Bushnell&mdash;bush<br />
-Mr. Boardman&mdash;board<br />
-Mr. Pierson&mdash;pier<br />
-</p>
-
-
-
-
-<p>Practice with this idea by using the face here as
-Mr. Woodhead. See a stick of wood on his head,
-pile it there and see it roll off, don't be afraid to
-make strong, unusual Name Pictures. You will not<span class="pagenum"><a name="Page_101" id="Page_101">[Pg 101]</a></span>
-have to tell the man how you remembered his name,
-but to do it will be one of your greatest business
-assets.</p>
-
-
-<h3>Meaning of Vocations</h3>
-
-<div class="figright"><img src="images/i_101.jpg" alt="" /></div>
-
-<p>Almost every vocation has been used as a proper
-name. Undoubtedly the name comes from the fact
-that the forefathers followed that vocation. In
-every such case see the person
-working at the trade. For
-practice use this man as Mr.
-Smith, suggesting a blacksmith;
-see him working at his
-forge, see the anvil, the
-sparks, the hammer, see him
-strike. Make a strong, vivid
-picture. (Smith comes from
-the word Smythe&mdash;meaning
-hitter.)</p>
-
-
-
-<h3>Other examples:</h3>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>Mr. Miller</td><td> Mr. Fisher</td><td> Mr. Shoemaker</td></tr>
-<tr><td>Mr. Carpenter</td><td> Mr. Plumber </td><td> Mr. Butcher</td></tr>
-<tr><td>Mr. Gardner</td><td> Mr. Painter</td><td> Mr. Walker</td></tr>
-</table>
-
-<p>Each name picture of a vocation should contain
-the scenes which are familiar to you. Mr. Carpenter
-has a hammer and nails, working at the carpenter
-trade; Mr. Gardner, with hoe and spade, is caring
-for his garden.</p>
-
-<p><span class="pagenum"><a name="Page_102" id="Page_102">[Pg 102]</a></span></p>
-
-
-<h3>Familiar Name Pictures</h3>
-
-<p>There are many names which do not have a meaning
-and are not readily changed to suggest a picture
-to be associated with the Face Picture. On the
-other hand, these names will suggest Name Pictures
-with which you are thoroughly familiar. They will
-suggest a location, article, place, or some familiar
-fact that can be used for the Name Picture and
-which will recall the name to your mind when you
-see the face.</p>
-
-<blockquote>
-
-<p><b>Make it a rule to associate the unknown with
-the known.</b></p></blockquote>
-
-
-<h3>Geographical Name Pictures</h3>
-
-<p>The first one of five groups of familiar pictures of
-proper names is the Geographical group. You meet
-a stranger by the name of Mr. Lansing, and the
-name immediately suggests the city of Lansing,
-Mich. If you are familiar with the city of Lansing
-you can very easily make a visual picture of this
-person standing in some particular street or familiar
-corner of the city.</p>
-
-<div class="figright"><img src="images/i_103.jpg" alt="" /></div>
-
-<p>It is not necessary, however, to have a personal
-knowledge of the geographical location. The picture
-association of a stranger's face with the geographical
-location will be sufficiently strong if you
-see him holding the map of Michigan and pointing
-out the spot where Lansing is, or any other similar
-picture which may suggest itself to you.</p>
-
-
-
-
-<p><span class="pagenum"><a name="Page_103" id="Page_103">[Pg 103]</a></span>Use this picture for Mr.
-Holland. This name immediately
-suggests a picturesque
-country of Europe.
-See this strange face by a
-Dutch windmill and the people
-in their distinctive costumes
-grouped around, see
-motion in your picture, the
-windmill turning and the
-people passing by.</p>
-
-
-
-<p>A few common geographical
-names follow:</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>Mr. Birmingham (Ala.)</td><td> Mr. Ogden (Utah)</td></tr>
-<tr><td>Mr. Billings (Mont.)</td><td> Mr. Platte (River)</td></tr>
-<tr><td>Mr. Davenport (Ia.)</td><td> Mr. Cleveland (Ohio)</td></tr>
-<tr><td>Mr. Lyons (France</td><td>) Mr. Patterson (N. J.)</td></tr>
-<tr><td>Mr. Hudson (River)</td></tr>
-</table>
-
-<p>In some cases you can make a change in the spelling
-of the name and in this way associate it easily
-with a geographical picture. As:</p>
-
-<blockquote>
-<p>
-Mr. Bostrom (Boston, Mass.)<br />
-Mr. Knoble (Knoblesville, Ind.)<br />
-Mr. Molan (Moline, Ill.)<br />
-Mr. Haig (Hague, Holland)<br />
-Mr. Jameson (James River)<br />
-Mr. Bixby (Bisbee, Ariz.)<br />
-</p>
-</blockquote>
-<p><span class="pagenum"><a name="Page_104" id="Page_104">[Pg 104]</a></span></p>
-
-
-<h3>Advertised Name Pictures</h3>
-
-<div class="figleft"><img src="images/i_104.jpg" alt="" /></div>
-
-<p>There are scores of proper names which, as soon
-as mentioned, will bring to your mind the picture of
-an object which has been
-constantly advertised. Having
-seen this article so often
-has fixed its picture and
-name indelibly in your mind.
-As soon as you see the article
-you can without hesitation
-speak the name. When
-you meet a stranger by the
-same name, as you often
-will, associate the Face Picture
-of the stranger with the
-familiar object for your Name Picture. When you
-see this face again you will recall the object which
-you can name without difficulty. For example, the
-face here may be of a Mr. Gillette, who may not be
-familiar to you, but if you hear the name Gillette it
-suggests the picture of a Safety Razor. When you
-meet a stranger by this name, see him shaving himself
-with a Gillette Razor. Review your picture a
-few times and when you meet the man again his
-face will suggest your Name Picture and you can
-call his name from the object in the picture. There
-are many opportunities to use this method, your own
-city will have many familiar trade marks and signs<span class="pagenum"><a name="Page_105" id="Page_105">[Pg 105]</a></span>
-which you can use, as well as those nationally advertised.</p>
-
-<p>A few examples:</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>Mr. Hudson (auto)</td><td> Mr. Sanford (ink)</td></tr>
-<tr><td>Mr. Campbell (soups)</td><td> Mr. Douglas (shoes)</td></tr>
-<tr><td>Mr. Armour (meats)</td><td> Mr. Cluett (shirts)</td></tr>
-<tr><td>Mr. Knox (hat) </td><td> Mr. Parker (pens)</td></tr>
-</table>
-
-
-<h3>Names Suggest Familiar Faces</h3>
-
-<div class="figleft"><img src="images/i_106.jpg" alt="" /></div>
-
-<p>Many names immediately suggest familiar faces,
-which you can name any time, anywhere. You
-often compare the strangers you meet with them
-and note the similarities. Constant repetition has
-fixed these faces so thoroughly in mind that there
-will be no confusion in naming them. You pass a
-stranger on the street and some one says: "How
-much that man looks like Lincoln," and you reply,
-"Yes, but Lincoln was taller and did not have such
-large eyes, and his nose was entirely different in
-shape. And Lincoln's mouth was fuller, too, not so
-thin and straight." This comparison is possible,
-because of the clear, definite picture which has been
-formed in your mind of President Lincoln.</p>
-
-
-
-<p>These familiar faces which you can recall so definitely
-in your mind's eye will be of wonderful as<span class="pagenum"><a name="Page_106" id="Page_106">[Pg 106]</a></span>sistance
-in remembering
-strangers by the same name.
-Practice with this picture as
-Mr. Grant. His face may
-be strange to you, but the
-name immediately suggests
-a familiar face. Now see
-these two faces in the same
-picture, see the familiar face
-looking over the face of the
-stranger, see them meeting,
-shaking hands, talking,
-laughing. Exaggerated, moving, unusual pictures
-are best. See the familiar faces clearly as possible,
-and compare the two; one is tall and the other short,
-one dark the other light, one has a beard and the
-other has not, etc. All comparison helps to make
-the mind's eye picture more definite and to strengthen
-the associated picture through prolonged attention.</p>
-
-
-
-<h3>Historically Known Faces</h3>
-
-<p>The faces of these familiar names are fixed in
-your mind by reading history, as&mdash;</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>Gen. Sherman </td><td> Thos. Jefferson </td><td> Gen. Kitchener</td></tr>
-<tr><td>Gen. Lee </td><td> Geo. Washington </td><td> Benj. Franklin</td></tr>
-<tr><td>Gen. Sheridan</td><td> Wm. McKinley </td><td> Admiral Dewey</td></tr>
-</table>
-
-<p>Some names suggest both geographical and historical
-reminders. For example:</p>
-
-<p><span class="pagenum"><a name="Page_107" id="Page_107">[Pg 107]</a></span></p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-<tr><td>Livingston</td><td> Raleigh </td><td> Chester</td></tr>
-<tr><td>Columbus </td><td> Decatur</td><td> Hannibal</td></tr>
-</table>
-
-
-<h3>Other Well-Known Faces</h3>
-
-<p>A much larger number of names will suggest faces
-which have become fixed in your mind by your having
-seen their pictures in magazines, papers, cartoons,
-etc.; men who are active in politics and the
-accomplishments of the present day. These you can
-connect in the same way; use the known face as
-the name picture; see the two faces together; put
-your mind to the comparison, make it active, feel
-interested. When meeting strangers do not allow
-your mind to be dormant, make it work, this is imperative.</p>
-
-<blockquote>
-
-<p><b>A dormant mind is impregnable; an active
-mind is absorbent.</b></p></blockquote>
-
-<p>Notice how the cartoonist observes the peculiarities
-of appearance and exaggerates them in his
-pictures; don't be afraid to use your imagination in
-your mind's eye pictures for remembering men's
-names.</p>
-
-<p>Examples of well-known faces:</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>Mr. Bryan</td><td> Mr. Balfour</td><td> Mr. Ford</td></tr>
-<tr><td>Sen. Kitchen </td><td> Gen. Pershing </td><td> Mr. Edison</td></tr>
-<tr><td>Mr. Hoover </td><td> Mr. Baker </td><td> Mr. Wright</td></tr>
-<tr><td>"Joe" Cannon</td><td> Mr. Daniels </td><td> Mr. Schwab</td></tr>
-</table>
-
-<p>How many of these faces can you see clearly in
-your mind's eye? How definite are they?</p>
-
-<p><span class="pagenum"><a name="Page_108" id="Page_108">[Pg 108]</a></span></p>
-
-
-<h3>Make Use of Your Friends' Names</h3>
-
-<p>The names of your friends with which you are
-thoroughly familiar will bring to your mind a clear
-visual impression. You can see the face as soon as
-the name is mentioned, not of the few but literally
-of hundreds of people. Learn to take advantage
-of this great series of Name Pictures, which you can
-indelibly hitch to the Face Picture of the stranger
-who chances to bear the same name. Use the same
-method as before, see the two faces clearly, compare
-them to make the mind's eye picture of the
-friend's face definite. Use motion, think, become
-interested, and every other means to make a strong,
-lasting impression.</p>
-
-
-<h3>Observe the Facial Appearance</h3>
-
-<p>The peculiarities of appearance which are easily
-detected by the physical eye constitute one of the
-most helpful methods of associating the face and
-the name together. You will find as you practice
-that this means is very often available. It is not
-possible to take advantage of this opportunity, however,
-unless you are observing. In fact, to the unobserving
-person there is no peculiarity about the
-appearance and therefore no aid.</p>
-
-<p>For this purpose it will pay to give considerable
-attention to the development of the observation.
-You will find the stranger's appearance more and
-more helpful to you as you develop your ability to
-observe keenly the faces of the persons whom you
-meet. Many people have some distinctive or prominent<span class="pagenum"><a name="Page_109" id="Page_109">[Pg 109]</a></span>
-characteristic which will directly suggest the
-name, or with which the name may be associated.</p>
-
-<div class="figright"><img src="images/i_109.jpg" alt="" /></div>
-
-<p>Note this peculiarity of the stranger's face, and
-quickly associate it with the name as you hear it.
-Use your imagination and
-strengthen the association as
-much as possible, enlarge
-and make more prominent
-the peculiarity which you
-have noticed. If you meet a
-Mr. Cole and his hair is
-dark, note the fact. See his
-hair as black as coal, in your
-picture. Imagine taking a
-big piece of soft coal and
-rubbing it over his hair to
-blacken it. The picture here is for Mr. White; note
-his snow-white hair and mustache; note these facts
-carefully, they will suggest the name immediately
-upon your seeing the face again.</p>
-
-<p>Sometimes you can use the whole face, sometimes
-only certain peculiarities, a deep wrinkle, a scar, a
-blemish, etc. Sometimes it will be the general build
-of the body or the expression of character. Sometimes
-the similarity will be very noticeable. Other
-times the decided contrast will be as useful in fixing
-them in mind.</p>
-
-<p>Color of hair or complexion is often helpful and
-may be more apparent if you use the idea of changed<span class="pagenum"><a name="Page_110" id="Page_110">[Pg 110]</a></span>
-spelling, or taking the name as it sounds rather than
-as it is spelled. A few examples follow:</p>
-
-<blockquote>
-
-<p>Mr. Short is a small man&mdash;short.</p>
-
-<p>Mr. Biggar is short and slender, suggesting that
-he could be bigger.</p>
-
-<p>Mr. Stout&mdash;is very slender.</p>
-
-<p>Mr. Smiley&mdash;is stern and cross looking.</p>
-
-<p>Mr. Gray&mdash;has gray hair.</p>
-
-<p>Mr. Redman&mdash;has rosy, pink cheeks.</p>
-
-<p>Mr. Molar&mdash;has a large mole(r).</p>
-
-<p>Mr. Fisher&mdash;has deep wrinkles, fissures.</p>
-
-<p>Mr. Baldy&mdash;is very bald.</p>
-
-<p>Mr. Reddish&mdash;has sandy hair, reddish.</p>
-
-<p>Mr. Remlinger&mdash;is bald with a rim of hair lingering.</p>
-
-<p>Mr. Eyer&mdash;has bright, keen eyes.</p>
-
-<p>Mr. Cloes&mdash;looks close and stingy.</p></blockquote>
-
-
-<h3>Other Helpful Associations</h3>
-
-<p>The circumstances under which you meet a
-stranger may easily lead you to a strong association
-which will impress the face and name strongly upon
-your mind.</p>
-
-<p>To meet&mdash;</p>
-
-<blockquote>
-
-<p>Mr. Dombville (dumbbell) in a gymnasium suggests
-a good picture.</p>
-
-<p>Mr. Long&mdash;keeps you a long time talking, and you
-easily remember the name when you meet him
-again.</p>
-
-<p>Mr. Pugh (pew) you may meet at church.</p></blockquote>
-
-<p><span class="pagenum"><a name="Page_111" id="Page_111">[Pg 111]</a></span></p>
-
-
-<h3>Vocational Hints</h3>
-
-<p>Something about a man's business or the things
-he sells may help you. When you meet a man and
-find difficulty in picturing his name ask him what
-business he is in; this is well to know and may be
-helpful in remembering the name. All the examples
-given in this lesson are actual circumstances,
-not flights of imagination. This vocational idea is
-helpful because it starts you thinking about the
-name. Thought is the important factor. If you
-will learn to think intently you will remember.</p>
-
-<blockquote>
-<p>Mr. McCash&mdash;is employed in a bank.</p>
-
-<p>Messrs. Puls &amp; Puls&mdash;are dentists.</p>
-
-<p>Mr. Caution&mdash;is a banker.</p>
-
-<p>Mr. Kamerer&mdash;sells Kodaks (cameras).</p>
-</blockquote>
-
-<h3>The Thought Channels</h3>
-
-<p>The law of association is wonderful in its operations,
-and the principles upon which it operates can
-be relied upon to help in cases where it seems almost
-impossible to make a picture impression. The
-thoughts you think when you see the face will return
-when you see it again, just as the conversation
-and other circumstances do. In trying to remember
-names that are difficult to picture, think intently
-about them, silently ask and answer questions about
-the person or his name, think of the peculiarity and
-just how it is spelled. See the name spelled in large
-letters, clear and definite. The Law of Association
-will tend to recall these impressions when you<span class="pagenum"><a name="Page_112" id="Page_112">[Pg 112]</a></span>
-see the face, and by their aid you will in most cases
-be able to recall the peculiar and difficult name.</p>
-
-<p>Because a name is difficult few remember it, and
-its possessor is "bored to death" by continually repeating
-and spelling it. Here is your greatest opportunity;
-to remember this name will make a
-greater impression than if it were an easy one.
-When you feel that you cannot do anything else
-with a name think intently about it, make your mind
-active, become interested, stimulate some strong
-feeling of pleasure at meeting him, give the impression
-a strong stimulus.</p>
-
-
-<h3>Review Is Essential</h3>
-
-<p>In an earlier chapter we found that a mind's eye
-picture would last for hours, but if discarded, or
-not reviewed, it would gradually fade away, time
-will inevitably erase it.</p>
-
-<p>We also learn that to retain an impression permanently
-it must be reviewed several times and
-preferably at frequent intervals. Names of the people
-you meet, whom you wish to remember, must
-become permanent knowledge and must be reviewed
-or you cannot expect to accomplish the result.
-While the visual picture can make the strongest possible
-impression it will not become permanently
-available unless reviewed.</p>
-
-<p>This review and practice in the use of the visual
-faculty will gradually improve the strength of the
-mind's eye picture and develop the habit of attention<span class="pagenum"><a name="Page_113" id="Page_113">[Pg 113]</a></span>
-and concentration. The first review should be
-made shortly after the first impression, to insure its
-being distinct and vivid. Even while talking with
-the party see again your name picture associated
-with the face. Most names get away from you during
-the first thirty seconds after hearing them.
-Quickly make your Name Picture, associate it with
-the face and then review it. After a short interval
-do it again; when the party leaves call him by name
-and as soon as he is gone review the mind's eye picture
-of his Face and Name.</p>
-
-<p>It is helpful to call a stranger by name during the
-conversation, speaking it clearly and distinctly. This
-will be of special value to those who have found that
-they are ear minded.</p>
-
-<p>When being introduced to a group of people whose
-names you wish to remember, do not go rapidly, take
-a reasonable time to each name. After you have met
-four or five find some opportunity to glance back and
-review the faces of their associated Name Pictures,
-then meet a few more. As soon as possible review
-all the names in your mind. In no other way can
-you expect to remember a number of them. At least
-not until you have gotten considerable practice, and
-this is the way to practice.</p>
-
-
-<h3>Methodical Review Best</h3>
-
-<p>This review of the names of the strangers you have
-met is one of the very necessary links in your success.
-You should do so each evening, or at some<span class="pagenum"><a name="Page_114" id="Page_114">[Pg 114]</a></span>
-other convenient time of the day. Quietly go over
-the day's experiences and recall the faces and names
-of all the people whom you have met. Each name
-should be reviewed several times, by means of this
-review you can meet and name the stranger often
-enough to make his name as familiar as you wish.
-When he meets you the second time, you will surprise
-him by readily calling him by name. He may
-say, "Why, how do you remember my name; you
-only met me once?" The fact is you have met him
-as many times as you have visually reviewed his
-name and face together.</p>
-
-<p>The most accurate method of review is to write the
-name of each stranger into a small note book, or on
-a pad on your desk. Each time you review the name
-check it off; after you have checked it five or six
-times you will be familiar with it and can dispense
-with further review.</p>
-
-<p>Merely to go over the list and check the names is
-of very little value, the review that will get results
-is the visual review of your associated picture. See
-both the name and face pictures again, review
-names and faces just as you would House and Clock
-by seeing the picture.</p>
-
-
-<h3>A Review Test</h3>
-
-<p>Use the pictures of men given in this chapter, and
-review; as you read each name stop a moment and
-see the face as clearly as possible in your mind's eye.</p>
-
-<p><span class="pagenum"><a name="Page_115" id="Page_115">[Pg 115]</a></span></p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>Mr. King</td><td> Mr. Smith</td><td> Mr. Grant</td></tr>
-<tr><td>Mr. Perrett</td><td> Mr. Holland </td><td> Mr. White</td></tr>
-<tr><td>Mr. Woodhead </td><td> Mr. Gillette</td></tr>
-</table>
-
-
-<h3>Good Observation Necessary</h3>
-
-<p>While it seems easy to retain a picture of the face,
-yet the value of the impression for quick and accurate
-recognition will depend upon the observation of it.
-The games and exercises given in the first book will
-have developed this faculty in the child, but you
-should call his attention to the value of it here and
-urge the importance of making a special effort with
-the faces of the people whom he meets.</p>
-
-<p>After the person, to whom the child has been introduced,
-has gone, see how much of a description he
-can give you of him. Help him to be systematic in
-his observation. First, estimate his height, weight,
-and general build. Second, tell the color of his hair,
-eyes and complexion; size and shape of his nose,
-chin, etc. Third, how did the child like him? Encourage
-him to form a definite conclusion as to just
-what kind of a person the visitor is. This is important
-and will be helpful later, but will need careful
-guidance in the formative years. Helps which you
-can give in reading character should be imparted
-to the child. Tell him all that you can of how you
-judge and estimate people, encourage him to study
-this important subject as he grows older. There are
-very helpful and scientific books available on this
-subject.</p>
-
-
-
-<p><span class="pagenum"><a name="Page_116" id="Page_116">[Pg 116]</a></span>The ability to recognize and remember people,
-without regard to their name, is based upon just this
-kind of an observation and study of them. Observation
-is the resulting mental image after the removal
-of the object from view. Your ability to observe
-people is measured by what you can definitely
-recall about them when they are gone. Recognition
-of them will be based upon the memory of just these
-points mentioned and in turn the memory, of course,
-can be no more distinct than the impressions made
-upon the brain while the person was before you.
-Observation then is the basis for the recognition of
-people, and to improve it is of utmost importance.</p>
-
-
-<h3>Systematic Observation of Faces</h3>
-
-<p>There are three principal steps or points to be
-noticed. First, the size and general build. This can
-be done while the person is approaching as well as
-at the introduction. Because of the similarity of
-faces the size and build of a person will often be the
-point that will insure accuracy in recognition. You
-see a person at a meeting who looks very much like
-Mr. A whom you met yesterday, but Mr. A was a
-tall, slender man, this man is of medium build, and
-so the difference in size helps greatly in determining
-the identity. When meeting a stranger get a general
-outline picture of him. It will be helpful to
-make a mental comparison between the stranger and
-yourself, as to size, etc.</p>
-
-<p>Second, the observation of the face should be especially<span class="pagenum"><a name="Page_117" id="Page_117">[Pg 117]</a></span>
-keen and attentive, both for purposes of recognition,
-and because the face becomes the Hitching
-Post for the name. When being introduced, and
-during the conversation, study the face carefully.
-First as a whole for a general impression, and then
-in detail. Notice the hair first, determine its color,
-condition, heavy, sparse, bald or curly, and note any
-peculiarity. Then observe the eyes, nose, mouth,
-ears and complexion. Form the habit of starting at
-the top of the head; be systematic; and let the attention
-move from one feature to another.</p>
-
-<p>What is the result, how much will you later recall?
-No more, and in fact no less than you can now see in
-your mind's eye picture when you look away or
-close your eyes for a moment. Apply this test and
-then look back again and improve the mind's eye
-picture. Add to it as much more detail as possible.
-Be especially careful about noticing the peculiarities
-of this face; any wrinkle, blemish or oddity of any
-kind will be helpful in later remembering it.</p>
-
-<p>A natural memory for faces may be good, but it
-can be improved, this kind of definite effort will get
-results. Any uncertainty in recognizing people will
-be largely eliminated by improved observation. For
-practice in this observation of faces use pictures in
-magazines or papers as well as the faces of the people
-you meet.</p>
-
-<p>Third, let the observation of the face be crystallized
-into a definite opinion regarding this person.
-Instead of considering him as an object of which you<span class="pagenum"><a name="Page_118" id="Page_118">[Pg 118]</a></span>
-are trying to get an especially good mental picture,
-consider him now as an individual and decide how
-you like him. Help the child to form correct opinions.
-To know the business in which he is engaged,
-place where he lives, his avocation, and favorite form
-of recreation will all aid in forming a strong and
-definite impression of this person. It is not always
-possible to go to this extent, but get as far as you
-can with it, the more you succeed the more help you
-will have in remembering. Each effort will aid the
-memory in that particular case&mdash;and help to form
-the valuable habit of close observation.</p>
-
-
-<h3>The Game of Faces</h3>
-
-<p>Get a number of pictures of strange faces, such as
-you often see of a convention, or take them from
-magazines. Cut them apart and take five of these
-faces and observe them carefully. Make a deliberate
-effort to note any peculiarity of these faces or
-anything about them that will help you to identify
-them. Mix the five among the rest, now run through
-the entire group of pictures and see if you can, without
-hesitation, pick these five from the others. Practice
-until you can do this. Leave these five faces
-out of the group and select five more; observe these
-in the same manner. Now mix the last five with the
-large group and identify them as you did the first
-five. Now take the ten and shuffle them into the
-large group and identify them the second time.
-Divide the ten in the two original groups of five so<span class="pagenum"><a name="Page_119" id="Page_119">[Pg 119]</a></span>
-that you have the first five and the second five separate.
-When several children are playing this game
-together a score may be kept.</p>
-
-<p>Mental operation becomes habitual and such practice
-will help the child form the habit of close observation
-of faces. The more difficulty he has in accomplishing
-this the more it shows his need of just
-such mental training. Let a week or so elapse and
-then go back to this same group of pictures and try
-the same exercise again, urge the child to look away
-once or twice and to make a real effort to build up
-his mind's eye picture.</p>
-
-<p>Have several sets of pictures of faces so that this
-exercise can be continued as often as possible.</p>
-
-
-<h3>Progress by Practice</h3>
-
-<p>To recognize people accurately and to be able to
-call by name is a wonderful asset in business or in
-social life. Your children can have this advantage if
-you will see to it that they realize its importance and
-make a deliberate effort while young. They will easily
-form the habit and thank you for it all their lives.</p>
-
-<p>The ideas and principles in this chapter should be
-studied by the parent and imparted to the child as he
-advances in years and becomes able to use them. Do
-not make the common error of waiting too long or
-expecting the child to get this for himself. We all
-like to have children remember our names as well as
-to have elders do so. The pictures which appear on<span class="pagenum"><a name="Page_120" id="Page_120">[Pg 120]</a></span>
-the preceding pages were for the purpose of practice
-and should be learned.</p>
-
-
-<h3>The Name Game</h3>
-
-<p>Take the same pictures used in the Face Game, on
-page 116, and put the names of each on the back.
-Now learn the name of five, making good strong
-name pictures, use every idea suggested in the chapter.
-Review the five and learn five new ones, now review
-the ten, and follow this plan until you have
-learned not less than twenty names.</p>
-
-<p>Take the twenty learned and shuffle them and lay
-them one at a time on a table in front of you. Try to
-name the person instantly; wait only a moment and if
-you do not recall his name, place the card in a pile by
-itself. Go through the twenty and see how many you
-can name; do this often for practice. Use this group
-every day until you are familiar with all. Enlarge
-the group by learning ten new ones each day. When
-possible have some one hold the pictures for you. Try
-always to improve the score and also to decrease the
-time necessary to name the group. If there is more
-than one person learning the names, make a game of
-the idea, each taking the picture which he names
-first, seeing who can get the largest number.</p>
-
-
-<h3>The Game for Quick Naming</h3>
-
-<p>After several persons have learned the names of
-the pictures shuffle the cards and deal equally to the
-players. The one to the right of the dealer lays a picture<span class="pagenum"><a name="Page_121" id="Page_121">[Pg 121]</a></span>
-in front of the player on his right and immediately
-starts counting slowly from one to ten. The person
-on his right must name the picture before the
-other counts ten. If he succeeds in doing so he takes
-the card and starts a pile in front of him on the table
-face down. If he fails, the one on his right has an
-opportunity to name the face while the one showing
-the card again counts ten. The opportunity to name
-this card passes on to all players, the first one giving
-the correct name keeping the card and continuing
-the play by showing one of the dealt cards to the person
-on his right. If no one succeeds in naming the
-card, the one playing it tells the name and adds the
-card to his pile on the table and shows another. The
-play continues as long as any one has any of the cards
-dealt. When all are out each counts his pile on the
-table, secured by properly naming them, and the one
-having the largest number wins.</p>
-
-
-<h3>The Game of Introductions</h3>
-
-<p>Take a group of strange pictures and have someone
-show five or more to you and name them as if you
-were being introduced to strangers. Use your knowledge
-of how to impress the faces and names upon
-your mind. Do not pass them too quickly; take time
-to be sure. Just this practice which you are now
-doing will make it possible for you to go more rapidly
-and at the same time to be accurate.</p>
-
-<p>After you have been introduced to the group of
-pictures, let the person hold up any one, you naming<span class="pagenum"><a name="Page_122" id="Page_122">[Pg 122]</a></span>
-it, and so on through the group. Keep at this Introduction
-Game until you have become able to meet ten
-strangers and later name each.</p>
-
-<p>Think what this ability will mean to you in business
-and in winning the favorable attention of your
-fellow men. Carry a few small pictures in your
-pocket, using odd moments in which to practice with
-them. Paste them on cards and use them while riding
-on the street car. Practice for profit.</p>
-
-
-<h3>Suggestions to Travelers</h3>
-
-<p>Traveling salesmen or others whose work takes
-them back to a city occasionally will find great help
-in keeping a written list of the names of those whom
-they have met in each city. Carry the book with you
-and as you are traveling towards the city, exercise
-your mind by going over the list and making a visual
-review of the faces and names of those whom you
-may expect to meet when attending to your business
-in this city. It will prove to be valuable to refresh
-your memory from time to time.</p>
-
-
-<h3>Same Principles Involved</h3>
-
-<p>The problem of remembering names is the same as
-remembering anything else and can be solved by the
-use of the same general principles. Attention and
-concentration are necessary and produced by the
-visual picture. To recall this name at will you take
-advantage of the Law of Association, and hitch the
-Name Picture to the Face Picture. The face becomes<span class="pagenum"><a name="Page_123" id="Page_123">[Pg 123]</a></span>
-our Hitching Post and when you see it you see with it
-the mind's eye picture of the name.</p>
-
-<p>Name should become permanent knowledge and
-this is accomplished by an occasional review until
-you have made a permanent impression.</p>
-
-
-<h3>Remembering the Initial</h3>
-
-<p>It is sometimes necessary to remember the initial as
-well as the name. Often it is as hard to remember
-initials as it is figures, because they have no definite
-meaning. An inquiry as to the names which the initials
-stand for, will be very helpful. It is much easier
-to remember George Henry than the initials G. H.</p>
-
-<p>Initials which occur in alphabetical sequence are
-easily remembered and many times you will find
-that the first letter of the name continues the sequence,
-as: R. S. Thompson; F. G. Hibbard; D.
-E. Ferris.</p>
-
-<p>Sometimes you will find the initials spelling a single
-word, as E. D. which can be taken to represent the
-given name "Ed", which is short for Edward. You
-will find many cases where the initials will spell a
-simple word such as:</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>R. A. Gunn (Rag).</td><td> P. A. Scott (Pas-s).</td></tr>
-<tr><td>R. I. Pitt (Rip).</td><td> J. A. Marks (Jam).</td></tr>
-</table>
-
-<p>At other times the initials will be those of names
-which are familiar to you because of historical, political
-or other well known associations, as:</p>
-
-<p>S. A. Burke&mdash;will remind you of Samuel Adams
-Burke.</p>
-
-<p><span class="pagenum"><a name="Page_124" id="Page_124">[Pg 124]</a></span></p>
-
-<p>W. J. Casper&mdash;will suggest William Jennings Casper.</p>
-
-<p>There are many initials which will represent titles
-or well known ideas such as the names of lodges and
-societies:</p>
-
-<p>D. A. Rasmussen can easily be associated with the
-D. A. R.&mdash;Daughters of the American Revolution.</p>
-
-<p>C. E., Christian Endeavor or Civil Engineer.</p>
-
-<table border="0" cellpadding="4" cellspacing="4" summary="table">
-
-<tr><td>D. R., Doctor.</td><td> P. M., Post Master.</td></tr>
-<tr><td>A. D., Anno Domini.</td><td> N. W., North West.</td></tr>
-
-
-</table>
-
-
-<h3>Make Initials Into Words</h3>
-
-<p>Another helpful idea is to make words beginning
-with the initial, either descriptive words, or those
-that can be associated with the business. You meet a
-Mr. R. E. Pasley in a real estate business&mdash;R. E. Pasley,
-Real Estate Pasley.</p>
-
-<p>R. I. Sterns (a printer)&mdash;Red Ink Sterns.</p>
-
-<p>H. R. Paul (hat dealer)&mdash;Hat Retailer Paul.</p>
-
-
-<h3>Both Initials In One Word</h3>
-
-<p>In many cases the two initials can be formed into
-the same word, the first letter of the word being the
-first initial and the last letter the last initial. The
-following are some examples:</p>
-
-<p>H. R. Gray. His hair is gray which helps to remember
-his name and the initials can be made into
-the word HaiR&mdash;HaiR Gray.</p>
-
-<p>L. T. Robinson, LighT Robinson. (Mr. Robinson is
-a light blond.)</p>
-
-
-
-<p><span class="pagenum"><a name="Page_125" id="Page_125">[Pg 125]</a></span>M. L. Harber, MilL Harber.</p>
-
-<p>C. D. Dauchy, CarD Dauchy.</p>
-
-
-<h3>The Price Must Be Paid</h3>
-
-<p>You realize full well the value of the ability to call
-people by name. You have often wished that you
-had this ability. It is one of the priceless assets in a
-successful business career, and to attain it is to reach
-one of the high principles of mental development.</p>
-
-<blockquote>
-
-<p><b>The ability to remember proper names is not
-an exceptional gift, but is an acquired faculty
-based upon the use of simple means and of
-personal effort.</b></p></blockquote>
-
-<p>Knowledge is power, but only when applied. All
-the knowledge in the world is of no value to its possessor
-unless used. You are successful in life just in
-proportion as you are using the knowledge which you
-have.</p>
-
-<p>A dependable memory for names as well as faces
-is within your grasp. The knowledge imparted in
-this lesson, simple as it may seem, has been used by
-thousands of business men to develop reliable memories
-for Names and Faces.</p>
-
-<p>You will have many opportunities to prove it in the
-next few days. Be true to the method. Make a deliberate
-attempt in each case. Force your mind to
-wake up and get on the job. Do not be content until
-you have a definite association which you are going
-to use to remember each particular name.</p>
-
-
-
-<p><span class="pagenum"><a name="Page_126" id="Page_126">[Pg 126]</a></span>Under no circumstances allow yourself to neglect
-the review. Each review adds new strength to the
-impression. Only strong impressions can be recalled
-at will. Make it a part of your business to remember
-the names of the people to whom you are introduced.
-Know every customer; if the list is a long one, do not
-expect to learn them all in a week, but do not let a
-day pass without fixing definitely in your mind the
-names of several. Children should learn the names
-of every scholar in the room and of all the teachers
-in the school.</p>
-
-<p>The persistent use of this definite knowledge will
-accomplish results that now seem impossible. It is
-the use of the knowledge that will bring progress.</p>
-
-<blockquote>
-
-<p><b>"He who learns and learns and acts not what
-he knows is like the man who plows and plows
-and never sows."</b></p></blockquote>
-
-<p>You may feel yourself handicapped in life because
-of a poor memory. This shortcoming can reasonably
-be charged to a lack of right knowledge.</p>
-
-<p>You cannot say as much for your children now.
-What will you do to help them form the Memory
-Habit early in life? Do not wait for them to do this
-for themselves; it should be done now. You are the
-child's guide&mdash;you are largely his will power. The
-responsibility is squarely up to you.</p>
-
-<p>Nature's rewards are ample. You will both be
-fully repaid for every bit of effort.</p>
-
-
-
-<p><span class="pagenum"><a name="Page_127" id="Page_127">[Pg 127]</a></span>Nature's rewards are just. You or your children
-will never reap the reward of a good memory until
-both have paid the price of effort.</p>
-
-<p>Your child WILL grow&mdash;he cannot stand still or
-wait for your convenience.</p>
-
-<p>He will form the Habit of Remembering or the
-Habit of Forgetting&mdash;which shall it be?</p>
-
-<p>You can multiply the profits of his life by helping
-him to master his Memory&mdash;otherwise it will master
-him.</p>
-
-<p>Practice is the great need. Play the games and
-develop the brain.</p>
-
-<hr class="chap" />
-
-<div class="transnote">
-
-<h3>TRANSCRIBER'S NOTES:</h3>
-
-<p>There are inconsistencies in the Table of Contents regarding chapters
-and sections, as well as incorrect page references. The Table of Contents is presented as it appears in the
-original with page references corrected.<br />
-<br />
-Obvious spelling and punctuation errors have been standardized.</p></div>
-
-
-
-
-
-
-
-
-<pre>
-
-
-
-
-
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@@ -1,4039 +0,0 @@
-The Project Gutenberg EBook of Miller's Mind Training for Children, Book 2
-of 3, by William Emer Miller
-
-This eBook is for the use of anyone anywhere at no cost and with
-almost no restrictions whatsoever. You may copy it, give it away or
-re-use it under the terms of the Project Gutenberg License included
-with this eBook or online at www.gutenberg.org/license
-
-
-Title: Miller's Mind Training for Children, Book 2 of 3
- A Practical Training for Successful Living; Educational
- Games That Train the Senses
-
-Author: William Emer Miller
-
-Release Date: September 8, 2017 [EBook #55508]
-
-Language: English
-
-Character set encoding: ASCII
-
-*** START OF THIS PROJECT GUTENBERG EBOOK MILLER'S MIND TRAINING VOL. 2 ***
-
-
-
-
-Produced by MFR, David E. Brown and the Online Distributed
-Proofreading Team at http://www.pgdp.net (This book was
-produced from images made available by the HathiTrust
-Digital Library.)
-
-
-
-
-
-
-
-
-
- MILLER'S
- MIND TRAINING
- _for_
- CHILDREN
-
-
- _A Practical Training
- for Successful
- Living_
-
-
- _Educational Games
- That Train
- the Senses_
-
-
- WILLIAM E. MILLER
- _AUTHOR AND PUBLISHER_
- Alhambra, California.
-
-
-
-
- BY
- WILLIAM E. MILLER
- ALHAMBRA, CALIFORNIA
-
- AUTHOR OF
-
- _The Natural Method of Memory Training_
-
-
- COPYRIGHT 1920
- COPYRIGHT 1921
-
-
- WILLIAM E. MILLER
- ALL RIGHTS RESERVED
- INCLUDING FOREIGN COPYRIGHTS
-
-
-
-
-CONTENTS--BOOK TWO
-
-
- Page
-
- Training the Memory 7
-
- The Strongest Sense Is Sight 10
-
- Visual Impressions Most Accurate 12
-
- Nature's Special Memory Endowment 12
-
- A Memory Picture 12
-
- The Visual Impression Strengthened 13
- Exaggeration 14
- Motion 16
- Unusual Associations 17
-
- Value of Improved Imagination 18
-
- First Picture Association 19
-
- Two Mental Operations 23
-
- Reversing the Process 25
-
- Sharpening the Tools 27
-
- List for Memory Exercise 30
-
- To Develop Definite Pictures 31
-
- The Law of Association 32
-
- Reminder Pictures 34
-
- Forming a Health Habit 35
-
- Beware of Procrastination 39
-
- Attention and Memory 40
-
- The Child's Code List 41
- The Game of Code 42
-
- Remembering Errands 44
- Errands for Practice 47
-
- Important Points to Be Followed 48
-
- Value of Forgetting 50
-
- Alphabetical Hitching Posts 50
-
- Filing Abstract Ideas 51
-
- Thinking by Pictures 53
-
- Uses of Hitching Posts 54
-
- Speaking Without Notes 55
-
- The Mind's Eye and the Story 56
- The Game of Story Telling 57
-
- Two Results of Visualization 57
-
- Learning Poetry and Prose 58
- Exercises for Practice 59-60
-
- To Preserve Early Memories 61
-
- How to Remember Figures 63
- The Number Code 66
- Forming Number Words 69
- Number Value of Code Words 74
- The Game of Number Code 76
- The Number Game 78
- The Game of Solitaire 78
- Code Words and Number Values 80
- All Hitching Posts Numbered 81
- Forming Larger Number Words 82
- Adjective as Helps 85
- Telephone Numbers 86
- Remembering Addresses 88
- Remembering Fractions 88
- The Game of Memory Demonstration 89
-
- Remembering People's Names 92
- The Name of Pictures 95
- Association Next Important Step 96
- To Remember Mr. King 97
- Associating Name and Face Pictures 98
- Thought Channels 111
- Review Is Essential 112
- Methodical Review Best 113
- A Review Test 114
- Good Observation Necessary 115
- Systematic Observation of Faces 116
- The Game of Faces 118
- The Name Game 120
- The Game for Quick Naming 120
- The Game of Introductions 121
- Suggestions to Travelers 122
- Remembering the Initials 123
- The Price Must Be Paid 125
-
-
-
-
-TRAINING THE MEMORY
-
-
-The memory is the most used of all the faculties, therefore it is very
-important that it should have special attention and training. Almost
-every exercise in the First Book, while developing the other faculties,
-used the memory in some manner. It is necessary for the success of
-most mental operations. Memory influences thought, and contributes to
-character development.
-
-A good memory is the greatest aid to the student at any age. Lack
-of knowledge of how to use and improve the memory has been a great
-handicap in the life of most of us. It is no longer necessary for your
-children to be continuously dependent upon the operation of the memory,
-without knowing how to properly use it. From this book you will get a
-practical understanding of how to develop this faculty for them.
-
-The young child has little conception of the importance of Memory.
-Do not use your time trying to impress the value of memory upon him,
-but rather in helping him to do the things which will result in the
-development of this faculty. By training the child's memory you can
-endow him with the knowledge and capacity which will be an ever
-increasing source of profit, and for which he will never cease to thank
-you.
-
- =To start your children in life with a trained and dependable
- memory is a greater endowment than a perfunctory education or even
- a fortune.=
-
-This is not only your privilege but your duty. The decision to do so
-must be yours. At first the principal effort and persistence must come
-from you. Follow carefully the instructions of this book and you will
-have no difficulty in accomplishing this desirable result.
-
-First read the entire book, then apply the ideas and exercises
-according to the age of the child. Let the children advance as rapidly
-as they can master the work. Do not over urge them, or make the work
-tedious. Above all, see that the children understand the principles and
-apply them to all of their activities.
-
- =Memory is largely a habit. See to it that your children acquire
- this habit early.=
-
-Let your effort be continuous and not spasmodic. Ten minutes a day is
-far better than an hour once a week.
-
-
-Memory Most Valuable Faculty
-
-The development resulting from use of the games and exercises of the
-first book has already influenced the memory faculty of the child. The
-faculties of visualization, observation, attention and concentration,
-all contribute to the proper operation of this faculty. They are the
-tools with which the desired result can be accomplished. It is of
-greatest importance that these tools be sharpened and tempered by use
-of the exercises given in Book One. It is now important that you know
-and understand the principles and methods of memory operation. Study
-this book with your children, if they are old enough to understand it.
-
-For smaller children follow the plan of making the instructions into
-stories, and the exercises into games. Encourage the children in making
-the effort necessary for improvement and to expect a great deal of
-themselves.
-
-The story of the success of great leaders of present day business and
-industrial life reveals the fact that they had an unusually retentive
-memory. That their minds were great storehouses of facts and figures
-regarding their business.
-
-Others who had worked along with them for years, but were not able
-to absorb and retain the knowledge, could not progress as fast or as
-far. All have the natural endowment of a good, dependable memory and
-all have the faculties, which, if properly trained, will result in
-conscious ability to use the memory for all the needs of successful
-living.
-
- =Your memory is your ability to make an impression upon your brain
- which you can recall at will.=
-
-This involves two mental processes; first, the making of an impression
-upon the brain; second, the ability to recall it at will. The problem
-of memory is to know how to accomplish these two things and to be able
-to produce the result easily and quickly.
-
-Five groups of nerves connect the brain with the outside world, these
-are the five senses. They are the avenues of approach over which all
-impressions or sensations are conducted to the brain.
-
- =The ease with which any impression can be recalled will
- depend,--first, upon how strongly it is made.=
-
-Your senses are unequal in their ability to impress the brain. Some
-make stronger impressions than others, not so much because of the thing
-to be impressed, but because of the natural unequal strength of the
-groups of nerves. All experience or knowledge that makes a strong,
-definite impression is more easily recalled than in those cases where
-the impression is less distinct.
-
-Nature has endowed one of the senses with a peculiar ability to make
-impressions upon the brain which are many times stronger than those
-made by any of the others. To learn to properly use this one sense is
-the greatest aid to memory improvement.
-
-
-The Strongest Sense Is Sight
-
-The nerves connecting the eye with the brain are many times larger than
-the nerves of any of the other sense organs and can make an impression
-which is many times stronger than the impression made by any of the
-others. Without your conscious knowledge this fact has been operating
-all your life. The things which you have seen are the things which you
-have most easily remembered. For this reason the memory of your youth
-consists principally of things which you saw, or impressions made upon
-your brain by the use of your eye.
-
-Prove this fact; recall some of your earliest recollections; how did
-your brain accept these impressions? Was it through feeling, hearing,
-or through seeing? It is an eye impression and is recalled in your
-mind as a picture. You will find that most of the past which you can
-remember is based upon the visual impression. The poet says, "How dear
-to my heart are the scenes of my childhood." The scenes of childhood
-are the memory of childhood.
-
-"Travel is the greatest of educators." Why? One reason is because you
-are gathering a group of eye impressions which are the most lasting.
-One psychologist defines memory, "as the act of recalling the picture
-of a past experience." The fact that the visual memory is most lasting
-has been known for generations, but we have failed to take proper
-advantage of the fact. In making a comparison of the eye and ear
-impressions upon the brain Robert Mudie wrote in 1832: "That which is
-told us we may forget because of the weakness of the impressions made,
-but that which we see with our own eye is proof against accident,
-against time and forgetfulness."
-
-
-Visual Impressions Most Accurate
-
-Besides being the strongest of all the senses, sight is the most
-accurate. Psychological tests have shown the eye to be mistaken only
-eighteen per cent of the time, and the ear, which is the second sense
-in strength, is mistaken thirty-four per cent. Note that your sense
-of sight is especially endowed with the power to make the strongest,
-and at the same time, the most accurate impression upon your brain.
-The first step in memory improvement is to learn the proper use of
-this sense in impressing upon the brain those things which you wish to
-recall.
-
- =For the purposes of memory, to see a thing once is equal to
- having repeated it eighteen or twenty times.=
-
-
-Nature's Special Memory Endowment
-
-We have a secondary or additional faculty which we call the mind's eye.
-You can close your eyes and see many familiar scenes or you can combine
-parts of these into new pictures that have never existed in fact. This
-process of visualization produces the strongest impression upon the
-brain that you are able to make.
-
-The greatest step in the improvement of the memory is reached when the
-child realizes the value of this visual impression and is conscious of
-just how to use it.
-
-
-A Memory Picture
-
-Become familiar with the mind's eye picture and realize its value in
-memory, then follow the exercises given here until you are able to use
-it correctly for memory purposes. For practice visualize a House, use
-one that is familiar to you, see it as clearly as possible. Build a
-clear, definite picture as an artist would, first the outline, then add
-the detail, see the slope of the roof, the chimney, the gables, then
-see the shingles and the cracks between them, the bricks in the chimney
-and the plaster veins between.
-
- =The more distinctly you can see this object, the stronger the
- impression upon the brain--the longer it will last and the easier
- it will be to recall it.=
-
-The use of the exercises on Visualization in Book One will make it
-possible for you to build at once a clear picture of the House. If you
-have any difficulty in doing this, follow the instructions for drawing
-the outline and other suggestions given for the development of the
-faculty of visualization as they are found in the first book.
-
-
-The Visual Impression Strengthened
-
-To remember you must be able to make an impression upon the brain which
-you can recall at will. This simple impression of the House may not be
-recalled as easily as you wish, but there are three simple and natural
-operations of the mind by the use of which you can strengthen this
-impression to any degree necessary. By their use you can learn to make
-an impression that is strong enough to be recalled at will.
-
-
-The First Aid--Exaggeration
-
-[Illustration]
-
-A large object makes a stronger impression upon your mind than a small
-one, a twenty-story building attracts your attention and impresses you
-more than a two-story one. Things which you see exaggerated out of
-their normal proportions make an unusually strong picture upon your
-brain. The House, which you have seen standing in the yard is small;
-if you wish to increase the strength of the impression, exaggerate
-the size of the house and see it as large as a ten-story building.
-The only limit to the size to which you can exaggerate the object is
-the limitation of your imagination. You can in this way strengthen
-the picture until the impression is strong enough to be recalled when
-needed.
-
-
-Others Make You Remember
-
-This idea of exaggeration is not new or unusual. There are two
-professions whose business it is to make us remember and they use this
-principle in doing it. They are the advertiser and the cartoonist.
-You have seen this same exaggeration of proportion in nearly every
-cartoon, but you think nothing of it. The cartoonist, however, knows
-that he can make a stronger impression upon your mind by its use.
-You remember the cartoon longer and recall it more easily than most
-anything you read.
-
-One of the largest advertising companies of the country makes the
-statement, "A picture is worth a thousand words when it comes to making
-the public remember." Some of the most successful advertising campaigns
-have been largely confined to pictures. Almost without exception
-pictures drawn for advertising purposes take advantage of this
-principle and strongly exaggerate the proportions. You have seen this
-in the pictures used by the Goodyear Tire Company, the Bell Telephone
-Company, and many others. It is illustrated in the picture given here.
-
-[Illustration]
-
-
-The Second Aid--Motion
-
-You often pass a thing that is motionless without notice, but if it
-moves it attracts your attention. While walking down the city street
-you pay little attention to the show windows, but if there is something
-moving in one you will stop to notice it. The sidewalk will even be
-blocked by the simple motion of some thing in the display. This is the
-use of motion to impel your attention. If you are in a crowd and see
-a friend whose attention you wish to attract, you wave your hand or
-handkerchief. Children like to see "the wheels go 'round," and we never
-lose the fascination which motion has for us. A person lacking in the
-power of concentration will fix his closest attention upon the moving
-picture or object.
-
-Just as the motion picture is more attractive than the old style
-stereopticon, so motion introduced into the visual pictures for memory
-purposes will increase the impression upon the brain and increase your
-ability to recall it.
-
-[Illustration]
-
-To still further strengthen the impression of the House, see it in
-motion instead of standing still. See it on wheels moving down the
-street or blown from the foundation by a strong wind. The farther you
-see the object move, or the more rapid the motion, the stronger the
-impression.
-
-
-Third Aid--Unusual Associations
-
-[Illustration]
-
-When you go home in the evening the first thing mentioned is the
-unusual happening of the day. Those things which have been most out of
-the ordinary are the first mentioned in your conversation. If some very
-unusual circumstance has thrust itself upon those at home, they will
-rush out to meet you, to tell you perhaps that "The cat devoured the
-canary." All unusual circumstances impress the mind in such a manner
-that they are very easily recalled. To see the House balanced on one
-corner instead of in its usual position upon the foundation, will
-strengthen the impression of the picture already made. Take advantage
-of this natural fact and when you wish to remember make the picture an
-unusual one, even make it grotesque or ludicrous.
-
-There is no limit to the degree in which you can use these three
-natural mental operations. Your exaggeration of a pin can make it
-appear the size of a pencil or a telephone pole, or as tall as a
-twenty-story building. You can see it move a foot or two or swinging in
-a pendulum-like rhythm or dancing upon a hill.
-
-Thus the use of these three principles makes it possible for you to
-place upon your brain an impression of whatever strength you choose. If
-the first one is not recalled readily you know how to make a stronger
-one. Simply exaggerate the size, move it farther or more rapidly and in
-a more unusual or ludicrous manner.
-
-
-Value of Improved Imagination
-
-The unusualness of this picture is dependent upon your imagination.
-This idea of picture making for memory purposes is two-fold in its
-value. It results in a better memory and strengthens the productive
-imagination. The exercises in Book One will help you to use your
-imagination for these memory pictures, and making them is one of the
-best exercises for the development of the imagination.
-
-
-Practice Makes Perfect
-
-You now know how to make a strong impression upon your brain. This has
-proven to be the most valuable aid to a better memory. Thousands of
-successful men have learned to use it practically in their work. It
-is the greatest aid to students in assimilating and recalling their
-studies.
-
-You have the knowledge, but to be of value you must practice with
-it sufficiently to prove its usefulness and to learn to apply it
-accurately. This practice can be gained in a variety of ways; the
-essential thing is that you train yourself to make strong visual
-impressions upon your brain, to see the pictures clearly and to know
-that you are recalling them accurately. For practice let us use a list
-of common objects.
-
-In order to recall a list of objects or a series of any kind, instead
-of making separate pictures of the objects, combine two in each
-impression. If you will follow the method used in making the following
-Memory Pictures you will find that it will enable you to recall the
-objects at will. We will use a list of objects that have no natural
-associations, that you could not easily remember by any other method,
-yet when you use this visual process the matter is a simple one.
-
-
-First Picture Association
-
-The first word of the list will be the House, the second Clock. We have
-already made a strong visual impression of the House, by seeing it in
-an Exaggerated, Moving, Unusual picture. We could make as strong an
-impression of the Clock in the same way, but to be able to recall the
-word following House, we must see the two objects together in the same
-picture. To see a large Clock standing alongside of the House, will
-make a strong impression. A stronger one may be made by exaggerating
-the size and proportion of the two objects. To further strengthen it
-you can use unusual motion, such as balancing a huge Clock on the edge
-of the House. Now introduce motion, see the Clock topple and roll
-down the roof and fall to the ground. To get the full value of this
-impression upon your brain, close your book and see the picture in
-your mind's eye. If it does not seem distinct close your eyes, or take
-a pencil and try to draw the picture. This will help you to see it
-more clearly. See the Clock rolling down the roof, see it fall to the
-ground, make it seem real and as distinct as possible.
-
-
-Add Flowers to the List
-
-To do this make a large moving picture of Clock and Flowers. See the
-Clock decorated with flowers and large bunches tied to the end of each
-of the hands. See them going around. Add the colors, make all the
-detail bright, and become interested in the picture. Fix your attention
-on it as you have learned to do in the first book. Note the changes.
-
-[Illustration]
-
-In each of these pictures there are two objects, never more and never
-less. Do not see the House in this second picture. Always drop the
-first object when adding a new one.
-
- =Memory Pictures Should Always Contain Two Objects.=
-
-
-Flowers and Circus
-
-Continue the list by adding the word Circus. Picture the new word with
-the last one which was Flowers. Let your imagination see the Flowers
-playing in the circus tent, see them riding the horses, or have the
-performers all dressed in flowers; any picture clearly visualized and
-concentrated upon for a moment will produce the desired result.
-
- =The length of time that an impression will last, depends first,
- upon the vividness of your picture.=
-
-
-Circus and Soldier
-
-Add this new word by exaggerated motion picture of the Circus and the
-Soldier. Make your own picture, see that it is definite and let the
-mind dwell upon it for a moment.
-
-
-Soldier and Church
-
-Proceed in the same way as before, but do not go on with the list until
-you have visualized the picture clearly. A dim picture will not last
-long and will be recalled with difficulty, if at all.
-
-
-Church and Rocks
-
-Not stones, but great, rough, rugged rocks piled high. See them
-clearly, let them fall on the Church and damage it. When recalling
-your pictures you will need to be sure of the object and to recall the
-exact word. The ability to do this will depend upon the vividness and
-definiteness of the picture as you see it the first time.
-
-
-Rocks and Auto
-
-Here is an opportunity to imagine and picture an auto accident. Make
-your own picture and photograph it upon your mind.
-
-Proceed with a few more pictures, making each clear and definite and
-do not yet attempt to recall them; just visualize each two objects in
-turn.
-
-
-Auto and Shoes
-
-Shoes and Dishes
-
-See each two objects in a separate Memory Picture. Now review the list
-beginning with House and Clock, Clock and Flowers, etc. Let one picture
-suggest the next in which one object of the preceding picture always
-appears. Repeat the list slowly, recalling the two objects in each
-picture. Do this without looking at the list; there are ten separate
-objects you can check by keeping count.
-
- House and Clock.
- Clock and Flowers.
- Flowers and Circus.
- Circus and Soldier.
- Soldier and Church.
- Church and Rocks.
- Rocks and Auto.
- Auto and Shoes.
- Shoes and Dishes.
-
-Review the ten pictures until they can be recalled without difficulty,
-and until all are clear and distinct. Each time you review, see the
-same picture as originally made, do not change it, except to add more
-Exaggeration, Motion or Detail each time and make it more distinct
-and definite. You will have experienced the fact, that in each case
-where you made and visualized a good picture you remembered the
-words without difficulty. Where the picture is not strong you have
-trouble in recalling the word. Any picture that can not be recalled
-easily can be made to do so by adding more of the three elements,
-Exaggeration, Motion and the Unusual. Take the poorest picture, the one
-most difficult to recall, exaggerate the size of the objects, or make
-them move farther or faster, stand them on their heads or do any thing
-unusual and see how much easier you can recall it the next time.
-
-
-Two Mental Operations
-
-There are two distinct operations in this method. First the Imagination
-takes the two objects and determines how they shall be arranged; what
-they shall do; or how they are to look in the picture. Second, the
-mind's eye photographs the picture so arranged by the imagination. The
-impression is made upon the brain when the picture is photographed.
-You may decide upon a good combination of the objects, but if you do
-not SEE the picture you will not remember. The impression is made upon
-the brain when the mind's eye actually sees the picture which your
-Imagination has constructed. Just as the photographer first arranges
-his group in the manner that he thinks will make the best effect, then
-presses the bulb and exposes the plate. If he only arranged the group
-and did not expose the plate he would have no picture, and so, if you
-imagine the picture and do not SEE it, you will have poor memory.
-
-
-Add to Your List
-
-In the same way form pictures of the following objects. Use your own
-imagination to bring the objects together into motion pictures. In
-adding to your list, always begin with the last object and revisualize
-it with the new object. Thus you will link all together in an endless
-chain. Make memory pictures of the following:
-
-
-Dishes and Wagon
-
-Pile the dishes high upon the wagon and see them rattle off and break
-as the wagon moves. Be a cartoonist, make unusual pictures.
-
-
-Wagon and Table
-
-Make your own picture, and fix your attention upon it for a moment by
-seeing the details. What kind of a wagon is it? What color? How drawn?
-
-
-Table and Carpet
-
-See the color and pattern in the carpet.
-
-
-Carpet and Fence
-
-Fence and Bread
-
-It will be easier for some to make the Memory Pictures into a story,
-that is to see the Dishes thrown at the Wagon and fall off onto the
-Table where they are put into a Carpet and hung up on a Fence, which
-has a loaf of Bread on the top of a high picket. This story can
-continue indefinitely, as long as your imagination adds to it. There is
-a danger, however, in this kind of a picture; it is in the tendency to
-see more than two objects in each picture. The idea may be continuous,
-the picture must never be. It may be a continuous idea connecting
-separate and distinct pictures but you must be sure to drop the first
-object before you add the new one, so that there are but two objects in
-each. Continue picturing these words in pairs as you did before, using
-the story idea if it seems easier.
-
- =Bread and Walk.=
- =Walk and Lamp.=
- =Lamp and School.=
- =School and Stove.=
- =Stove and Piano.=
-
-Now, go back to Dishes and review the pictures, naming both objects in
-each picture. Can you see each clearly? If not, strengthen the picture,
-put in more motion, or make it more unusual.
-
-Without the aid of the list go back to the House and recall the
-entire series from House to Piano. After you have succeeded in this,
-try to see the series of pictures and speak them as a list, thus,
-House--Clock--Flowers--Circus--Soldier, etc. Do this a couple of times
-until it can be done without hesitation.
-
-
-You Can Reverse the Process
-
-Test the availability of these visual impressions that you have made
-by starting with the picture of the Piano and follow each picture
-carefully back to the House. Thus, Piano--Stove--School--Lamp--etc.
-
-You now have a series of twenty unassociated words so impressed upon
-your mind that you can say them forward or backward. You can as easily
-begin in the middle and go either way, or you can think of any word at
-random and tell which word precedes it or follows it in the list.
-
- =Strong visual impressions properly associated can be recalled at
- will.=
-
-It has taken some time to make and photograph these pictures, practice
-will soon make the process so easy and natural that the same result can
-be accomplished in a few seconds. It is not unusual for children, after
-a little practice, to take a list of twenty words and visualize them in
-one careful reading, so that they can recall them in any order desired.
-Practice will do the same for all regardless of how difficult they may
-find the idea at first. All have the faculties, awaken them and make
-them serve.
-
-The important thing is not that the child has easily learned a list of
-words which he can repeat forward or backward, but the fact that he
-has experienced the memory value of a definite mental operation. The
-learning of the list is merely the exercise through which the process
-of visualization is applied to the memory. The child may possess the
-knowledge, but practice is the only way to make it most useful. This
-same kind of exercise should be continued and will later lead to many
-practical applications.
-
-
-Three Steps Necessary
-
-All educational progress has three steps, To Know; To Do; To Be. What
-a child becomes as he grows to manhood depends upon what he DOES, with
-what he KNOWS.
-
-Knowing is the first essential, but without the doing there is little
-result. The purpose of this book is memory development.
-
- =The improvement of the memory will depend upon what the child
- does with the knowledge he receives.=
-
-
-Sharpen the Tools
-
-Your experience has proven that poor, weak impressions are recalled
-slowly and with difficulty. At the same time when you succeed in
-recalling a poorly made impression it is indistinct, it lacks that
-clear definiteness which brings assurance and confidence. To overcome
-this you need to sharpen the tools with which the impressions are made
-upon the brain. You cannot expect the best results from untrained
-senses any more than a carpenter can expect to do a fine quality of
-work with dull tools.
-
-The senses can be sharpened and improved as you have seen in the First
-Book, but practice is the whetstone and every stroke will produce
-its proportionate result; without it you can not expect to become
-proficient in anything. The methods by which the senses can be trained
-are suggested in the First Book, and if they have been overlooked, or
-slighted, you can now see the importance of paying proper attention to
-them.
-
- =Practice is the motive power which can propel you along the road
- of progress toward the goal of perfection.=
-
-
-Continue the Memory Pictures
-
-In the same manner in which you learned the first twenty words fix the
-following in mind. Begin with the last object of the previous list,
-Piano and add the next one, Spoon.
-
-Now, add to Spoon, Road. See a Spoon with arms and legs running down
-the Road. Make a real cartoon of it. Continue to picture the words in
-pairs, always dropping the first when adding a new one. Now take Road
-and Picture; Picture and Desk; Desk and Window; Window and Apple; Apple
-and Book; Book and Door; Door and River.
-
-Stop a moment and review these Memory Pictures, first in pairs as Piano
-and Spoon; then as a list. Now go over the list backwards.
-
-Add more words and be sure you stop each time to see a clear, definite
-picture. You must fix your attention upon it for a moment, use motion,
-exaggeration and the unusual.
-
-Picture River and Dress; Dress and Hammer; Hammer and Ball; Ball and
-Train; Train and Gun; Gun and Moon; Moon and Curtain; Curtain and
-Pepper; Pepper and Bed; Bed and Scissors.
-
-Review the series as before, those pictures which come slowly should be
-improved. With the book closed, start with House and repeat the entire
-list. See each picture clearly before you speak the word, even though
-you may feel sure what the following word is, see the picture first,
-this will insure accuracy. Then begin with Scissors and go through the
-series of pictures backwards working your way, picture by picture, back
-to House. Take time to be accurate, do not try to go rapidly at first.
-See each picture and try to see it more clearly, adding all the detail
-you can. Mental exercise is necessary to development. See that you
-perform this one often and accurately.
-
-
-Have Learned Forty Words
-
-When the child can say the list he has learned a series of forty words
-which he can repeat forward and backward. These words are unassociated
-and would be difficult to learn by the old cumbersome method of
-repetition. Yet the feat is accomplished easily by the application of
-these simple and natural principles.
-
-
-Be Gratified But Not Satisfied
-
-Do not be satisfied that these simple facts, and the use which has been
-made of them, has proven resultful. Ideas are only of value because of
-the profit which comes from their continued use. Prove their worth to
-your utter satisfaction and then by continuous effort make them a part
-of the mental makeup. Become thoroughly familiar with these principles
-and see that the child knows just how to proceed in the use of them.
-Remember it is the visual faculty you are cultivating for great future
-usefulness, not merely learning a list of words. Review these pictures
-many times, use the same ones, do not make new ones.
-
-Avoid the mistake of seeing only one object at a time; always see two,
-as the House and the Clock, the Clock and the Flowers. This causes one
-picture to recall the next, because the object appears in two pictures,
-or is associated with two objects. One by natural mental operations
-recalls the other.
-
-For further practice and development add to the list of forty words now
-learned, some of those following, or make a list of your own. Any words
-will do, picture them two and two and review them after you have added
-ten or so.
-
-
-List for Memory Exercise
-
- House Spoon Fire Brush Pail
- Clock Road Hose Salt Ice
- Flowers Pencil Box Paper Sugar
- Circus Picture Bridge Button Porch
- Soldier Window Bell Tooth Log
- Church Apple Grass Sack Pump
- Rocks Book Soap Letter Rope
- Auto Door Boat Ring Barrel
- Shoes River Towel Pipe Corn
- Dishes Dress Pins Street Board
- Wagon Hammer Cannon Spool Spoon
- Table Ball Ladder Penny Shovel
- Carpet Train Cotton Comb Leaf
- Fence Gun Bicycle Umbrella Shell
- Bread Moon Ribbon Chimney Bank
- Walk Curtain Coat Swing Hat
- Lamp Pepper Hair Sled Cow
- School Bed Stove Rake Bat
- Store Scissors Bottle Fish Tree
- Piano Chair Pie Nail String
-
-
-To Develop Definite Pictures
-
-Some persons have difficulty in making their pictures definite enough
-to avoid confusion between objects of similar shape. Overcome this
-difficulty by teaching the child a few lists of objects somewhat
-similar in shape. This will require making clear and definite pictures.
-The exercise following is a good one for this purpose. Visualize the
-following list and see to it that the pictures are definite, so that
-they can be recalled in proper sequence, either forward or backward.
-
-
-Exercise for definite Visualization
-
- Papa Girl Grandpa Grandma
- Boy Uncle Sister Brother
- Woman Mama Man
-
-
-Animal Lists
-
-The same kind of practice can be gotten by the use of lists of animals,
-and at the same time another result may be attained. The child must
-learn just what the animal looks like before he can picture it. In
-learning these animal lists use the dictionary or encyclopedia, or
-better still, good books on natural history, and show the child the
-picture of each animal with which he is not familiar. Teach him all
-that you can regarding each of these different animals. He will then
-be able to picture them clearly and retain and recall them without
-difficulty.
-
-
-Memory Exercise
-
- Dog Wolf Mule Lamb Lion
- Camel Giraffe Bear Alligator Sheep
- Cat Pony Deer Tiger Colt
-
-
-Memory Exercise
-
- Rabbit Beaver Frog Muskrat Badger
- Mouse Mink Mole Chipmunk Skunk
- Squirrel Rat Fox Coyote Possum
-
-
-The Law of Association
-
-The first requirement of memory is to make a strong impression upon
-the brain, and this we have seen is accomplished by visualization.
-We concentrate the strongest of our senses upon the thing we wish to
-remember and thus make the strongest impression.
-
-The second necessary step is the ability to recall the impression at
-will. This is equally important in memory and is made possible by the
-Law of Association. Prof. Kay states that, "Association is the means
-by which what is in the memory is recalled and brought again before
-consciousness."
-
-Things which are impressed upon the mind, or which are active in the
-mind at the same time, will return together, one will suggest or recall
-the other. A voice, a sound, a sight will often recall a long train of
-events. One event will recall another that took place at the same time,
-or in the same place, or one similar in detail. These associations are
-easily formed though you may be unconscious of the fact at the time.
-When one of the associated facts is in your mind it becomes the means
-by which the other is brought again into your consciousness.
-
-The visual picture is the strongest impression that can be made upon
-the brain, but to be able to recall a new impression at will, it should
-be linked or associated with some already familiar picture which is
-easily recalled, and this will bring the associated impression with it.
-
-In the visual exercise in which a list of words was learned, beginning
-with House, this principle was used. The strong impression was made
-upon the brain by seeing the House. You also made a strong impression
-of the Clock, by seeing it, but in order to remember that the word
-Clock follows the word House the two were associated together by seeing
-them in the same picture. This is an example of two things impressed
-upon the mind at the same time. When you see the House it brings the
-Clock into mind. If you wish to recall what word follows House see the
-House, and the picture association will supply the second object.
-
-The use of this Law of Association made it possible for you to recall
-the list of objects. To be easily available the objects must be linked
-together as strongly as possible, and this is accomplished by the
-associated picture.
-
-Association is one of the fundamental laws of mental activity, the use
-of which is absolutely essential to memory operation. In the pages
-following you will notice the application of this same principle,
-always using the visual method because of its unusual strength and
-accuracy.
-
-Much has been written on the subject and some memory courses dwell on
-it at great length. There are just two essentials to be always kept in
-mind:
-
-First, to be able to recall the new fact at will it must be impressed
-upon the mind in association with some familiar knowledge that will be
-easily recalled.
-
-Second, the visual picture is the strongest association, therefore the
-most lasting and easily remembered and at the same time it can be used
-for all needs.
-
-This law of association must be used continuously, without it there can
-be no accumulation of knowledge or memory. Its operation is simple and
-need not be in the least confusing.
-
-
-Reminder Pictures
-
-A simple use of the visual memory is to make a picture of the thing
-which you wish to do, in the place where you wish to be reminded of
-doing it, called Reminder Pictures. This principle can be applied to
-errands and to very important ideas. Seeing the thing you wish to do
-will form the strongest possible impression. By seeing this picture in
-the place where you wish to be reminded of it, you have associated it
-in your mind in connection with the thing which is to be used to bring
-it again into your consciousness.
-
-The latter half of the picture--the place in which you wish to be
-reminded of it--must be familiar, at the same time a place or object
-which is going to be physically visible at the time you want to be
-reminded of doing the errand. This principle can most easily be
-understood by the use of illustrations which are actual examples of how
-others have used the idea.
-
-
-Forming a Health Habit
-
-[Illustration]
-
-Believing in the value of a glass of water taken before meals one
-person made a picture of a large glass of water covering a greater
-part of the dining table, and when coming to the table he saw himself
-spill the glass of water. It is essential to have two objects in the
-picture--one, the thing you wish to be reminded of doing; and the
-other, a familiar scene which you are going to see at the time. In this
-case, when the person sees the table, which is half of the picture, it
-brings back into consciousness the large glass of water. This reminds
-him of drinking the water before sitting down to the meal.
-
-[Illustration]
-
-A lady had been forgetting to get a certain rug which had been put
-away in a dark closet, and which she feared might be injured by the
-moths if it was not taken out and used. As is often the case in such
-circumstances, she thought of this rug many times, but always when
-it was inconvenient to get it. She made a picture of the door of the
-closet in which the rug was stored and also of herself passing this
-door; the door flew open and the rug jumped out into the hall at her
-feet. Later, when she was passing, seeing the closet door it reminded
-her of the rug and she stopped, opened the door, took out the rug and
-thus attended to the matter which she had been forgetting.
-
-A business man had been forgetting to telephone an associate. He made
-a picture of the desk in his office, and when he rolled up the top of
-the desk the friend jumped out and scared him. This picture was made in
-the library of his home in the evening. Next morning when he saw the
-desk the rest of the picture came back to his mind and he took up the
-telephone and attended to the matter.
-
-These pictures may include more than one object, or even more than one
-errand. What the average memory needs is a hint to start it on the
-right track. A husband had been asked, when leaving the house, to order
-some groceries before going to the train to meet some friends. He made
-a picture, of his car standing where it would be when he was ready to
-leave the office, and over the whole car he spread a large beefsteak,
-on one end of the steak he saw a bag of sugar, on the other end he saw
-a bag of coffee, then he broke an egg over the whole, for these were
-the things which he was to order. When he came from his office, seeing
-the car, a part of the picture, it reminded him of the groceries, and
-he easily remembered the things wanted.
-
-Pictures which are exaggerated, have strong motion, and are unusual or
-even startling, are best for this reminder idea. The pictures must be
-seen clearly in the mind's eye, and the part of the picture, which is
-used as the reminder, must be something which you will see clearly at
-the time you wish to do the thing. The illustrations given are from the
-actual experiences of busy men who are using this idea in their daily
-life.
-
-This application of the visual memory can become invaluable to the
-child. In cases where the desired result has not been procured the
-difficulty, almost invariably, is a lack of vividness in seeing the
-place, person, or thing which is to act as the reminder. It must be
-familiar, definite, and clearly visualized. Practice will improve the
-results. Make an effort to see detailed and distinct objects in your
-pictures and use the strengthening elements. Here are a few additional
-examples of how children have used this idea. It works.
-
-A child was sent to the grocery store for four items, and instead of
-carrying a list he made a picture of the counter in the store as his
-reminder. The items to be purchased were a sack of Salt, a bottle
-of Vinegar, some Fly Paper, and Potatoes. He pictured the Fly Paper
-sticking on the edge of the counter and on it balanced the sack of Salt
-and the bottle of Vinegar, then he saw himself throwing the Potatoes at
-them.
-
-A picture of this kind will enable the child to remember a few items
-without difficulty. The Hitching Post idea which follows soon will be
-more accurate and enable him to extend the list to any length.
-
-A boy, who often went away to school without bringing in his wood, made
-a picture of himself running out of the door to school, when slipping
-off the porch he sailed through the air and landed on the wood pile.
-The next morning, when he went out of the door and across the porch,
-his picture flashed into his mind and he stopped and brought in some
-wood before leaving.
-
-A girl had formed the habit of throwing the towel on the chair instead
-of hanging it up. She made a picture of herself throwing down the towel
-when it became entangled in her feet and tripped her up as she walked
-away, throwing her headlong.
-
-Reminder pictures of this kind must be visualized by the child, even if
-suggested by the parent. Do this pleasantly and even playfully, being
-careful not to arouse the antagonism of the child. If he is stubborn
-in the matter you can gain nothing, unless you secure his co-operation
-and pleasant interest. To keep these pictures in mind and to use them
-at every opportunity will aid in forming correct habits. Make them
-startling and interesting, and when possible, put real feeling into
-them. Induce the child to feel the pain of his fall; feelings give life
-and power to visualized pictures.
-
-A boy was told to stop at a neighbor's and deliver a note for his
-mother on his way to school. He pictured the front gate of this
-neighbor's fence swinging out and stopping him. He tried to go over the
-gate and the more he climbed, the higher it became. Seeing the gate as
-he passed on his way to school reminded him of the note.
-
-A tablet was needed at school and had been forgotten several times. A
-picture of the tablet barring the door of his home, so that he could
-not get in, reminded the boy to go at once to the store and make the
-purchase.
-
-On her way to church a girl was given a message to deliver to a certain
-lady, after the service. She pictured herself trying to get out of the
-door of the church, but the lady blocked the way refusing to allow her
-to crowd through. When she started out, seeing the door, which was part
-of the picture, it reminded her of the lady, and she delivered her
-message.
-
-
-Beware of Procrastination
-
-One of the most subtle foes of a good memory is procrastination.
-Like conscience, memory can be dulled and almost ruined by continual
-disregard of its suggestions. Failure to act when reminded ruins what
-memory power you have and retards your progress and further development.
-
-A Reminder picture will suggest an errand or duty one--two--or more
-times, but there is an ever increasing lapse of time between each
-reminder.
-
-To Procrastinate--to put off doing the thing will dull the suggestive
-power of the memory. It will clutter the mind with undone things which
-will cause mental worry. It will weaken the will power.
-
-To Act--to accomplish the thing at the first suggestion quickens and
-improves the suggestive power of the memory. It clears the mind for new
-thoughts and plans. It relieves the nervous strain and increases and
-strengthens the volitional power.
-
-It is the child's memory you wish to improve and this can only be
-accomplished by his effort. You must help, of course, but do not do
-too much, merely suggest. Get him to imagine and visualize his own
-pictures, it will be better for him to make the effort than for you to
-make it for him.
-
-
-Attention and Memory
-
-The subject of Attention and Concentration has been discussed in the
-former book, but it will be well to note their relation to memory and
-how we are using them here.
-
-We have introduced motion into the mind's eye picture to strengthen its
-impression; the result comes from a prolonged period of attention. In
-the exercises for cultivating the power of attention we used the method
-of change, or motion. It produced prolonged attention, which results
-in memory. Exaggeration and the unusualness of the imaginary picture
-inspires that quality of involuntary attention which helps to produce
-concentration.
-
-The quality of the stimulus to the attention is improved by introducing
-anticipation, pleasure, or their opposites. The clear, vivid, mind's
-eye picture creates a greater quantity of attention, and if the objects
-are familiar they add to the possibility of clear visualization.
-
-The attention should become fixed upon the picture and this can not
-be done if they follow too rapidly. Take time to make the impression
-and for best results become as much interested in it as possible.
-Every means which results in prolonging or intensifying the attention
-improves the scope and accuracy of the memory faculty.
-
-
-The Child's Code List
-
-For further practice in learning lists of words, by visualizing the
-objects, use the one following. These words are selected to conform to
-special requirements, and form a complete code which is to become of
-great value later. It should be learned thoroughly so that each word
-can be recalled quickly and in exact sequence. Use this list now in
-preference to the previous one, as this one is to be used in future,
-and the other will not be. Learn ten at a time and review them, then
-take the next ten, joining them to the last word of the previous ten,
-thus making an endless chain of the one hundred words.
-
-
-Child's Code List
-
- Tie Dot Net Meat Heart
- Snow Town Nun Moon Horn
- Home Dime Enemy Mama Army
- Wire Deer Nero Hammer Rower
- Wheel Towel Nail Mail Roll
- Sash Dish Hinge Mush Roach
- Egg Duck Ink Mike Rock
- Ivy Taffy Knife Movie Roof
- Whip Tub Knob Mop Robe
- Toes Nose Mouse Rose Lasso
-
- Lady Shed Kite Foot Bath
- Lion Ocean Cane Vine Pony
- Limb Jam Gum Foam Bomb
- Lair Chair Car Fur Bear
- Lily Jail Glue Veil Pail
- Ledge Judge Cage Fish Beach
- Log Chalk Cook Fig Book
- Wolf Chief Coffee Fife Beehive
- Lap Ship Cap Fob Papa
- Ashes Goose Office Puss Daisies
-
-
-The Game of Code
-
-A game to develop accuracy and rapidity in the use of the words of this
-Code List. Cut one hundred cards about two by three inches, or the size
-of game cards. On one side of each print a word of the Code list.
-
-Shuffle the cards, deal ten to each player and let the balance become
-a draw pile. The one to the right of the dealer plays into the center
-of the table any card which is the first of a series of ten Code words
-as printed in the lists above, for example--Tie, Dot, Net, Meat, Heart,
-Lady, Shed, Kite, Foot, Bath. All first cards as named must be played
-first, then the cards containing words which follow consecutively in
-the list must follow. All cards held by the player which can be played
-on any series started on the table must be played in their proper turn,
-including those in the played reserve piles.
-
-If a card is played out of its proper sequence the first one noticing
-the mistake calls "Code" and shall be entitled to give a card from his
-hand into that of the player, who must correct the error and cease
-playing.
-
-When a player has completed his turn, has played all possible cards, or
-has been stopped, he will place one card face up on the table in front
-of him as a reserve pile. Each player is entitled to six reserve piles,
-each lying face up and side by side. When a player cannot make at least
-one play, he shall draw into his hand from the draw pile until he can
-play or until the draw pile is exhausted. Each plays in turn until some
-player has played all the cards from his hand, which entitles him to
-the game. Any player who completes a series of Code words, puts on the
-last word of the series of ten, takes away the set and these can be
-shuffled and added to the draw pile if necessary.
-
-The winner is entitled to one point for each card left in the hands and
-reserve piles of the other players. The score of the game can be set
-at any point above 200, and the first reaching this takes the set.
-
-
-Remembering Errands
-
-After the child has become familiar with the Code List he will be able
-to use the words in a very practical way in remembering errands and
-lists of groceries, etc. The objects of the list can easily be recalled
-in exact sequence, and can now become Mental Hitching Posts to which
-any errand or runaway idea may be safely hitched for future usefulness.
-The thing to be remembered can be pictured with the object of the Code
-list and when wanted it is simply necessary to recall the word of the
-Code list and it will in turn recall the thing visualized with it.
-
-[Illustration]
-
-Let us take a practical example. You are sending the child to the
-grocery store with an order. The first item is a loaf of Bread. Have
-him picture this with the first word of the Code list, Tie. Take the
-Tie and bind the loaf of Bread with it, tying a huge bow with the ends
-moving in the wind. See this picture clearly, the color of the tie and
-the shape and details of the loaf of Bread. Of course the Child is to
-make his own picture wherever possible. A boy would probably use one
-end of the tie around the loaf and swing the other over his shoulder.
-
-The second item is a package of Matches. See the box lying on the Snow,
-which is the second word of the Code. Let the box be open and some of
-the Matches burning, see the black ends of the Matches in contrast with
-the white snow.
-
-[Illustration]
-
-The third item is a box of Raisins. The third code word is Home. See
-the box open and the Raisins spilling all over the Home.
-
-The next item is Potatoes and the code word Wire. Have him imagine a
-sharpened wire on which he is stringing the Potatoes.
-
-The next item is a glass of Jelly and the next code word Wheel. See the
-large Wheel run over the jelly and break the glass.
-
-The next item is Flour and the code word Sash. Drop some Flour over a
-new red Sash.
-
-The seventh item is Coffee and the seventh code word is Egg. Break the
-Egg and spill it all over the Coffee.
-
-The eighth item is Butter and the code word ivy. Hang the Butter on the
-Ivy and see it swinging there.
-
-The ninth item is Soap and the ninth code word is Whip. Stand the soap
-on end and strike it with the Whip--see the lash wind around the Soap.
-
-The tenth item is a can of Corn and the code word is Toes. Let the boy
-imagine himself balancing a can of Corn on his Toes.
-
-
-The Visual Result
-
-A picture of what is now in the mind should show a systematic filing
-of ten grocery items, each hitched by picture to one of the familiar
-Hitching Posts. The pictures may be somewhat like the following:
-
-[Illustration]
-
-Have the child run over the code words and tell the item that he sees
-pictured with each. If the items are recalled once that is all the
-review necessary if they are to be used in the same day the pictures
-are made. He will be able to go to the store any time that day and by
-recalling each word in its proper order will recall the ten items just
-as they were pictured.
-
-
-Another Practical Application
-
-The same method can be used to fix in mind a list of errands which are
-to be done at different stores and at different times. It is simply
-necessary to hitch the errand to the Hitching Posts by picture and then
-recall the Hitching Posts in order, each will remind you of the errand
-visualized with it.
-
-For practice, have the child begin with the second series of code words
-and picture the following errands with them. Review them once and after
-a few hours see how many he can recall.
-
-
-Errands for Practice
-
- Dot--Buy some stamps.
- Town--Get toilet soap.
- Dime--Buy fish.
- Deer--Go to the Hardware store.
- Towel--Have shoes repaired.
- Dish--Get a spool of thread.
- Duck--Get some meat.
- Taffy--Get a Victrola record.
- Tub--Stop at the jewelry store.
- Nose--Buy some writing paper.
-
-
-Always Be Systematic
-
-The best results will be attained from using one list for groceries
-and another for general errands. Always start with the first word of
-a series of ten as printed in the code list. Never skip around. Any
-picture will answer if it is clearly visualized and the attention fixed
-upon it for a moment.
-
-Review the list once to be sure that the child has made and visualized
-a definite picture. One review is sufficient to be able to recall the
-items accurately in the next twenty-four hours.
-
-
-Applications Are Limitless
-
-The principle involved here is one which will apply to any need of
-adult, as well as child, life. Whenever there is a need for remembering
-a list or series of any kind the mental Hitching Posts can be relied
-upon to accomplish the result, if the method is properly applied.
-Business men are using this idea every day of their lives and working
-more efficiently because of time saved and increased accuracy. Use this
-yourself and see to it that your children form the habit.
-
-
-Important Points to be Followed
-
-For best results in using this idea:
-
-Always use the same series of code words for the same purpose, do not
-change lists from day to day.
-
-Be systematic, always file the first item or errand with the first
-object of the series you are using; do not skip around.
-
-Any Hitching Post will carry any impression which you wish to place
-there. Your mind only needs a hint to start it right.
-
-Be sure and photograph the picture which your imagination constructs.
-You will not remember it unless you see it.
-
-Review once for safety. If you are filing a list of items or errands
-then review each picture and be sure you can recall it accurately
-before going on to the next.
-
-To file permanent information which you wish to retain and use
-occasionally it is necessary to review your picture several times and
-to concentrate upon it longer to strengthen the impression.
-
-For temporary purposes, such as lists, errands, or things you wish to
-recall once and then discard, do not review but once.
-
-The difference between temporary and permanent information is in the
-amount of review. Every repetition of your visual association deepens
-the impression.
-
-Start your new lists always with a new series of code words even though
-you have not used all of the previous list. Begin always with Tie, Dot,
-Net, Meat, Heart, or Lady, etc.
-
-To forget, refuse to allow that with which you have finished to
-re-enter your mind. Do not recall the old pictures, even for an
-experiment, let them fade away after they have served their purpose.
-
-
-Value of Forgetting
-
-The reason that you find it impossible to forget certain incidents
-and circumstances of life is that you have allowed your mind to go
-over and over these incidents and thus to make the impression upon the
-brain so deep that it has become a lasting one. Each review deepens
-the impressions and makes them more and more indelible. For filing
-information permanently in the mind this is the proper process. For all
-temporary purposes, simply make the visual impression: review it to see
-that it is properly filed, recall it when you wish to use it and then
-refuse to review or again to see the picture.
-
-To forget means to get-for. You must get some other thought or picture
-into your mind in place of it. Do not waste time trying to force
-thoughts or pictures from your mind. Get some other picture or thought
-in its place as quickly as possible.
-
-
-Alphabetical Hitching Posts
-
-The list of code words given here is not the only thing which can be
-used for this idea. The only essential is a series of easily pictured
-objects which can be recalled quickly, with little effort, and in
-accurate sequence. There is however an additional reason why these
-particular words of the Child's Code List are better adapted to this
-purpose than any others. This reason you will fully understand later in
-this book.
-
-For the use of children and adults who are not familiar with the Code
-list it is simple and practical to use the A, B, C's as Hitching Posts.
-In this case it is simply necessary to have an easily visualized object
-beginning with the letter of the alphabet, so that, for example, the
-letter A will without hesitation bring to mind the object Ant, which
-can be pictured with the errand. For the majority of children it is not
-practical to visualize the letter A with the errand, but the Ant can be
-easily used by all.
-
-Following is a list of suitable objects to represent the letters of the
-alphabet. It will be good practice to learn them all, though you may
-only use the first few.
-
-
-Alphabetical Hitching Posts
-
- Ant Hand Owl Vine
- Bee Ink Pig Wolf
- Cannon Jockey Quilt X-Ray
- Door Kettle Rat Y. M. C. A.
- Engine Lamb Snow Zebra
- Fire Monkey Tea
- Goose Nun U-Boat
-
-
-Filing Abstract Ideas
-
-Everything which you wish to remember does not take form in a definite
-object which can be visualized and often presents a more difficult
-problem. Fortunately the mind only requires a hint or suggestion to
-start the Law of Association into operation which will bring the
-thought not in itself easily pictured. As the child progresses his
-imagination will find many original ways in which to create Reminder
-Pictures to aid him in remembering abstract ideas. This ability will
-not come except by practice and effort; if he is allowed to consider
-the remembering of abstract ideas an obstacle to success it will be so;
-but if he tries to master these he will find it is not difficult to
-create a picture which will remind him of what he wishes to remember.
-
-
-Reminder Pictures
-
-It is of course more difficult to construct a picture for an abstract
-thought or word than for a simple object, but it can be done, and
-becomes easier with each effort. In some cases it may require an
-elaborate picture to remind you of a single word. Note the following
-abstract words and example of how a reminder picture aided in recalling
-them.
-
- Contest--A footrace.
- Noisy--Boys pounding tin pans.
- Stuck--An auto stuck in the mud.
- Melancholy--A watermelon and a collie dog.
- Success--See a well known successful man.
- Financial--A pile of money in a bank.
- Secrecy--Two people whispering together.
- Contrary--A mule refusing to move.
- Immovable--An Egyptian Pyramid.
-
-Christianity may be represented by a cross; cold by a piece of ice;
-heat by a fire; light by a lamp; love by a heart; pride by a peacock;
-spring-time by green grass and budding trees.
-
-You are familiar with the old man with the sickle and forelock used
-to represent Time; the maiden with the balance and sword representing
-Justice; and the little scantily clad fellow who represents the New
-Year. These are examples of successfully used reminder pictures.
-
-
-Thought the Desired Result
-
-In some cases you may not succeed in constructing a definite picture
-for the thing which you wish to remember. Memory is brought about
-by interested attention and concentration. In cases where the
-visualization proves to be difficult or even impossible, you will
-experience the fact that the effort made to form the picture has
-produced sufficient concentration to help wonderfully in the problem of
-remembering.
-
-
-Thinking by Pictures
-
-If you have never given it thought it will surprise you to notice
-how much of our thinking is in picture form. The architect sees the
-completed building, sees it in detail and puts this creation of his
-brain on paper to guide the builder in reproducing it. The engineer
-sees the completed bridge spanning the chasm before a workman has
-turned a hand to rear it. All successful captains of industry think
-largely in pictures. Children do so naturally and lose the ability by
-lack of use and substitution of the "more modern methods," some of
-which are most detrimental. See to it that your children appreciate the
-value of visualization, that they use it continuously in their thinking
-and study.
-
-
-Uses of Hitching Posts
-
-This picturing your errands with code words is a principle of mental
-operation the uses of which are almost limitless. It will be profitable
-to note how business men apply it in their business.
-
-A physician lists his calls and the appointments he has made.
-
-A factory manager hitches up the many instructions he wishes to give
-during the day.
-
-A lawyer uses six words for the six days of the week and hitches up his
-court appointments.
-
-A salesman makes a list of his calls, arranges them in the best order,
-and fixes one with each word of the list.
-
-A groceryman uses it for remembering the things he needs to buy for his
-stock.
-
-A real estate man lists some of the places he has for sale to be able
-to talk about them when away from his office.
-
-A salesman lists his selling points systematically and does not leave
-out any important ones.
-
-Anecdotes and stories can be listed and easily recalled when wanted.
-
-Points of a sermon or lecture can be quickly pictured with definite
-words and recalled later.
-
-
-Speaking Without Notes
-
-One of the most valuable applications of the "Hitching Post Idea" is
-its use for fixing in mind the points of a talk, sermon or lecture.
-Most of the nervousness of talking in public is caused by the fear of
-forgetting. It is doubt of your ability to recall the points you wish
-to talk about. This is easily overcome by the use of your Hitching
-Posts. If you wish to make five points in a talk, make a picture to
-remind you of each point and hitch them in turn to the first five words
-of a list. Review the picture a couple of times, be sure that you can
-recall them easily; before you are to speak, review them again.
-
-When you are called upon, see the first word of your list and with it
-you will see a picture which will remind you of the first point you
-wish to make. The picture made with the next word of your list will
-suggest your next point, when you are ready for it. There is no limit;
-use as many words of the list as you have different points in your
-speech. When you have used this idea once you will never do without it;
-you will remember all the points of your talk and you will use them
-in the order you intended. Hundreds, who have never spoken in public
-without notes, are now doing so by the use of this method. Others, who
-have been able to speak without notes have been troubled by getting the
-points out of order or after sitting down have realized that they have
-omitted an important one. With this idea you can entirely overcome such
-a difficulty.
-
-
-Originality and Effort
-
-Help the child to cultivate the habit of originality and not to be
-afraid of trying new ideas. Do not always suggest a picture, let him
-work and create one for himself.
-
- =Effort is the price of increased mental power--the result will be
- secured in no other way.=
-
-Make lists of groceries, errands, etc., for the child to practice with.
-If he has no need of using the Hitching Posts now, deliberately make
-the need, so that he can form this valuable habit.
-
-
-The Mind's Eye and the Story
-
-An excellent time for the development of the child is "story time."
-Have him use his imagination and make mind's eye pictures while you are
-reading stories. The story book naturally becomes a picture book in the
-child's mind. When you are reading a story, stop occasionally and have
-him form his own picture of it. You will find that he can easily see
-little Red Riding Hood going down the road to her grandmother's house.
-Encourage this habit of mental picturing of all stories and rhymes read
-to the child.
-
-This is a natural mental operation but the lack of knowledge of its
-importance and consequently the failure to continue it after we have
-learned to read is one of the great causes of our forgetting what
-we read so easily. If you will see to it that your child visualizes
-what you read to him, and as he learns to read for himself stops
-occasionally to picture what he has read, he will develop a wonderful
-memory along this line. He will study easily, retain accurately and
-make more progress with less effort than any child who does not
-visualize and is forced to depend upon repetition.
-
-
-The Game of Story Telling
-
-Read a story from the child's story book; have him make pictures of
-the story as you read; when you have finished, let him tell the story
-from his Mind's Eye picture, and see how completely he can retell it.
-If points are omitted, call the child's attention to them and help him
-to include them in his picture. When several children are together have
-one retell the story and the others add what they can to it. See to it
-that the retelling is from visual pictures. This is excellent training
-for future school work.
-
-
-Two Results of Visualization
-
-Beside the memory value of visual impressions of the story there is
-another important result. You cannot visualize the thing that you do
-not understand. If you do know about it you can see it clearly.
-
-If the child has difficulty in picturing what you have been reading it
-may be because he does not understand it. Here is your opportunity to
-explain and add to his definite knowledge. Visualization results in
-increased understanding and in a greater ability to remember. These are
-the important results sought in study and the formation of this habit
-in your children will pay wonderful dividends in their education.
-
-
-Learning Poetry and Prose
-
-The value of the mind's eye picture will be much appreciated when the
-child comes to learning verbatim. Every author has a picture in mind
-which he describes in words. He attempts to make the word description
-so clear that those who read will also see the picture.
-
-Children who have not yet learned to read will naturally form pictures
-in their minds as you read the story. When you wish to have the child
-learn the story or poem, the mind's eye picture will be of the greatest
-aid. Practice with some of the examples following; make clear pictures
-and review them several times; aid the child in understanding the words
-that he finds are difficult.
-
-Note the pictures described by the authors in the following poems and
-prose selections.
-
-
-The Land of Story Books
-
- At evening when the lamp is lit,
- Around the fire my parents sit;
- They sit at home and talk and sing,
- And do not play at any thing.
-
- Now with my little gun I crawl,
- All in the dark, along the wall,
- And follow round the forest track
- Away behind the sofa back.
-
- There in the night, where none can spy,
- All in my hunter's camp I lie,
- And play at books that I have read,
- Till it is time to go to bed.
-
- * * * * *
-
- So, when my nurse comes in for me,
- Home I return across the sea,
- And go to bed with backward looks
- At my dear land of story books.
-
- --Robert Louis Stevenson.
-
-
-The Hare and the Tortoise
-
-A hare boasted loudly to a tortoise of her speed in running, at the
-same time giving him a look of scorn because of his slowness.
-
-"Let us have a race," answered the tortoise. "I will run with you five
-miles, and the fox over yonder shall be the judge."
-
-The hare with a scornful smile agreed, and away they started together.
-
-Soon the hare left the tortoise far behind, and feeling a little tired,
-lay down on a tuft of grass that grew by the way. "If that slow-coach
-passes, I shall see him and easily catch up with him again," she said
-to herself, and fell asleep.
-
-In the meantime the tortoise plodded on, slowly but surely. After a
-time, he passed the hare, who, sure of reaching the goal first, still
-slept, and who awoke only to find the tortoise had reached it before
-her.
-
-
-Somebody's Mother
-
-(From Harper's Weekly--Author Unknown)
-
- The woman was old, and ragged and gray,
- And bent with the chill of the winter's day.
- The street was wet with the recent snow,
- And the woman's feet were aged and slow.
-
- She stood at the crossing and waited long
- Alone, uncared for, amid the throng
- Of human beings who passed her by,
- Nor heeded the glance of her anxious eye.
-
- Down the street with laughter and shout,
- Glad in the freedom of "School let out,"
- Came the boys like a flock of sheep,
- Hailing the snow piled white and deep.
-
- Passed the woman so old and gray,
- Hastened the children on their way,
- Nor offered a helping hand to her,
- So meek, so timid; afraid to stir,
- Lest the carriage wheels or the horses' feet
- Should crowd her down in the slippery street.
-
- At last came one of the merry troop,
- The gayest laddie of all the group;
- He paused beside her and whispered low,
- "I'll help you across if you wish to go."
-
- * * * * *
-
- And "Somebody's Mother" bowed her head,
- In her home that night, and the prayer she said,
- Was, "God be kind to the noble boy,
- Who is somebody's son and pride and joy."
-
-These examples will serve to show the attempt of the author to paint a
-picture with words, just as does an artist with paint. Have the child
-make his own picture and repeat the story as fully as possible. Older
-children should learn them so as to repeat them verbatim. In the next
-book on--How to Study and Remember--this subject will be taken up more
-fully.
-
-
-To Preserve Early Memories
-
-We sometimes doubt when people tell us of things which happen when
-they were five years old. Children that are eight or nine can
-often tell of things that took place when they were two or three.
-Almost without exception you will find that these memories are eye
-impressions--pictures. Have the child review those which you wish him
-to retain and he will preserve the memory of them.
-
-It is often the case that children have advantages of travel and see
-many things that older people have not. Many of these advantages,
-however, are wasted because the child does not review these interesting
-things which he has seen. Children are seldom interested in
-remembering. Parents should preserve the child's memory of important
-sights and circumstances by asking him to carefully revisualize the
-scene--to see it again in the mind's eye. Thus can the impression be
-deepened and the child's memory and appreciation of the thing be made
-to continue throughout his life.
-
-Especially all unusual scenes which he may not have the opportunity of
-seeing again for a long time should be visually reviewed a couple of
-times during the first week and a number of times during the following
-month. Two children had been camping in the north, where they one
-evening saw a particularly brilliant display of Northern Lights. A
-few months after this the children were asked, "What are the Northern
-Lights? What do they look like?" The younger one had forgotten, but the
-older one could describe them. When the two had thoroughly reviewed the
-picture they had re-impressed it upon their minds. By doing this a few
-times the children were able to permanently retain this memory.
-
-
-
-
-HOW TO REMEMBER FIGURES
-
-
-A child soon comes to the necessity of remembering numbers. With some
-this is not difficult for they possess unusual powers of visualization
-and can see the numbers clearly in their mind's eye and thus recall
-them with ease. There are many examples of men and women who have
-this visual memory for figures. On the other hand only a very small
-proportion can do this.
-
-It is a common failing among children, as well as adults, to be unable
-to remember numbers easily. The reason is simple. Numbers have no
-meaning, they convey no impression to the mind which can be retained.
-
-Words convey the picture of objects, thoughts and actions which you can
-visualize. Numbers are cold, inanimate things which have no life nor
-interest, they do not present a picture and are not easily retained.
-
- =Things that have no meaning are difficult to remember.=
-
-The simple transference of the meaningless number into something of
-interest and within the child's knowledge and experience will be
-helpful. He will remember 15 apples easier than just the number 15.
-Numbers are easily dealt with when they become objects. You teach the
-child to add and subtract by the counting board, or by using a group of
-objects. Fractions are most easily explained by cutting an apple, or
-something which we can see.
-
-A man had received a new auto license number and wondered how he could
-remember it, 218515. He knew the easiest way was to make it mean
-something. He thought that 21 was the age when a young man reaches his
-majority. If he lives to be 85 he will be an old man, and he might be
-entirely destitute but for the 15c. So he had the figures 21-85-15.
-After that he had no difficulty in recalling this number at any time.
-
-Be original and make the figures mean something.
-
-
-Familiar Numbers Helpful
-
-Any number which has come to mean something to you is easily recalled
-and may be helpful in remembering other numbers. As 1492, the date of
-the discovery of America by Columbus. 57 immediately recalls "Heinz 57
-varieties" and if you wish to remember 59 you can easily associate it
-as being two more than the 57. 1775 means something to you, it conveys
-a definite thought, but it is more likely that 1947 does not and will
-be quickly forgotten.
-
-If you have lived in a house with the number 1947 for a good while you
-will remember it as easily as the number 1775.
-
-
-Analyze Numbers
-
-There are many helpful ideas which can be used to aid in remembering
-numbers. To divide the number into pairs of digits, keeping them below
-one hundred, is helpful. It is easier to remember 14-67 than 1,467.
-
-Even numbers which are familiar to us are easily remembered as 10,
-20, 30, 40, or 100, 200, 300, or 1000, 5000, 10,000. To compare other
-numbers with these familiar groups will help, as 29 is one less than
-30, 996 is just four less than 1000.
-
-Numbers having sequence of digits if noted carefully will be recalled
-accurately, as 1357 or 2468.
-
-The telephone number 2430 is easily remembered because of the even
-numbers, 24 and 30. Also 2+4=6 and 24+6=30.
-
-Sometimes the first digits added together make the other, as the
-license number 1247, the first three added make the fourth.
-
-All these ideas are at times helpful, but we need a method which can
-be used any time, by any one, for any figures. This need is adequately
-met by the Number Code following. It is not new, but supposed to
-have originated among the Romans and has been used by almost every
-generation since that time. You find it easy to impress upon the brain
-any thing which has a meaning and which can be visualized.
-
-Figures carry with them no associations, no images. It becomes
-necessary, therefore, to devise some means by which they may be
-photographed upon the brain in such a manner that they will mean
-something, as definitely as a word represents an object.
-
-
-The Number Code
-
-The simplest and most practical basis which can be selected is the idea
-of choosing a SOUND to represent each one of the ten digits. These
-sounds can in turn be indicated by various consonants of the alphabet.
-By combining the ten digits we are able to make all figures, and by
-similarly combining the SOUNDS we can easily convert the figures which
-we wish to remember into words. The words will represent objects and
-can easily be impressed upon the brain. Your use of this idea is based
-upon your becoming thoroughly familiar with the ten SOUNDS representing
-the ten digits.
-
-By combining these sounds corresponding to the arrangement of the
-digits, words can be formed to represent the figure. The word can be
-remembered. It has a meaning. It can be visualized and recalled, then
-easily translated into the corresponding digits.
-
-Here are the ten digits and their corresponding SOUNDS. The sounds are
-indicated by the letters. Use the sound as spoken in the word, as "T"
-in "Ten." The sound used is always the same as in the spoken word, but
-not as a single letter. Not the sound "en" as a letter, but the sound
-of "N" in "Nell." Note this difference; it is important. Following is
-the Number Code:
-
-[Illustration: 1 2 3 4 5 6 7 8 9 0
- T N M R L J K F P C]
-
-Note carefully this cut in which the digit and letter used to represent
-the sound is made into a combined figure. This places the digit and
-the corresponding sound into your mind together. The picture of the
-combination should be impressed by concentration. Look at the digit
-letter and then close your eyes and see the same picture in your
-mind's eye. Exaggerate them. Take a pencil and paper and draw them for
-yourself. Note that the second letter N if stood on its side is 2, in
-the picture it is half way, which will suggest both to your mind. The
-M and 3 are the same. Become familiar with these so that there is no
-possibility of hesitation in recalling the SOUND for each digit.
-
-The T and 1 are simple. The 2 and N and the 3 and M have been
-explained. The 6 turned to the left makes a J. The K for 7 is made of
-two 7s back to back, one leaning against the other. The P for 9 is
-turned as the 6 and J. Dwell a moment on this picture and you will know
-the Code.
-
-There are other associations which will help to fix the digits and
-their corresponding sounds in mind.
-
-T is selected for 1 because both are made with one down stroke. One
-down stroke with a short cross stroke makes the T.
-
-N, for 2 is the same, two down strokes make the N.
-
-M represents the 3 and there are three down strokes in the written M.
-
-R is the last letter and principal sound in the word fouR, which has
-four letters.
-
-L is the Roman numeral representing 50, similar to 5.
-
-F selected for 8 has the two loops, when written.
-
-C is the first letter and sound of the word Cipher.
-
-
-Acquaint Yourself With the Code
-
-Work entirely by SOUND, remember it is the sound M in the word Make
-that has the value of 3, and if not =sounded= would have no value.
-Become familiar with these ten digit sounds so that when you see a
-digit you can immediately recall the sound. Then practice sounding
-words and telling the number value of each SOUND in the word. Pay no
-attention to the letters; only the sounds have value.
-
-The ten sounds alone will not form words, but will by adding the vowels
-A, E, I, O, U. The vowels have no figure value and can be used at any
-time and in any manner desired without altering the number value of
-the word. In the same manner we use the consonants W, H and Y. These
-have no figure value and with the vowels may be used to bind the digit
-sounds into words.
-
-
-A, E, I, O, U and W, H, Y Are Valueless
-
-For practice translate the following numerals into their corresponding
-sounds.
-
-1 2 3 4 5 6 7 8 9 0 3 6 5 8 3 2 8 0 5 3 6 8 7 4 2 8 5 1 7.
-
-In the same manner translate the following letters into their
-corresponding digit value. Remember the vowels and W, H, Y have no
-figure value.
-
-T N M R L J F P C E F H R K Y F R N L Y F W K N R T E O K L A Y E R P M
-U N P L T H F Y E R O M I N K O U N L P T R N W M F.
-
-Keep up this practice with both digits and letters until you can
-translate each without hesitation.
-
-
-Forming Number Words
-
-It is a simple matter to form a word for a figure by selecting the
-sounds which represent the digits and fill in vowels until the word is
-found.
-
-14 is represented by the sounds T-R. Between the consonants T and R run
-the vowels a, e, i, o, u. Do this by sound and the result is TaR, TeaR,
-TiRe, ToR (tore), TuR (tour). In this way you have three or four words
-which will represent the number 14.
-
-15 can be converted into TaiL, TiLe, TeLl, or TooL.
-
-41 into the words RaT, RaTe, wRiTe, RooT, RuT.
-
-91 into the words PaT, PeT, PiT, PoT, PuT.
-
-Make yourself thoroughly familiar with the Number Code. Master the
-ten digit sounds and you have the foundation with which to work. This
-is not a difficult problem. Children learn without difficulty the 26
-letters of the alphabet and their many combinations. In this case
-there are but ten to be mastered and many combinations to choose from.
-A little practice will work wonders in the ability to use this Code.
-Change the following words into their figure value:
-
- PaN................ JaR................ NoTe...............
- RaiN............... CoaL............... TaN................
- KiTe............... PiLe............... MoP................
- RaKe............... PoP................ JaiL...............
- LaP................ TaNK............... PaiL...............
- LeTTeR............. PiNK............... PeaR...............
-
-Note the following translation of numbers into words. Do the last sets
-yourself, make others for practice in this idea:
-
- 38 M F MuFf.
- 92 P N PaN.
- 63 J M JaM.
- 142 T R N TuRN.
- 315 M T L ............
- 415 ............ ............
- 912 ............ ............
- 951 ............ ............
- 421 ............ ............
-
-Add the necessary vowels to make these into words:
-
- 82 F N 921 P NT 327 M NK
- 21 N T 627 J NK 9521 PL NT
- 48 R F 295 N PPL 91420 P T RNS
-
-Make complete words for the following:
-
- 29.............. 97.............. 57..............
- 470.............. 742.............. 515..............
-
-
-Additional Letters
-
-The simplicity and ease with which you will be able to use this idea
-can be increased by noting that there are certain letters which have
-practically the same sound as those selected to represent the digits.
-Yet these sounds are entirely different from any other digit sound. You
-can greatly increase the list of words which you can make for certain
-numbers by taking advantage of this idea. This is a very helpful
-suggestion; note it carefully.
-
-All letters having the same sound stand for the same digit value:
-
-D and T are similar in sound and therefore either can be used to
-represent the digit 1.
-
-G as in George (known as soft G) has the same sound as J, therefore
-soft G also represents 6.
-
-Sh as in Shot, and Ch as in Chain are similar to J in sound so Sh or Ch
-represent 6.
-
-C as in Can, hard C, has the sound of K and is 7.
-
-G as in Gag, is the same as K and also is valued as 7. K, hard C or
-hard G are all used for 7.
-
-V has the sound of F, and either may be used for 8.
-
-B has the sound of P and is 9.
-
-S as in Sauce, and Z are sounded as C (soft) so that either C, S or Z
-can be used for 0.
-
-
-The Complete Code
-
-[Illustration:
-
- 1 2 3 4 5 6 7 8 9 0
-
- T N M R L J K F P C
- D G G V B S
- CH C Z
- SH
-]
-
-Letters and Sounds Seldom Used
-
-The following are sometimes used and from their SOUND have digit value
-and should be noted for completeness:
-
-Q sounds similar to K and is 7.
-
-X is pronounced EKS, has the KS sound and is 70.
-
-Hard Ch as in ACHE has the K sound and is 7.
-
-Gh and Ph as in Cough and Phone have the F sound and are 8.
-
-By using the suffix ING to represent 7, which is an arbitrary exception
-to fill a need, you can get a great deal of help in forming words for
-difficult numbers which end in 7, as 447 RoaRING, 117 DoTING, 577
-LacKING, 397 MoPING.
-
-
-Silent Letters Have No Figure Value
-
-In addition to a, e, i, o, u, and w, h, and y, which have no figure
-value, all silent letters have none, because they are not SOUNDED.
-SOUND is the one and only indicator of digit value.
-
- NIGHT is 21 for the GH is silent.
- KNIFE is 28 for the K is silent.
- MADGE is 36 for the D is silent.
-
-
-Double Letters Are Sounded as One
-
-Because they have but the one letter SOUND they have but the single
-digit value. This is merely another fact which is unalterable, because
-the basis of the Code is sound.
-
- HUMMER has the sound of HUMER and is 34.
- BITTER has the sound of BITER and is 914.
- SPARROW has the sound of SPARO and is 094.
- BILL has the sound of BIL and is 95.
-
-The important thing to keep in mind in the use of this Code is the fact
-that all is based upon SOUND. Silent letters and double letters are
-treated as they are, simply because of the SOUND basis. There are many
-exceptions to the number value of the letters but none to the number
-value of the sounds of the word.
-
-The word NATION is a good example. NATION is 262. In this case the T as
-a letter would represent 1, but as a SOUND it is "SH" and is 6. C is 6
-in OCEAN.
-
-
-Number Value of Code Words
-
-You now need to have a series of words, the figure value of which you
-are thoroughly familiar with, to use as a basis for quickly forming
-word pictures for numbers which are given you to remember. A list of
-words representing the number 1 to 100 would be of the greatest value
-to you. These words you would be familiar with and as soon as any
-number of two digits was mentioned a word-picture of this value would
-come into your mind. The word-picture you could easily retain in mind,
-the number you could not.
-
-Take for example the number 1. This is represented by either T or D.
-For this illustration we select the T. Now in order to make a word
-which you can visualize you use the vowels or the extra consonants W, H
-or Y. From these we can make a word for 1.
-
-Let us take the T and the vowels I, E, which have no value, and we have
-the word TIE, which has the value of 1. Many other words could have
-been made which would have the same number value as Hut, Hat, Head,
-Hood, Weed, Wheat, Tea, Toe, Dew, Dye.
-
- SNOW is 2; the S, O and W have no value, leaving the N for 2.
- HOME is 3; H, O and E have no value, leaving the M for 3.
- WIRE is 4; W, I and E have no value, leaving the R for 4.
- WHEEL is 5; W, H, EE have no value, leaving the L for 5.
- SASH is 6; S, A have no value, leaving the Sh for 6.
- EGG is 7; E has no value, GG has but one sound and is 7.
- IVY is 8; I and Y have no value and V is 8.
- WHIP is 9; W, H and I have no value, leaving P for 9.
- TOES is 10; O and E have no value and T and S are 1-0.
-
-By the use of the Number Code each of the words selected for the
-Child's Code List has a number value running consecutively from
-Tie which is 1 to Daisies, which is 100. Each word stands for its
-corresponding number always; by sound they are interchangeable with the
-number at any time for any purpose.
-
-Figure out, by the Number Code, the value of each word of the Code List
-as given here, in disorganized form, and write it opposite the word.
-
- Tie........ Lair....... Nail....... Veil.......
- Dime....... Judge...... Roach...... Bomb.......
- Sash....... Lap........ Movie...... Cook.......
- Taffy...... Meat....... Mouse...... Beehive....
- Lady....... Enemy...... Bath....... Puss.......
- Jam........ Rower...... Foam....... Home.......
- Ledge...... Mush....... Glue....... Towel......
- Chief...... Knife...... Beach...... Ivy........
- Dot........ Robe....... Fife....... Nose.......
- Horn....... Foot....... Office..... Limb.......
- Hammer..... Gum........ Town....... Jail.......
- Hinge...... Pear....... Wheel...... Wolf.......
- Rock....... Fish....... Duck....... Goose......
- Mop........ Coffee..... Toes....... Moon.......
- Kite....... Papa....... Ocean...... Nero.......
- Pony....... Snow....... Lily....... Roll.......
- Fur........ Deer....... Chalk...... Mike.......
- Cage....... Egg........ Ashes...... Knob.......
- Book....... Tub........ Nun........ Lasso......
- Fob........ Lion....... Army....... Vine.......
- Net........ Chair...... Mail....... Car........
- Wire....... Log........ Ink........ Pail.......
- Dish....... Ship....... Roof....... Fig........
- Whip....... Heart...... Rose....... Cap........
- Shed....... Mama....... Cane....... Daisies....
-
-After you have worked out the number value of each of the Code Words,
-turn back to them on page 80 and check them there, noting how each
-follows in proper sequence by number value.
-
-
-The Game of Number Code
-
-After becoming familiar with the values of the number Code, the Game
-Code, given on page 42, can be very much improved in its complexity,
-and consequently, in its resulting mental development.
-
-[Illustration: Front]
-
-[Illustration: Back]
-
-Have the one hundred words on one side of the card and the
-corresponding numbers from one to one hundred on the reverse side as
-illustrated. Deal all the cards, have no draw pile. All cards in the
-hand and in reserve piles on the table are to be with the words up and
-the numbers down. Start by playing the cards into the middle of the
-table with the numbers up, beginning with cards which bear numbers
-ending in 1. The next card is played word up upon the pile; then, if
-no one calls "Code," turn the card over and if it should be that this
-card does not bear the following consecutive number the card must be
-replaced in the player's hand and the player ceases with no penalty.
-If, when the word is played, some other player, who knows by the number
-value of the word that it is an error, calls "Code" before the card is
-turned over, then, if correct, he is entitled to give the player a card
-from his hand. The game is played and scored as in Code, but has the
-added value of requiring the players to know the number value of all
-the words.
-
-
-The Number Game
-
-This game will assist in learning the number value of the words and the
-word for each number. Shuffle the cards from the Code Games, have one
-person hold these cards out of sight of the players. The reader turns
-all cards with the words up and reads the word on the top card. The
-first one to tell the proper number value of the word gets the card. In
-this way go through the entire pack, each person retaining the cards
-which he obtains by first speaking the number. The one holding the most
-cards at the end of the game is the reader for the next game.
-
-The same game may be played by reading the numbers and seeing who can
-first speak the Code Word.
-
-
-The Game of Solitaire
-
-If you wish to practice alone, take the Code cards and shuffle with the
-words up, noting the time when you begin. See how quickly you can go
-through the entire set, naming the numbers for the words. Then reverse
-the process and name the words for the numbers.
-
-Now try it again and see if you can cut a few seconds off the
-time. Keep a record of the time required to go each way and strive
-continuously to reduce it. Keep at this until you can go through the
-100 cards in two and a half minutes or less.
-
-
-Another Game of Solitaire
-
-Take the Code cards and shuffle them thoroughly then arrange them in
-their consecutive order, beginning with Tie and following with each
-word in its proper place. For another test start ten rows of cards upon
-the table, each starting with a Code word ending in one, as Tie, Dot,
-Net, Meat, Heart, etc. Now follow each card with the next word in its
-list, placing the cards in their proper lists as you come to them. This
-will help you to become acquainted with the words in their proper order
-and to become familiar with them.
-
-The above exercises will increase in interest if you consider them
-from the number value. Shuffle the set and arrange them in consecutive
-order, thinking of the number value of the word, but not referring to
-the number on the back of the card unless forced to do so. The second
-test will be arranging them in sets of ten, beginning with 1, 11, 21,
-31, 41, etc.
-
-Shuffle the cards again and arrange them in the following order, always
-using the words but figuring their number value for your guide in the
-arrangement. Arrange them in horizontal lines thus:
-
- 1-11-21-31-41-51-61-71-81-91
- 2-12-22-32-42-52-62-72-82-92
- 3-13-23-33-43-53-63-73-83-93
- 4-14-24-34-44-54-64-74-84-94
- 5-15-25-35-45-55-65-75-85-95
- 6-16-26-36-46-56-66-76-86-96
- 7-17-27-37-47-57-67-77-87-97
-
-Follow through the set in the same manner. After you have completed any
-of these tests, reverse it and do the same, beginning with the larger
-numbers and working back to the smaller ones.
-
-Vary these exercises in as many ways as you can and keep track of how
-long it takes you to do a certain test, then do it again and see how
-much you can reduce the time required. For a guide in these tests the
-Code List is printed here with each corresponding number value.
-
-
-Code Words and Number Values
-
- 1-Tie 11-Dot 21-Net 31-Meat 41-Heart
- 2-Snow 12-Town 22-Nun 32-Moon 42-Horn
- 3-Home 13-Dime 23-Enemy 33-Mama 43-Army
- 4-Wire 14-Deer 24-Nero 34-Hammer 44-Rower
- 5-Wheel 15-Towel 25-Nail 35-Mail 45-Roll
- 6-Sash 16-Dish 26-Hinge 36-Mush 46-Roach
- 7-Egg 17-Duck 27-Ink 37-Mike 47-Rock
- 8-Ivy 18-Taffy 28-Knife 38-Movie 48-Roof
- 9-Whip 19-Tub 29-Knob 39-Mop 49-Rope
- 10-Toes 20-Nose 30-Mouse 40-Rose 50-Lasso
-
- 51-Lady 61-Shed 71-Kite 81-Foot 91-Bath
- 52-Lion 62-Ocean 72-Cane 82-Vine 92-Pony
- 53-Limb 63-Jam 73-Gum 83-Foam 93-Bomb
- 54-Lair 64-Chair 74-Car 84-Fur 94-Bear
- 55-Lily 65-Jail 75-Glue 85-Veil 95-Pail
- 56-Ledge 66-Judge 76-Cage 86-Fish 96-Beach
- 57-Log 67-Chalk 77-Cook 87-Fig 97-Book
- 58-Wolf 68-Chief 78-Coffee 88-Fife 98-Beehive
- 59-Lap 69-Ship 79-Cap 89-Fob 99-Papa
- 60-Ashes 70-Goose 80-Office 90-Puss 100-Daisies
-
-After you have become familiar with the number values of the Code words
-it will guide you in case of any doubt as to the sequence of any words.
-If you should be in doubt as to whether Chief or Ship comes first you
-can prove the point by referring to the number value; Chief is 68 and
-Ship is 69, therefore the sequence is correct.
-
-
-All Hitching Posts Numbered
-
-Note that when you have the Number Code to work with that each Hitching
-Post has a corresponding number so that each item in your list is
-numbered. For purposes of filing information this is very helpful. You
-think of the Hitching Posts now as 1-2-3-4-5-etc. The word is simply an
-interchangeable object with a fixed value and 1 automatically becomes
-Tie in the picture. And when it appears in the picture it means 1.
-So on with all other numbers and words under one hundred. For use as
-Hitching Posts each list of ten in the list can be used as having the 1
-to 10 value by dropping the first digit, as Net (2)1, Nun (2)2, Enemy
-(2)3, Nero (2)4, etc.
-
-In working with the Code bear in mind every moment that the word is
-synonymous with the number. The number stands for the word and the word
-for the number, they never change. They mean now and always the same
-thing. Each stands for the other. This statement can not be made too
-strong. Neither can you be urged too strongly to practice with your
-children in the use of it. Become so familiar with it that when you
-hear the sound T it immediately means 1 and so on through the entire
-list. Words now have an added significance; for this purpose they have
-become and from this time they will be NUMBERS, as well as WORDS.
-
-Always keep in mind that SOUND determines the number value of the word
-regardless of how it is spelled.
-
-
-Forming Larger Number Words
-
-In order to form words for larger numbers first become familiar with
-the figure value of the one hundred code words. These will often
-combine to form the larger number pictures. For example:
-
- 695 Sash--Pail
- 1291 Town--Bat
- 2499 Nero--Papa
- 8240 Vine--Rose
-
-A combination picture of Nero and Papa would represent 2499. The danger
-of transposing the figures by recalling the picture as Papa--Nero 9924
-instead of 2499, can be avoided by having the first object much larger
-than the second. In the case of 2499 picture Nero larger than Papa, or
-see Nero above Papa, or in front or preceding Papa. Adopt one of these
-methods and use it.
-
-After a little practice you will often form one word for a number
-instead of combining the Code words. The beginner would represent 1210
-by the Code words Town--Toes. Later he will recognize 1210 as the
-sounds T-N-T-S. Combining these sounds the word TENTS will suggest
-itself.
-
-If 1210 were a phone number and you made a clear picture association
-of Tents with the Person or Place you would have no difficulty in
-recalling the number.
-
-Already you have an object representing the figures from 1 to 100,
-but very often you will wish to use figures far in excess of this.
-Any number in excess of 100 and below 10,000, or any number of three
-or four digits will be most easily handled by translating it into two
-words of the Number Code, or if you choose can be later worked into
-a single word. In the beginning you will find help by working in the
-following manner. Take the number 347. A combination of the Code words
-would be Home Rock, you could also use My Rock or Some Rock. Or you can
-make the numbers into a single word. Put down the figures thus:
-
- 3 4 7
- M R K
-
-Combining these letters with vowels you have the word MARK. Now take
-the number 994, the code combination for this number is Whip-Pear, or
-you could make the single word Paper.
-
-The number 315 can be made into a single word. 315 is MoDeL. Translate
-the following into single words; refer to the Number Code, on page
-72, when in doubt or in need of a suggestion. First, always sound the
-digits then let the sounds form into a word.
-
- 101............ 510............ 121............
- 415............ 195............ 745............
- 941............ 994............ 426............
- 624............ 140............ 925............
- 315............ 147............ 015............
- 410............ 412............ 649............
- 953............ 150............ 539............
- 300............ 074............ 751............
- 741............ 942............ 642............
- 211............ 210............ 951............
-
-
-Further Practice in Word Forming
-
-It is not always necessary to put a vowel between the code sounds. Some
-letters combine into words without vowels between, as--
-
- CuRTaiN--7412 CLuTTeR--7514 FaRMING--8437
- BRaND--9421 PReaCHeR--9464 SPeNT--0921
- PLaNT--9521 BuRGLaR--94754 SiLKS--0570
-
-Also note that some words begin with vowels: Envelope for 2859; Amber
-for 394.
-
-If at first you cannot easily form words for all numbers, do not be
-discouraged. Practice will give you most words instantaneously. Soon
-you will instantly recognize numbers like 285 as Novel; 741 as Cart;
-101 as Toast. This ability will come quickly if you practice and in no
-other way will you acquire it.
-
-
-Adjectives as Helps
-
-You have already found that some numbers of three digits cannot be
-made into a single word. Others that can be translated into words are
-sometimes difficult of visualization. To overcome these difficulties
-and to add greatly to the rapidity with which you can form large
-numbers, use adjectives for the first digits and the words of the
-Code list for the others. The combination is quickly made and easily
-recalled. You will find that in larger figures of six digits the idea
-works equally well.
-
- 1 Hot, Wet, White 6 Huge, Shy, Ashy
- 2 New or No 7 Sick, Gay, Weak
- 3 My or May 8 Heavy, Few, Wavy
- 4 Sour, Raw, Hairy 9 Happy or Webby
- 5 Low, Oily, Yellow 10 Dizzy
-
-Select one of the adjectives for each digit and become familiar with it
-and use it continuously, unless another improves the sense materially.
-
- 165 Hot Jail 666 Shy Judge
- 263 New Jam 776 Weak Cage
- 333 My Mama 829 Heavy Knob
- 498 Hairy Beehive 993 Happy Bomb
- 568 Yellow Chief 1035 Dizzy Mail
-
-The adjectives will be of great assistance as well in forming words for
-four digit numbers:
-
- 1149 Hot Trap 7195 Weak Table
- 2262 New Engine 8941 Heavy Bird
-
-A few additional examples of adjectives will show how helpful this idea
-can be made:
-
- 12--Thin 21--Neat 72--Keen
- 13--Dim 32--Mean 77--Quick
- 14--Dear 46--Rich 82--Fine
- 15--Tall 58--Live 65--Jolly
- 16--Dutch 62--Shiny 97--Big
-
-For practice translate the following by use of adjectives and Code
-words, where possible, or adjectives and three digit words.
-
- 127............ 1147............ 21147............
- 932............ 1932............ 29595............
- 478............ 2746............ 32649............
- 531............ 9127............ 61492............
- 397............ 1392............ 45921............
- 729............ 7146............ 72952............
- 635............ 6592............ 15864............
-
-
-Telephone Numbers
-
-Remembering telephone numbers is a practical application of the Number
-Code which can be helpful to all. There is probably no combination of
-figures you are more often called upon to remember than these. When you
-need them you need them at once. Master the Number Code and you will
-find that it has paid you many times in this application alone.
-
-Translate the phone number into words and associate them with person,
-office, place of business, or in any way that will make a good picture
-which will be easily recalled. The illustrations which follow are
-instances taken from actual practice.
-
-Hotel--phone number 1740, THE CARS may be used to represent 1740. This
-hotel, the Brown Palace, in Denver, is a triangular building with cars
-running on every side, suggesting "THE CARS."
-
-Fire Department--phone number 3084. MISS FIRE stands for 3084. An easy
-association is that the fire men miss the fire.
-
-Bank--phone number 9795. Here we substitute BIG BILL for 9795, a bank
-which has many a BIG BILL.
-
-Railroad--phone 1784. TAKE FARE association. The railroad always takes
-your fare.
-
-Laundry--phone 7540 COLLARS. Association. Collars are in the laundry.
-
-Butcher--phone 531. ALL MEAT. The butcher sells ALL MEAT.
-
-
-Telephone Exchanges
-
-Knowing the district in which the phone is located will often suggest
-the exchange, but when necessary make a Reminder Picture for the
-exchange. Following are some examples which have been used by students:
-
- Main--The Battle Ship Harrison--Hair or Hare
- East--Yeast Randolph--Ran off
- Beacon--Lighthouse Champa--Champion
- Wabash--Wash Proctor--Doctor
-
-These are suggestions only, much depends upon the individual; make
-your own reminders. The same exchange may be more easily remembered
-by different visual images for each of us. Use the means that suits
-you best. If the exchange is represented by a reminder make the double
-visual impression, as--
-
- An Abstract Co., Champa 1208
- They have the Champion TIN SAFE
- A Restaurant, Main 8518
- They have Main(ly), VEAL TOUGH
-
-
-Remembering Addresses
-
-A student was asked to call upon a party at 2214 Third Street, and was
-cautioned by the man giving the address that he had better write it
-down. The student remarked, "It isn't necessary, I can easily remember
-it." Which remark, needless to say, created a favorable impression. 22
-is NUN, 14 is DEER. The student made a mental picture of a NUN leading
-a DEER HOME (Third Street).
-
-Another address was 1939, which is quickly transferred to a picture of
-a TUB and a MOP.
-
-
-Remembering Fractions
-
-Fractions can be converted into words and thus carried in the mind with
-exactness. A great many are illustrated in the following list. These
-words all begin with the letter S for uniformity and to make it easy to
-remember that the word represents a fraction:
-
- 1/2--Stone 1/5--Steel 9/10--Spats
- 4/5--Sorrel 1/8--Stave 1/6--Stage
- 1/4--Steer 5/6--Sledge 3/5--Sawmill
- 3/4--Summer 1/3--Stem 7/8--Skiff
-
-Other words can be made for the other fractions. 1/7 would be Stock and
-2/7 Sneak, and 3/7 Smack. A combination of these words with the Code
-list will help with fractions. 9-1/4 would be WHIP STEER. 12-2/5 is
-TOWN SNAIL. 54-1/2 is LAIR STONE. 35-1/6 is MAIL STAGE.
-
-
-Remembering Department Numbers
-
-In learning the department numbers in a large department store it
-is simply necessary to associate the goods sold in the particular
-department with the Code word, and if desirable, the name of the buyer
-can be associated also.
-
-
-Remembering Color Numbers
-
-The color numbers in a wholesale house, some sixty of them, were
-learned by one student while reading them over slowly. Color Number
-1 is Black, BLACK TIE. Color 12 is Gold, a GOLD TOWN. A little more
-difficult is 51, Gettysburg gray. Here a man is wandering over the
-fields of Gettysburg in the Gray dawn with a LADY (51).
-
-
-The Game of Memory Demonstration
-
-Excellent practice and a great deal of pleasure can be had by letting
-some one give the child a series of ten words to be remembered in
-connection with the numbers which are written opposite them. They can
-be given out of order and this will make a stronger impression and be
-as easy for the child.
-
-The numbers 1 to 10 will be represented in his mind by the Code words
-TIE to TOES. Each will be pictured in turn with the word given for
-the number. Let the one giving the words write the numbers 1 to 10
-in a vertical line, and as he writes the word opposite tell them to
-the child taking the demonstration. For example--5 is Window. This
-immediately becomes a picture of the WHEEL (5) and a Window. Throw the
-Wheel through the Window. Next he might be given 10, BOOK. A picture of
-TOES and Book. 3 is FIRE, a picture of a HOME (3) on Fire. 1 is CANDY,
-sticks of Candy bound up in a TIE (1).
-
-Each word and number are to be visualized together. When the ten have
-all been given, the child begins with 1 (TIE) and recalls the object
-he pictured with it; next 2 (SNOW) and recalls the word pictured with
-it, and so on to the end of the ten. Recall each one in sequence even
-though given out of order.
-
-A practice demonstration:
-
- 5--Window 1--Candy 4--Bank
- 10--Book 9--Fish 6--Apple
- 3--Fire 8--Auto 2--Stone
- 7--Horse
-
-Begin with 1 and recall them in sequence.
-
-
-A Number Demonstration
-
-Instead of the words, as used in the preceding game, follow the same
-plan as with two digit numbers, as--
-
- 1 is 29 4 is 100 7 is 35
- 2 is 93 5 is 61 8 is 12
- 3 is 57 6 is 44 9 is 98
- 10 is 86
-
-This is simply a combination picture of two Code words. One is TIE and
-29 is KNOB, a picture of a huge red TIE hanging on a KNOB will answer
-the purpose.
-
-2 is SNOW and 93 is BOMB, a big, black, sizzling BOMB in the SNOW bank.
-Picture each pair as given and recall them by first recalling the
-Code word for the position in the list and it will be associated with
-another object in the picture, the number value of which is the number
-as given.
-
-Accuracy in this game is dependent upon being familiar with the Code,
-know the sounds, and if the Code word for 57 does not come to mind
-easily use any word with the two sounds L and K and it will represent
-57. You could use the word Lake, Elk, or Leg, any one of which will
-enable you to remember the number.
-
-Other uses of the Number Code will be given in the next book, and there
-will be found many applications of it to the needs of the child in his
-school work. It is helpful in many ways and should be mastered both for
-its usefulness and for the value in mental development which will come
-from practicing with it.
-
-
-
-
-REMEMBERING PEOPLE'S NAMES
-
-
-To forget names is a common failing. Many people can remember faces but
-fail when it comes to recalling the name. This is mostly the result of
-inattention. Remembering names is more difficult than remembering some
-other things, and for this reason many have fallen into the habit of
-not trying.
-
-One thing which contributes largely to this neglect is a lack of
-definite knowledge of how to accomplish the result. The principles of
-memory, as given previously in this book, can be applied to prevent
-this common failure.
-
-While children do not have to remember names as much as adults do they
-should have the principles well in mind and be trained in the use of
-them. They should form the habit of paying attention to the names
-and remembering them. Parents should require them to call the people
-they meet by name and to realize the value of being able to do so.
-Almost every one can remember faces of strangers more easily than they
-remember names. This is because of the difference in strength of the
-two senses used in making the impressions. The eye nerve carries the
-picture of the face to the brain. The ear carries the sound of the
-name. As we have learned, the eye impression is nearly twenty times
-stronger than the one made by the ear.
-
- =Eye impressions are lasting and can be recalled when the
- impressions by the other senses can not.=
-
-It may be helpful to illustrate the result of your meeting with a Mr.
-Penn in the following graphic way. In the following drawing let the
-curve represent the surface of the brain, and the depth of the groove
-the comparative impressions made by the two senses.
-
-[Illustration]
-
-This could illustrate the strength of the two images under the
-conditions, where the face was seen only as the name was heard. On the
-other hand, this is not usual, as a rule you hear the strange name but
-once, but you see the face for several minutes, sometimes for half
-an hour. During the time that you are looking at the face the eye is
-making a deeper and deeper impression upon your brain.
-
-The ear never has had and never can have the same ability to impress
-the brain as the eye. It will never be possible to remember names
-as easily, or for as long a time as faces, if you depend upon the
-impressions as normally placed upon the brain by the senses.
-
-
-To Remember Names
-
-The problem then is to first equalize the impressions of the face and
-name so that each will last and can be recalled with equal ease. The
-impression of the face was made by your physical eye; at the same time
-there is your mind's eye faculty which is dormant, not being used. With
-it you can learn to make an impression of the name upon your brain
-which will be as strong as the face impression made by the eye.
-
- =In order to recall with equal ease two mental impressions, they
- must be made with equal strength.=
-
-When you meet a stranger his face becomes a picture impression upon
-the brain, the first impression of the name is made by the ear, but it
-can easily and quickly be made into a mind's eye picture which will
-be many times more available. This mind's eye picture can be unusual,
-exaggerated, and moving, so that its strength can be regulated at will.
-The result will be two visual impressions, the face by the eye, the
-name by the mind's eye. These can be equalized by repetition so that
-when you recognize the face it will be possible to recall the name as
-well. Let us adapt the former illustration and we have a picture of the
-face and a picture of the name impressed upon the brain.
-
-[Illustration]
-
-Instead of retaining only the slight impression made by the ear, you
-can have two impressions, both made by the sense of sight. Apply this
-knowledge, and remembering names will become a much simpler matter.
-
-
-The Name Picture
-
-When you heard the word Tie spoken you quickly transferred the ear
-impression into a mind's eye picture of a TIE. Do the same with the
-name of Mr. Penn. This is a word which has a definite meaning and it
-suggests a concrete picture. You can see the pen; see all the details
-of its shape, size, markings, etc. See this in your mind's eye,
-visualize this picture of the word pen. It can be exaggerated and you
-can animate it and put it into motion with many unusual or ludicrous
-circumstances. In other words, this Name Picture can be as firmly
-impressed upon your brain as you wish it to be.
-
-
-Association Next Important Step
-
-When you wish to remember the Tie and Snow together, or to use the Tie
-to recall the Bread, you took advantage of the Law of Association. The
-two were pictured together and thus impressed upon the brain at the
-same time. If you wish to be able to recall the name when you see the
-face you must associate the Face Picture and the Name Picture together
-in the same impression.
-
-[Illustration]
-
-You will remember that success in the use of associated picture
-impressions depend upon one of the objects in the picture being
-familiar and easily recalled. In this case the Name Picture is
-associated with, or hitched to, the Face Picture. The Face Picture will
-always be present when the name is wanted. The person may come into
-your home, or you may meet him outside, in each case when you see the
-face it will bring to your mind the picture of the name.
-
-
-To Remember Mr. King
-
-When you meet a stranger take this opportunity to get a Face Picture of
-this person impressed upon the brain. When you hear the name, King, you
-have a light temporary ear impression of it. Take this ear impression
-of the name and quickly transfer it into a mind's eye picture of the
-king. Then into this picture of the king place the face picture, see
-the face of this Mr. King sitting on the throne, wearing the crown
-and robes and waving the scepter. Make this Name Picture strong,
-exaggerated and unusual. Here you are combining a mind's eye impression
-with a physical eye impression and the one is definite, a real thing,
-while the mind's eye impression seems, in comparison, to be vague and
-indistinct. It is a strong impression, nevertheless, and very little
-experience and practice will be necessary to prove its value and
-availability.
-
-[Illustration]
-
-You must, of course, hear the name distinctly. You can not remember it
-if you do not know what it is. The first impression of the name must be
-definite and certain, do not hesitate to ask to have the name repeated
-or even spelled. The person will be complimented that you are making an
-attempt to remember him.
-
-It will help you to become conscious of these mind's eye pictures if
-you will look away from the stranger's face for a moment and see both
-the face and name pictures in the visual impression which you have been
-forming. This can be done for an instant during the conversation, or at
-some other opportunity.
-
-
-Associating Name and Face Pictures
-
-Go into any savage or semi-civilized tribe today and you will find
-that names are given because of some trait of character; some peculiar
-characteristic; some unusual appearance or accomplishment. About fifty
-per cent of the names you meet with are nouns, words with a meaning
-which suggests definite, concrete pictures, which can easily be
-associated with the faces of the persons just as we have done here with
-the name King. Note these examples:
-
- Mr. Gun Mr. Starr Mr. Wells
- Mr. Stone Mr. Ring Mr. Bell
- Mr. Cotton Mr. Street Mr. Penn
-
-There are thousands of names just as simple, including colors, animals,
-birds, fish, fruits, and almost every object. All these can be easily
-visually associated with the face.
-
-
-Obtain a Meaning by Change
-
-Many names do not come under the classification of a direct and simple
-meaning because of a little change which may have been made in the
-manner of spelling them. Others can be converted into some simple
-meaning which can be easily impressed upon the mind by making a slight
-change and spelling the names as they sound. In other words, by
-remembering them as they sound rather than as they are spelled.
-
-The following examples are common:
-
- Mr. Rhodes--roads
- Mr. Coyle--coil
- Mr. Knoble--noble
- Mr. Reuter--rooter
- Mr. Baran--baron
- Mr. Asche--ash
- Mr. Lyon--lion
-
-[Illustration]
-
-Use the picture here as Mr. Perrett. The name as it sounds calls to
-your mind a bird. See the bright green parrot flying around his head
-and perching on his shoulder; see the vivid color of the bird. Close
-your eyes and review this picture association of the face and the name.
-Do this until you can see it with your eyes open.
-
-
-Meaning in First Syllable
-
-Many names which seem to present difficulties upon first hearing them
-simply need a little attention and analysis. At times when names have
-escaped you, you have gone back to the alphabet and by running over
-the letters have found that the first letter suggested the name wanted.
-Some names which are apparently difficult will be easily remembered if
-you will notice that the first syllable of the name is a noun and has a
-definite meaning.
-
-You meet Mr. Carruthers. This name presents considerable difficulty
-until you notice that the first three letters spell the simple word
-"car." By visually associating the object "car" with his face and
-repeating the name Carruthers a couple of times, you will find no
-difficulty in recalling the name.
-
-Note these examples of this method of using the first syllable for the
-Name Picture:
-
- Mr. Bellamy--bell
- Mr. Reardon--rear
- Mr. Raymond--ray
- Mr. Seagraves--sea
- Mr. Ringling--ring
- Mr. Burroughs--burr
- Mr. Dennison--den
- Mr. Bushnell--bush
- Mr. Boardman--board
- Mr. Pierson--pier
-
-[Illustration]
-
-Practice with this idea by using the face here as Mr. Woodhead. See a
-stick of wood on his head, pile it there and see it roll off, don't be
-afraid to make strong, unusual Name Pictures. You will not have to
-tell the man how you remembered his name, but to do it will be one of
-your greatest business assets.
-
-
-Meaning of Vocations
-
-Almost every vocation has been used as a proper name. Undoubtedly the
-name comes from the fact that the forefathers followed that vocation.
-In every such case see the person working at the trade. For practice
-use this man as Mr. Smith, suggesting a blacksmith; see him working at
-his forge, see the anvil, the sparks, the hammer, see him strike. Make
-a strong, vivid picture. (Smith comes from the word Smythe--meaning
-hitter.)
-
-[Illustration]
-
-Other examples:
-
- Mr. Miller Mr. Fisher Mr. Shoemaker
- Mr. Carpenter Mr. Plumber Mr. Butcher
- Mr. Gardner Mr. Painter Mr. Walker
-
-Each name picture of a vocation should contain the scenes which are
-familiar to you. Mr. Carpenter has a hammer and nails, working at the
-carpenter trade; Mr. Gardner, with hoe and spade, is caring for his
-garden.
-
-
-Familiar Name Pictures
-
-There are many names which do not have a meaning and are not readily
-changed to suggest a picture to be associated with the Face Picture. On
-the other hand, these names will suggest Name Pictures with which you
-are thoroughly familiar. They will suggest a location, article, place,
-or some familiar fact that can be used for the Name Picture and which
-will recall the name to your mind when you see the face.
-
- =Make it a rule to associate the unknown with the known.=
-
-
-Geographical Name Pictures
-
-The first one of five groups of familiar pictures of proper names is
-the Geographical group. You meet a stranger by the name of Mr. Lansing,
-and the name immediately suggests the city of Lansing, Mich. If you are
-familiar with the city of Lansing you can very easily make a visual
-picture of this person standing in some particular street or familiar
-corner of the city.
-
-It is not necessary, however, to have a personal knowledge of the
-geographical location. The picture association of a stranger's face
-with the geographical location will be sufficiently strong if you see
-him holding the map of Michigan and pointing out the spot where Lansing
-is, or any other similar picture which may suggest itself to you.
-
-Use this picture for Mr. Holland. This name immediately suggests
-a picturesque country of Europe. See this strange face by a Dutch
-windmill and the people in their distinctive costumes grouped around,
-see motion in your picture, the windmill turning and the people passing
-by.
-
-[Illustration]
-
-A few common geographical names follow:
-
- Mr. Birmingham (Ala.) Mr. Ogden (Utah)
- Mr. Billings (Mont.) Mr. Platte (River)
- Mr. Davenport (Ia.) Mr. Cleveland (Ohio)
- Mr. Lyons (France) Mr. Patterson (N. J.)
- Mr. Hudson (River)
-
-In some cases you can make a change in the spelling of the name and in
-this way associate it easily with a geographical picture. As:
-
- Mr. Bostrom (Boston, Mass.)
- Mr. Knoble (Knoblesville, Ind.)
- Mr. Molan (Moline, Ill.)
- Mr. Haig (Hague, Holland)
- Mr. Jameson (James River)
- Mr. Bixby (Bisbee, Ariz.)
-
-
-Advertised Name Pictures
-
-[Illustration]
-
-There are scores of proper names which, as soon as mentioned, will
-bring to your mind the picture of an object which has been constantly
-advertised. Having seen this article so often has fixed its picture and
-name indelibly in your mind. As soon as you see the article you can
-without hesitation speak the name. When you meet a stranger by the same
-name, as you often will, associate the Face Picture of the stranger
-with the familiar object for your Name Picture. When you see this face
-again you will recall the object which you can name without difficulty.
-For example, the face here may be of a Mr. Gillette, who may not be
-familiar to you, but if you hear the name Gillette it suggests the
-picture of a Safety Razor. When you meet a stranger by this name, see
-him shaving himself with a Gillette Razor. Review your picture a few
-times and when you meet the man again his face will suggest your Name
-Picture and you can call his name from the object in the picture. There
-are many opportunities to use this method, your own city will have many
-familiar trade marks and signs which you can use, as well as those
-nationally advertised.
-
-A few examples:
-
- Mr. Hudson (auto) Mr. Sanford (ink)
- Mr. Campbell (soups) Mr. Douglas (shoes)
- Mr. Armour (meats) Mr. Cluett (shirts)
- Mr. Knox (hat) Mr. Parker (pens)
-
-
-Names Suggest Familiar Faces
-
-Many names immediately suggest familiar faces, which you can name any
-time, anywhere. You often compare the strangers you meet with them and
-note the similarities. Constant repetition has fixed these faces so
-thoroughly in mind that there will be no confusion in naming them. You
-pass a stranger on the street and some one says: "How much that man
-looks like Lincoln," and you reply, "Yes, but Lincoln was taller and
-did not have such large eyes, and his nose was entirely different in
-shape. And Lincoln's mouth was fuller, too, not so thin and straight."
-This comparison is possible, because of the clear, definite picture
-which has been formed in your mind of President Lincoln.
-
-These familiar faces which you can recall so definitely in your mind's
-eye will be of wonderful assistance in remembering strangers by the
-same name. Practice with this picture as Mr. Grant. His face may be
-strange to you, but the name immediately suggests a familiar face.
-Now see these two faces in the same picture, see the familiar face
-looking over the face of the stranger, see them meeting, shaking hands,
-talking, laughing. Exaggerated, moving, unusual pictures are best. See
-the familiar faces clearly as possible, and compare the two; one is
-tall and the other short, one dark the other light, one has a beard and
-the other has not, etc. All comparison helps to make the mind's eye
-picture more definite and to strengthen the associated picture through
-prolonged attention.
-
-[Illustration]
-
-
-Historically Known Faces
-
-The faces of these familiar names are fixed in your mind by reading
-history, as--
-
- Gen. Sherman Thos. Jefferson Gen. Kitchener
- Gen. Lee Geo. Washington Benj. Franklin
- Gen. Sheridan Wm. McKinley Admiral Dewey
-
-Some names suggest both geographical and historical reminders. For
-example:
-
- Livingston Raleigh Chester
- Columbus Decatur Hannibal
-
-
-Other Well-Known Faces
-
-A much larger number of names will suggest faces which have become
-fixed in your mind by your having seen their pictures in magazines,
-papers, cartoons, etc.; men who are active in politics and the
-accomplishments of the present day. These you can connect in the
-same way; use the known face as the name picture; see the two faces
-together; put your mind to the comparison, make it active, feel
-interested. When meeting strangers do not allow your mind to be
-dormant, make it work, this is imperative.
-
- =A dormant mind is impregnable; an active mind is absorbent.=
-
-Notice how the cartoonist observes the peculiarities of appearance
-and exaggerates them in his pictures; don't be afraid to use your
-imagination in your mind's eye pictures for remembering men's names.
-
-Examples of well-known faces:
-
- Mr. Bryan Mr. Balfour Mr. Ford
- Sen. Kitchen Gen. Pershing Mr. Edison
- Mr. Hoover Mr. Baker Mr. Wright
- "Joe" Cannon Mr. Daniels Mr. Schwab
-
-How many of these faces can you see clearly in your mind's eye? How
-definite are they?
-
-
-Make Use of Your Friends' Names
-
-The names of your friends with which you are thoroughly familiar will
-bring to your mind a clear visual impression. You can see the face
-as soon as the name is mentioned, not of the few but literally of
-hundreds of people. Learn to take advantage of this great series of
-Name Pictures, which you can indelibly hitch to the Face Picture of
-the stranger who chances to bear the same name. Use the same method
-as before, see the two faces clearly, compare them to make the mind's
-eye picture of the friend's face definite. Use motion, think, become
-interested, and every other means to make a strong, lasting impression.
-
-
-Observe the Facial Appearance
-
-The peculiarities of appearance which are easily detected by the
-physical eye constitute one of the most helpful methods of associating
-the face and the name together. You will find as you practice that this
-means is very often available. It is not possible to take advantage of
-this opportunity, however, unless you are observing. In fact, to the
-unobserving person there is no peculiarity about the appearance and
-therefore no aid.
-
-For this purpose it will pay to give considerable attention to the
-development of the observation. You will find the stranger's appearance
-more and more helpful to you as you develop your ability to observe
-keenly the faces of the persons whom you meet. Many people have some
-distinctive or prominent characteristic which will directly suggest
-the name, or with which the name may be associated.
-
-[Illustration]
-
-Note this peculiarity of the stranger's face, and quickly associate it
-with the name as you hear it. Use your imagination and strengthen the
-association as much as possible, enlarge and make more prominent the
-peculiarity which you have noticed. If you meet a Mr. Cole and his hair
-is dark, note the fact. See his hair as black as coal, in your picture.
-Imagine taking a big piece of soft coal and rubbing it over his hair to
-blacken it. The picture here is for Mr. White; note his snow-white hair
-and mustache; note these facts carefully, they will suggest the name
-immediately upon your seeing the face again.
-
-Sometimes you can use the whole face, sometimes only certain
-peculiarities, a deep wrinkle, a scar, a blemish, etc. Sometimes it
-will be the general build of the body or the expression of character.
-Sometimes the similarity will be very noticeable. Other times the
-decided contrast will be as useful in fixing them in mind.
-
-Color of hair or complexion is often helpful and may be more apparent
-if you use the idea of changed spelling, or taking the name as it
-sounds rather than as it is spelled. A few examples follow:
-
- Mr. Short is a small man--short.
-
- Mr. Biggar is short and slender, suggesting that he could be
- bigger.
-
- Mr. Stout--is very slender.
-
- Mr. Smiley--is stern and cross looking.
-
- Mr. Gray--has gray hair.
-
- Mr. Redman--has rosy, pink cheeks.
-
- Mr. Molar--has a large mole(r).
-
- Mr. Fisher--has deep wrinkles, fissures.
-
- Mr. Baldy--is very bald.
-
- Mr. Reddish--has sandy hair, reddish.
-
- Mr. Remlinger--is bald with a rim of hair lingering.
-
- Mr. Eyer--has bright, keen eyes.
-
- Mr. Cloes--looks close and stingy.
-
-
-Other Helpful Associations
-
-The circumstances under which you meet a stranger may easily lead you
-to a strong association which will impress the face and name strongly
-upon your mind.
-
-To meet--
-
- Mr. Dombville (dumbbell) in a gymnasium suggests a good picture.
-
- Mr. Long--keeps you a long time talking, and you easily remember
- the name when you meet him again.
-
- Mr. Pugh (pew) you may meet at church.
-
-
-Vocational Hints
-
-Something about a man's business or the things he sells may help you.
-When you meet a man and find difficulty in picturing his name ask him
-what business he is in; this is well to know and may be helpful in
-remembering the name. All the examples given in this lesson are actual
-circumstances, not flights of imagination. This vocational idea is
-helpful because it starts you thinking about the name. Thought is the
-important factor. If you will learn to think intently you will remember.
-
- Mr. McCash--is employed in a bank.
-
- Messrs. Puls & Puls--are dentists.
-
- Mr. Caution--is a banker.
-
- Mr. Kamerer--sells Kodaks (cameras).
-
-
-The Thought Channels
-
-The law of association is wonderful in its operations, and the
-principles upon which it operates can be relied upon to help in cases
-where it seems almost impossible to make a picture impression. The
-thoughts you think when you see the face will return when you see it
-again, just as the conversation and other circumstances do. In trying
-to remember names that are difficult to picture, think intently about
-them, silently ask and answer questions about the person or his name,
-think of the peculiarity and just how it is spelled. See the name
-spelled in large letters, clear and definite. The Law of Association
-will tend to recall these impressions when you see the face, and by
-their aid you will in most cases be able to recall the peculiar and
-difficult name.
-
-Because a name is difficult few remember it, and its possessor is
-"bored to death" by continually repeating and spelling it. Here is
-your greatest opportunity; to remember this name will make a greater
-impression than if it were an easy one. When you feel that you cannot
-do anything else with a name think intently about it, make your mind
-active, become interested, stimulate some strong feeling of pleasure at
-meeting him, give the impression a strong stimulus.
-
-
-Review Is Essential
-
-In an earlier chapter we found that a mind's eye picture would last for
-hours, but if discarded, or not reviewed, it would gradually fade away,
-time will inevitably erase it.
-
-We also learn that to retain an impression permanently it must be
-reviewed several times and preferably at frequent intervals. Names of
-the people you meet, whom you wish to remember, must become permanent
-knowledge and must be reviewed or you cannot expect to accomplish
-the result. While the visual picture can make the strongest possible
-impression it will not become permanently available unless reviewed.
-
-This review and practice in the use of the visual faculty will
-gradually improve the strength of the mind's eye picture and develop
-the habit of attention and concentration. The first review should be
-made shortly after the first impression, to insure its being distinct
-and vivid. Even while talking with the party see again your name
-picture associated with the face. Most names get away from you during
-the first thirty seconds after hearing them. Quickly make your Name
-Picture, associate it with the face and then review it. After a short
-interval do it again; when the party leaves call him by name and as
-soon as he is gone review the mind's eye picture of his Face and Name.
-
-It is helpful to call a stranger by name during the conversation,
-speaking it clearly and distinctly. This will be of special value to
-those who have found that they are ear minded.
-
-When being introduced to a group of people whose names you wish to
-remember, do not go rapidly, take a reasonable time to each name.
-After you have met four or five find some opportunity to glance back
-and review the faces of their associated Name Pictures, then meet a
-few more. As soon as possible review all the names in your mind. In no
-other way can you expect to remember a number of them. At least not
-until you have gotten considerable practice, and this is the way to
-practice.
-
-
-Methodical Review Best
-
-This review of the names of the strangers you have met is one of the
-very necessary links in your success. You should do so each evening, or
-at some other convenient time of the day. Quietly go over the day's
-experiences and recall the faces and names of all the people whom you
-have met. Each name should be reviewed several times, by means of this
-review you can meet and name the stranger often enough to make his name
-as familiar as you wish. When he meets you the second time, you will
-surprise him by readily calling him by name. He may say, "Why, how
-do you remember my name; you only met me once?" The fact is you have
-met him as many times as you have visually reviewed his name and face
-together.
-
-The most accurate method of review is to write the name of each
-stranger into a small note book, or on a pad on your desk. Each time
-you review the name check it off; after you have checked it five or six
-times you will be familiar with it and can dispense with further review.
-
-Merely to go over the list and check the names is of very little
-value, the review that will get results is the visual review of your
-associated picture. See both the name and face pictures again, review
-names and faces just as you would House and Clock by seeing the picture.
-
-
-A Review Test
-
-Use the pictures of men given in this chapter, and review; as you read
-each name stop a moment and see the face as clearly as possible in your
-mind's eye.
-
- Mr. King Mr. Smith Mr. Grant
- Mr. Perrett Mr. Holland Mr. White
- Mr. Woodhead Mr. Gillette
-
-
-Good Observation Necessary
-
-While it seems easy to retain a picture of the face, yet the value of
-the impression for quick and accurate recognition will depend upon the
-observation of it. The games and exercises given in the first book
-will have developed this faculty in the child, but you should call his
-attention to the value of it here and urge the importance of making a
-special effort with the faces of the people whom he meets.
-
-After the person, to whom the child has been introduced, has gone,
-see how much of a description he can give you of him. Help him to be
-systematic in his observation. First, estimate his height, weight, and
-general build. Second, tell the color of his hair, eyes and complexion;
-size and shape of his nose, chin, etc. Third, how did the child like
-him? Encourage him to form a definite conclusion as to just what kind
-of a person the visitor is. This is important and will be helpful
-later, but will need careful guidance in the formative years. Helps
-which you can give in reading character should be imparted to the
-child. Tell him all that you can of how you judge and estimate people,
-encourage him to study this important subject as he grows older. There
-are very helpful and scientific books available on this subject.
-
-The ability to recognize and remember people, without regard to their
-name, is based upon just this kind of an observation and study of them.
-Observation is the resulting mental image after the removal of the
-object from view. Your ability to observe people is measured by what
-you can definitely recall about them when they are gone. Recognition
-of them will be based upon the memory of just these points mentioned
-and in turn the memory, of course, can be no more distinct than the
-impressions made upon the brain while the person was before you.
-Observation then is the basis for the recognition of people, and to
-improve it is of utmost importance.
-
-
-Systematic Observation of Faces
-
-There are three principal steps or points to be noticed. First,
-the size and general build. This can be done while the person is
-approaching as well as at the introduction. Because of the similarity
-of faces the size and build of a person will often be the point that
-will insure accuracy in recognition. You see a person at a meeting who
-looks very much like Mr. A whom you met yesterday, but Mr. A was a
-tall, slender man, this man is of medium build, and so the difference
-in size helps greatly in determining the identity. When meeting a
-stranger get a general outline picture of him. It will be helpful to
-make a mental comparison between the stranger and yourself, as to size,
-etc.
-
-Second, the observation of the face should be especially keen and
-attentive, both for purposes of recognition, and because the face
-becomes the Hitching Post for the name. When being introduced, and
-during the conversation, study the face carefully. First as a whole
-for a general impression, and then in detail. Notice the hair first,
-determine its color, condition, heavy, sparse, bald or curly, and
-note any peculiarity. Then observe the eyes, nose, mouth, ears and
-complexion. Form the habit of starting at the top of the head; be
-systematic; and let the attention move from one feature to another.
-
-What is the result, how much will you later recall? No more, and in
-fact no less than you can now see in your mind's eye picture when you
-look away or close your eyes for a moment. Apply this test and then
-look back again and improve the mind's eye picture. Add to it as much
-more detail as possible. Be especially careful about noticing the
-peculiarities of this face; any wrinkle, blemish or oddity of any kind
-will be helpful in later remembering it.
-
-A natural memory for faces may be good, but it can be improved,
-this kind of definite effort will get results. Any uncertainty in
-recognizing people will be largely eliminated by improved observation.
-For practice in this observation of faces use pictures in magazines or
-papers as well as the faces of the people you meet.
-
-Third, let the observation of the face be crystallized into a definite
-opinion regarding this person. Instead of considering him as an object
-of which you are trying to get an especially good mental picture,
-consider him now as an individual and decide how you like him. Help
-the child to form correct opinions. To know the business in which he
-is engaged, place where he lives, his avocation, and favorite form of
-recreation will all aid in forming a strong and definite impression of
-this person. It is not always possible to go to this extent, but get
-as far as you can with it, the more you succeed the more help you will
-have in remembering. Each effort will aid the memory in that particular
-case--and help to form the valuable habit of close observation.
-
-
-The Game of Faces
-
-Get a number of pictures of strange faces, such as you often see of a
-convention, or take them from magazines. Cut them apart and take five
-of these faces and observe them carefully. Make a deliberate effort to
-note any peculiarity of these faces or anything about them that will
-help you to identify them. Mix the five among the rest, now run through
-the entire group of pictures and see if you can, without hesitation,
-pick these five from the others. Practice until you can do this. Leave
-these five faces out of the group and select five more; observe these
-in the same manner. Now mix the last five with the large group and
-identify them as you did the first five. Now take the ten and shuffle
-them into the large group and identify them the second time. Divide the
-ten in the two original groups of five so that you have the first five
-and the second five separate. When several children are playing this
-game together a score may be kept.
-
-Mental operation becomes habitual and such practice will help the child
-form the habit of close observation of faces. The more difficulty he
-has in accomplishing this the more it shows his need of just such
-mental training. Let a week or so elapse and then go back to this same
-group of pictures and try the same exercise again, urge the child to
-look away once or twice and to make a real effort to build up his
-mind's eye picture.
-
-Have several sets of pictures of faces so that this exercise can be
-continued as often as possible.
-
-
-Progress by Practice
-
-To recognize people accurately and to be able to call by name is a
-wonderful asset in business or in social life. Your children can have
-this advantage if you will see to it that they realize its importance
-and make a deliberate effort while young. They will easily form the
-habit and thank you for it all their lives.
-
-The ideas and principles in this chapter should be studied by the
-parent and imparted to the child as he advances in years and becomes
-able to use them. Do not make the common error of waiting too long
-or expecting the child to get this for himself. We all like to have
-children remember our names as well as to have elders do so. The
-pictures which appear on the preceding pages were for the purpose of
-practice and should be learned.
-
-
-The Name Game
-
-Take the same pictures used in the Face Game, on page 116, and put the
-names of each on the back. Now learn the name of five, making good
-strong name pictures, use every idea suggested in the chapter. Review
-the five and learn five new ones, now review the ten, and follow this
-plan until you have learned not less than twenty names.
-
-Take the twenty learned and shuffle them and lay them one at a time on
-a table in front of you. Try to name the person instantly; wait only a
-moment and if you do not recall his name, place the card in a pile by
-itself. Go through the twenty and see how many you can name; do this
-often for practice. Use this group every day until you are familiar
-with all. Enlarge the group by learning ten new ones each day. When
-possible have some one hold the pictures for you. Try always to improve
-the score and also to decrease the time necessary to name the group. If
-there is more than one person learning the names, make a game of the
-idea, each taking the picture which he names first, seeing who can get
-the largest number.
-
-
-The Game for Quick Naming
-
-After several persons have learned the names of the pictures shuffle
-the cards and deal equally to the players. The one to the right of
-the dealer lays a picture in front of the player on his right and
-immediately starts counting slowly from one to ten. The person on his
-right must name the picture before the other counts ten. If he succeeds
-in doing so he takes the card and starts a pile in front of him on the
-table face down. If he fails, the one on his right has an opportunity
-to name the face while the one showing the card again counts ten. The
-opportunity to name this card passes on to all players, the first one
-giving the correct name keeping the card and continuing the play by
-showing one of the dealt cards to the person on his right. If no one
-succeeds in naming the card, the one playing it tells the name and adds
-the card to his pile on the table and shows another. The play continues
-as long as any one has any of the cards dealt. When all are out each
-counts his pile on the table, secured by properly naming them, and the
-one having the largest number wins.
-
-
-The Game of Introductions
-
-Take a group of strange pictures and have someone show five or more to
-you and name them as if you were being introduced to strangers. Use
-your knowledge of how to impress the faces and names upon your mind.
-Do not pass them too quickly; take time to be sure. Just this practice
-which you are now doing will make it possible for you to go more
-rapidly and at the same time to be accurate.
-
-After you have been introduced to the group of pictures, let the person
-hold up any one, you naming it, and so on through the group. Keep at
-this Introduction Game until you have become able to meet ten strangers
-and later name each.
-
-Think what this ability will mean to you in business and in winning the
-favorable attention of your fellow men. Carry a few small pictures in
-your pocket, using odd moments in which to practice with them. Paste
-them on cards and use them while riding on the street car. Practice for
-profit.
-
-
-Suggestions to Travelers
-
-Traveling salesmen or others whose work takes them back to a city
-occasionally will find great help in keeping a written list of the
-names of those whom they have met in each city. Carry the book with
-you and as you are traveling towards the city, exercise your mind by
-going over the list and making a visual review of the faces and names
-of those whom you may expect to meet when attending to your business
-in this city. It will prove to be valuable to refresh your memory from
-time to time.
-
-
-Same Principles Involved
-
-The problem of remembering names is the same as remembering anything
-else and can be solved by the use of the same general principles.
-Attention and concentration are necessary and produced by the visual
-picture. To recall this name at will you take advantage of the Law of
-Association, and hitch the Name Picture to the Face Picture. The face
-becomes our Hitching Post and when you see it you see with it the
-mind's eye picture of the name.
-
-Name should become permanent knowledge and this is accomplished by an
-occasional review until you have made a permanent impression.
-
-
-Remembering the Initial
-
-It is sometimes necessary to remember the initial as well as the name.
-Often it is as hard to remember initials as it is figures, because they
-have no definite meaning. An inquiry as to the names which the initials
-stand for, will be very helpful. It is much easier to remember George
-Henry than the initials G. H.
-
-Initials which occur in alphabetical sequence are easily remembered and
-many times you will find that the first letter of the name continues
-the sequence, as: R. S. Thompson; F. G. Hibbard; D. E. Ferris.
-
-Sometimes you will find the initials spelling a single word, as E. D.
-which can be taken to represent the given name "Ed", which is short for
-Edward. You will find many cases where the initials will spell a simple
-word such as:
-
- R. A. Gunn (Rag). P. A. Scott (Pas-s).
- R. I. Pitt (Rip). J. A. Marks (Jam).
-
-At other times the initials will be those of names which are
-familiar to you because of historical, political or other well known
-associations, as:
-
- S. A. Burke--will remind you of Samuel Adams Burke.
-
- W. J. Casper--will suggest William Jennings Casper.
-
-There are many initials which will represent titles or well known ideas
-such as the names of lodges and societies:
-
- D. A. Rasmussen can easily be associated with the D. A. R.--Daughters
- of the American Revolution.
-
- C. E., Christian Endeavor or Civil Engineer.
-
- D. R., Doctor.
-
- A. D., Anno Domini.
-
- P. M., Post Master.
-
- N. W., North West.
-
-
-Make Initials Into Words
-
-Another helpful idea is to make words beginning with the initial,
-either descriptive words, or those that can be associated with the
-business. You meet a Mr. R. E. Pasley in a real estate business--R. E.
-Pasley, Real Estate Pasley.
-
- R. I. Sterns (a printer)--Red Ink Sterns.
-
- H. R. Paul (hat dealer)--Hat Retailer Paul.
-
-
-Both Initials In One Word
-
-In many cases the two initials can be formed into the same word, the
-first letter of the word being the first initial and the last letter
-the last initial. The following are some examples:
-
- H. R. Gray. His hair is gray which helps to remember his name and the
- initials can be made into the word HaiR--HaiR Gray.
-
- L. T. Robinson, LighT Robinson. (Mr. Robinson is a light blond.)
-
- M. L. Harber, MilL Harber.
-
- C. D. Dauchy, CarD Dauchy.
-
-
-The Price Must Be Paid
-
-You realize full well the value of the ability to call people by name.
-You have often wished that you had this ability. It is one of the
-priceless assets in a successful business career, and to attain it is
-to reach one of the high principles of mental development.
-
- =The ability to remember proper names is not an exceptional gift,
- but is an acquired faculty based upon the use of simple means and
- of personal effort.=
-
-Knowledge is power, but only when applied. All the knowledge in the
-world is of no value to its possessor unless used. You are successful
-in life just in proportion as you are using the knowledge which you
-have.
-
-A dependable memory for names as well as faces is within your grasp.
-The knowledge imparted in this lesson, simple as it may seem, has been
-used by thousands of business men to develop reliable memories for
-Names and Faces.
-
-You will have many opportunities to prove it in the next few days. Be
-true to the method. Make a deliberate attempt in each case. Force your
-mind to wake up and get on the job. Do not be content until you have
-a definite association which you are going to use to remember each
-particular name.
-
-Under no circumstances allow yourself to neglect the review. Each
-review adds new strength to the impression. Only strong impressions can
-be recalled at will. Make it a part of your business to remember the
-names of the people to whom you are introduced. Know every customer; if
-the list is a long one, do not expect to learn them all in a week, but
-do not let a day pass without fixing definitely in your mind the names
-of several. Children should learn the names of every scholar in the
-room and of all the teachers in the school.
-
-The persistent use of this definite knowledge will accomplish results
-that now seem impossible. It is the use of the knowledge that will
-bring progress.
-
- ="He who learns and learns and acts not what he knows is like the
- man who plows and plows and never sows."=
-
-You may feel yourself handicapped in life because of a poor memory.
-This shortcoming can reasonably be charged to a lack of right knowledge.
-
-You cannot say as much for your children now. What will you do to
-help them form the Memory Habit early in life? Do not wait for them
-to do this for themselves; it should be done now. You are the child's
-guide--you are largely his will power. The responsibility is squarely
-up to you.
-
-Nature's rewards are ample. You will both be fully repaid for every bit
-of effort.
-
-Nature's rewards are just. You or your children will never reap the
-reward of a good memory until both have paid the price of effort.
-
-Your child WILL grow--he cannot stand still or wait for your
-convenience.
-
-He will form the Habit of Remembering or the Habit of Forgetting--which
-shall it be?
-
-You can multiply the profits of his life by helping him to master his
-Memory--otherwise it will master him.
-
-Practice is the great need. Play the games and develop the brain.
-
-
-
-
-TRANSCRIBER'S NOTES:
-
- Italicized words are surrounded with underscores: _italics_
- Emboldened words are surrounded with equals signs: =bold=
-
- There are inconsistencies in the Table of Contents regarding chapters
- and sections, as well as incorrect page references. The Table of
- Contents is presented as it appears in the original with page
- references corrected.
-
- Obvious spelling and punctuation errors have been standardized.
-
-
-
-
-
-End of the Project Gutenberg EBook of Miller's Mind Training for Children,
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