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+The Project Gutenberg EBook of Lady Cadogan's Illustrated Games of
+Solitaire or Patience, by Adelaide Cadogan
+
+This eBook is for the use of anyone anywhere at no cost and with
+almost no restrictions whatsoever. You may copy it, give it away or
+re-use it under the terms of the Project Gutenberg License included
+with this eBook or online at www.gutenberg.org
+
+
+Title: Lady Cadogan's Illustrated Games of Solitaire or Patience
+ New Revised Edition, including American Games
+
+Author: Adelaide Cadogan
+
+Release Date: May 30, 2007 [EBook #21642]
+
+Language: English
+
+Character set encoding: ASCII
+
+*** START OF THIS PROJECT GUTENBERG EBOOK GAMES OF SOLITAIRE OR PATIENCE ***
+
+
+
+
+Produced by David Starner and the Online Distributed
+Proofreading Team at https://www.pgdp.net
+
+
+
+
+
+
+LADY CADOGAN'S
+
+Illustrated Games of Solitaire or Patience
+
+
+
+_NEW REVISED EDITION_
+
+
+INCLUDING American Games
+
+
+
+"How poor are they that have not patience."--OTHELLO.
+
+_Patientia vincit._
+
+
+
+PHILADELPHIA
+DAVID McKAY COMPANY
+Washington Square
+
+Copyright, 1914, by DAVID MCKAY COMPANY
+
+Printed in United States of America
+
+
+
+
+[Transcriber's Note: This alphabetical list of the games was produced
+for the convenience of the reader and is not contained in the original
+text.]
+
+
+ CONTENTS
+
+ANNA THE FIFTEEN
+BABETTE THE FISH-BONE
+CAESAR THE FLOWER-GARDEN
+CANFIELD OR KLONDIKE THE FOUR CORNERS
+FORTRESS THE FOURTEENTH
+GENERAL SEDGEWICK THE GREAT THIRTEEN
+LA BELLE LUCIE THE HEMISPHERES
+LA NIVERNAISE THE HERRING-BONE
+LIGHT AND SHADE THE KINGS
+MARGARETHE THE LABYRINTH
+MOUNT OLYMPUS THE "LOUIS" PATIENCE
+NAPOLEON AT ST. HELENA THE MILL
+NAPOLEON'S SQUARE THE NATION
+NESTOR THE OLGA
+RED AND BLACK THE QUEENS
+SLY THE SALIC LAW
+SPENSER'S FAIRIE QUEEN THE SHAH
+THE BESIEGED CITY THE SQUARE
+THE BLOCKADE THE SULTAN
+THE CARPET THE TERRACE
+THE CLOCK THE WHEEL
+THE CONGRESS THE ZODIAC
+THE CONSTITUTION TWO RINGS
+THE EMPRESS OF INDIA
+
+
+
+
+EXPLANATION OF THE TABLEAUX
+
+
+The blank spaces show where the foundation cards should be played
+during the deal.
+
+
+EXPLANATION OF TERMS
+
+_Available cards._ Those that are not "blocked" by other cards, _i.e._,
+not forbidden by the particular rules of each game, to be used.
+
+_Released cards._ Those which, by the removal of the cards that blocked
+them, have now become available.
+
+_Suitable cards._ Those whose value and suit fit them to be played or
+placed in the tableaux.
+
+_Foundation cards._ Those on which the Patience is formed. These are
+generally aces and kings.
+
+_Marriage._ The placing a card _of the same suit_ on the next one above
+or below it in value. Any number may be placed on each other in this
+way.
+
+_Sequence._ The regular succession of cards ascending from ace to king,
+or descending from king to ace; a sequence need not be of one suit.
+
+_Value._ The figures of the court cards, and the number of points of
+the minor ones.
+
+_Suit._ Either hearts, spades, diamonds, or clubs.
+
+_Lane._ An empty space in the tableau, which has been formed by the
+removal of an entire row of cards.
+
+_Talon._ Cards which, being unsuitable at the moment, are laid aside in
+one or more packets till they can come into use.
+
+_To play cards._ The _placing them on the foundations_ in
+contradistinction to placing them elsewhere.
+
+_Re-deals._ These are always in addition to the original deal.
+
+
+
+
+[Illustration: LA BELLE LUCIE.]
+
+
+
+
+LA BELLE LUCIE
+
+One Entire Pack of Cards
+
+
+RULES
+
+ I. The uppermost card of each packet is alone available, until by its
+removal it releases the one beneath.
+
+II. The foundations must follow suit.
+
+
+PLAY
+
+Deal out the entire pack in packets of three cards dealt together and
+placed as in tableau. The last packet, however, will contain but one
+card.
+
+The four aces form the foundation cards, and are to ascend in sequence
+to kings.
+
+Having placed the tableau, take any aces that may appear on the surface
+of the packets and play them in their allotted spaces, and upon them
+any other suitable cards, subject to Rule I.
+
+When all available cards have been played, you proceed to release
+others, by forming marriages in a descending line on the tableau; but
+great care is requisite, lest in releasing one card another still more
+necessary to success should be blocked. The whole tableau should be
+carefully examined, and the combinations arranged so as to release the
+greatest number of suitable cards.
+
+When this has been done, and there are no more available cards to play,
+the entire tableau may be taken up, shuffled and re-dealt (if necessary
+twice), then played again as before.
+
+This game can also be played with two packs, the eight aces forming the
+foundation cards, and double the number of packets being dealt for the
+tableau. It is then called "THE HOUSE IN THE WOOD."
+
+There is also another way of playing it with two packs. The foundation
+cards to be four aces, and four kings of different suits, and marriages
+made both in ascending and descending lines. The name of this game is
+"THE HOUSE ON THE HILL."
+
+
+
+
+[Illustration: NAPOLEON AT ST. HELENA.]
+
+
+
+
+NAPOLEON AT ST. HELENA
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. Only cards in the lowest row are available, until a card in any
+other row is released by the removal of those below it, the principle
+being that _no card can be used that has another below it_.
+
+II. The foundations must follow suit.
+
+
+PLAY
+
+Deal out from left to right four rows of ten cards.
+
+The eight aces, when they can be placed, form the foundation cards, and
+are to ascend in sequence to kings.
+
+Should any aces appear in the lowest row, play them in their allotted
+spaces, and upon them any suitable cards to continue the foundations
+(Rule I).
+
+You must now examine the tableau and endeavor by forming marriages (in
+descending line, and always subject to Rule I) to release other
+suitable cards. This, however, must be done with care, lest a sequence
+in a lower row may block a card above it which is much wanted, and
+might soon have been released.
+
+If by these changes you can make a vacancy in the uppermost row (thus
+forming a perpendicular lane), it is of the greatest use. The vacancy
+may be refilled with any available card from the tableau or from the
+talon, but you are not obliged to refill it until a favorable
+opportunity occurs.
+
+_Note._--Some players only allow the vacancy to be filled from the
+talon.
+
+The card so placed has all the privileges of the original card whose
+place it fills, and is treated in the same manner.
+
+When there are no more available cards to play, proceed to deal out the
+remainder of the pack, turning the cards one by one, playing all
+suitable ones on the foundations, or placing them on the sequences of
+the tableau. The cards that cannot be so employed are laid aside in one
+packet, forming the talon.
+
+There is no re-deal.
+
+
+
+
+[Illustration: THE FIFTEEN.]
+
+
+
+
+THE FIFTEEN
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. Only cards in the seventh or lowest row are available, until by
+their removal those above them are released. _No card can at any time
+be used that has any other below it._
+
+_Note._--There is one exception to this rule, in case the game cannot
+be opened. See below.
+
+II. Each foundation must follow suit.
+
+
+PLAY
+
+Deal out the entire pack from left to right in horizontal rows, fifteen
+cards in each, excepting the last one, which can only contain fourteen.
+Each row should partly cover over the preceding one; four aces and four
+kings form the foundation cards, the aces ascending in sequence to
+kings, the kings descending in sequence to aces. _When the deal is
+complete_, if any foundation cards should appear in the lowest row
+(Rule I), play them at once on the spaces reserved, and also any other
+suitable cards--then marry, both in ascending and in descending lines,
+subject to Rule I; but if, after these changes, no foundation card is
+available, so that the patience cannot even begin, you may withdraw
+from the sixth row one ace and one king, if any are to be found (see
+note to Rule I), immediately filling the spaces so made with the cards
+below which had previously blocked them. If even this resource is
+unavailing, the patience has already failed, there being no re-deal,
+and no further infringement of rules allowed.
+
+When one or more foundations are established, examine the tableau
+carefully, marry all available cards, and endeavor by these changes to
+release the greatest number of suitable cards for the foundations, and
+to open out one or more perpendicular lanes. These are of the greatest
+use; you may select any available card and place it at the top of the
+lane, and below it any others in sequence of the same suit, each card
+partly concealing the preceding one, as in the original deal.
+
+You may also use the lane for reversing any sequences previously made.
+Thus, supposing there is a sequence beginning with a ten and ending
+with a three (the ten being required for one of the foundations), place
+the three at the top of the lane, the other cards following until the
+ten becomes the lowest or available card.
+
+In theory this patience is simple, but it is very difficult to play.
+The combinations are endless, from the constant reversing of sequences,
+and require great attention. As the success principally depends on the
+lanes, it is more prudent, when you have only one, not to refill it
+until by some fresh combination you can open out another one.
+
+There is no re-deal.
+
+
+
+
+[Illustration: THE SALIC LAW.]
+
+
+
+
+THE SALIC LAW
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. Only the cards on the surface of the king packets are available,
+until their removal as usual releases those beneath, but all the cards
+in each packet may be examined.
+
+II. The foundations do not follow suit.
+
+
+PLAY
+
+Take from the pack and place one king to begin the line of eight kings,
+that are to be successively placed in a horizontal row as they appear
+in the deal. On this first king you place all the cards as you deal
+them until the next king appears. You now place the cards as you deal
+them upon this second king, and you continue thus to deal out the whole
+pack, always heaping upon the last king that has appeared all the cards
+as they are dealt.
+
+The eight aces are to form the foundation cards, and are to ascend in
+sequence to knaves (Rule II). When in the course of the deal any aces
+appear, they are to be immediately placed in a line above the king
+packets, and upon them any suitable cards (Rule I), and when the queens
+appear they are to be placed in a row above the foundations. The queens
+are merely placed to complete the final tableau, which, if the patience
+succeeds, consists of the eight queens above, the eight knaves
+finishing the foundations in the centre, and the eight kings below. You
+must continually examine the surface of the king packets to play any
+suitable cards on the foundations, and in so doing endeavor to free
+some of the kings entirely, for when the deal is ended you are allowed
+to place one card from any of the other packets (Rule I) on each king,
+and you must, of course, choose those cards that will release the
+greatest number of suitable cards for the foundations, for which
+purpose the whole packets may be examined. In this consists the entire
+play.
+
+There is no re-deal.
+
+
+
+
+[Illustration: THE FOUR CORNERS.]
+
+
+
+
+THE FOUR CORNERS
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. After the deal is completed, the uppermost card of each packet is
+available and may be placed on _any of the foundations_, the cards
+underneath being released as usual by the removal of those that covered
+them.
+
+II. Each foundation must follow suit.
+
+
+PLAY
+
+Deal out twelve cards as in tableau, beginning on the left. Place the
+top corner card, then the four side cards, lastly the lower corner
+card; repeat this process on the right hand, beginning with the top
+corner, and leaving space in the centre for the foundation cards. These
+will consist of four aces and four kings of different suits, the aces
+ascending in sequence to kings, and the kings descending in sequence to
+aces.
+
+Having dealt the first round of twelve cards, proceed to deal out the
+entire pack in successive rounds covering the first one, but in dealing
+each several round the following method must be strictly observed:
+
+The eight foundation cards, as they appear in the deal (whether they
+fall on the corner or on the side packets), are to be at once played in
+the space reserved for them, and on these may be played any suitable
+cards which in dealing fall _on either of the four corner packets_; but
+when a card (otherwise suitable) falls on either of the _side packets_,
+it may not be played unless the foundation to which it belongs happens
+to be the one _immediately adjoining the side packet on which that card
+fell in dealing_.
+
+_Note._--Whenever in dealing a card is withdrawn, to place on one of
+the foundations, the next card in the pack is placed in its stead.
+
+_After the entire deal is completed_ these restrictions cease, all
+suitable cards may now be played, subject to Rule I, and marriages,
+both in ascending and descending lines, may be made with cards on the
+surface of the twelve packets; great care must, however, be taken in
+making these marriages, lest in releasing one card you block another
+that is equally required. The contents of each packet should be
+carefully examined, and only those marriages made which release the
+greatest number of suitable cards.
+
+_Note._--The sequences thus made may be reversed if required, viz., if
+one of the packets contained a sequence, beginning with deuce and
+ascending to eight (this being, of course, the top card), and one of
+the other packets had at the top a nine of the same suit, the eight
+might be placed on the nine, the rest of the sequence following, till
+the deuce became the top (or available) card.
+
+When all possible combinations have been made, and further progress is
+impossible, the twelve packets may be taken up in order, beginning on
+the left, re-dealt, and played exactly as before. If necessary, there
+may be two re-deals.
+
+
+
+
+[Illustration: THE MILL.]
+
+
+
+
+THE MILL
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. All cards in the wings are available.
+
+II. The five foundations do not follow suit.
+
+
+PLAY
+
+Take from the pack one ace and place it in the centre before you; next
+deal out eight cards, grouping them round the ace to represent the
+wings of a windmill. The _first four kings_ that appear in dealing are
+to be played in the four angles (see tableau). These, with the centre
+ace, form the five foundation cards. Each of the four kings is to
+descend in sequence to ace, while upon the centre ace four entire
+families are to be piled in sequences (Rule II).
+
+Having placed the centre ace and the wings, take from the latter any
+kings for the foundations, or other suitable cards to play on them, or
+on the centre ace, filling up the spaces so made from the cards in your
+hand. Then proceed to deal out the remaining cards, turning them one by
+one, playing all whose value admit of it on the foundations. The cards
+that cannot be so used are placed aside in one packet, forming the
+talon.
+
+_Note._--The four families on the centre ace each begin with ace and
+end with king.
+
+It is better to play cards from the talon rather than from the wings.
+
+Vacancies in the wings must be _immediately_ refilled from the pack or
+talon.
+
+In forming the foundations, the uppermost card of either of the king
+packets may be transferred, if suitable, to the ace packet; but this
+privilege is limited to _one_ card of each at a time, and may only be
+resorted to when the playing of that card would bring into immediate
+use any other available card of the wings or of the talon.
+
+There is no re-deal.
+
+
+
+
+[Illustration: THE SHAH.]
+
+
+
+
+THE SHAH
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. During the deal cards in each circle of the star are available until
+another circle blocks them. After the deal is completed only cards in
+the third (or outer) circle are available until, as usual, their
+removal releases the inner circles.
+
+ II. Marriages are limited to cards in the third circle; cards in the
+inner circles, even when released, can only be played, but not married.
+
+III. The foundations must follow suit.
+
+
+PLAY
+
+Take from the pack the eight aces and the eight kings. Throw aside
+seven of the kings and place the remaining one in the centre, with the
+eight aces surrounding it in a circle.
+
+The king is called The Shah, and remains alone. The aces are the
+foundation cards, and are to ascend in sequence to queens.
+
+Next deal out a circle of eight cards, beginning at the top and
+continuing from left to right. If any of these are suitable, play them,
+filling the spaces at once from the cards in your hand. Then deal out a
+second circle, blocking the first one (Rule I), and treat it in the
+same manner, then a third circle, which completes the rays of the star.
+
+_Note._--In the pattern tableau the third circle is omitted for want of
+space.
+
+You should now examine the star, to see if there are any available
+cards which it would be advantageous to marry, or to play (Rules I and
+II), but you are not obliged to do either until a favorable opportunity
+occurs. Marriages can only be made in descending line.
+
+_Note._--It is often better to wait until, in dealing, a card turns up
+likely to be soon required, and then, by playing or marrying, you make
+a vacant space in which to place it.
+
+When you have played or married all the cards you wish, the spaces so
+made must be refilled from the talon or pack, beginning with the inner
+circles, and proceeding from left to right as before.
+
+The remaining cards are dealt out in the usual way, those not required
+for the foundations, or for marrying, or for refilling spaces forming
+the talon.
+
+When a lane, _i.e._, one entire ray of the star, is opened out, the
+place of the _inner_ card may be filled by _one card_ from the third
+circle. This is sometimes of great use, and is a kind of "grace," as
+this patience seldom succeeds. The other two spaces are refilled from
+the talon, and this must be done at once, as each ray must always be
+complete.
+
+There is no re-deal.
+
+
+
+
+[Illustration: THE BLOCKADE.]
+
+
+
+
+THE BLOCKADE
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. All cards in the first row are available, but as each row is placed
+it blocks the preceding one.
+
+The removal of any card in the lower rows releases the one immediately
+above it, the principle being that all cards are available that have
+_no others below them_.
+
+II. The foundations must follow suit.
+
+
+PLAY
+
+Deal out twelve cards in a horizontal line. Aces may be played as they
+appear, but no other card can be played until the row is complete. The
+eight aces are the foundation cards, and are to ascend in sequence to
+kings.
+
+When the first line is placed, play any suitable cards, and then marry
+in descending line, but be careful to place the cards exactly over each
+other, to avoid confusion. The vacancies thus caused must be
+immediately refilled from the pack, then again play and marry. When
+neither can be done, deal out another row underneath the first, and,
+when it is complete, play, marry, and refill spaces as before.
+
+You continue to deal out successive rows until the pack is exhausted,
+always pausing between each row to play, marry, and refill spaces.
+
+In the course of the game vacancies will often be made in the higher
+rows. These must always be refilled first.
+
+There is no re-deal.
+
+
+
+
+[Illustration: THE CLOCK.]
+
+
+
+
+THE CLOCK
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. When the circle is formed, the uppermost cards of each packet are
+available, and their removal releases as usual those beneath.
+
+ II. Marriages can only be made with cards in the circle, and not with
+those from the pack or talon.
+
+III. Vacancies in the circle must be refilled with cards from the pack,
+but not from the talon; each packet must be refilled so as to contain
+_not less_ than three cards.
+
+ IV. The twelve foundations must follow suit.
+
+
+PLAY
+
+Withdraw from the pack the twelve cards, as in Tableau No. 1, and place
+them in their exact order against the hours of the clock represented.
+These are the foundation cards, and are to ascend in sequence until
+each packet attains the hour of the clock against which it is placed.
+
+Having placed these twelve foundations, proceed to deal out a circle
+consisting of twelve packets of three cards dealt together--so spread
+that each card is visible (see dotted line). From this circle you first
+play all suitable cards (Rule I), and then marry in a descending line
+(Rule II), and then refill spaces (Rule III). This last should be done
+in order, from left to right, beginning at the numeral I, and all the
+packets refilled before proceeding again to play or to marry.
+
+_Note._--Although each packet must never contain less than the original
+number of three cards, they will often, by marriages, contain more.
+
+You are not obliged to play cards which would be more useful if left on
+the circle.
+
+When all further progress is at an end, deal out the remaining cards;
+play all suitable ones, then marry and refill spaces, but be careful
+not to infringe Rule II.
+
+The cards that cannot be so employed are laid aside in one packet,
+forming the talon, which can only be used to play on the foundations.
+
+There is no re-deal.
+
+
+
+
+[Illustration: FORTRESS.]
+
+
+
+
+FORTRESS
+
+One Entire Pack of Cards
+
+
+RULES
+
+ I. Only the outside cards of each group are available, until by their
+removal the next ones are released, the principle being that no card
+can be used _that has another outside it_.
+
+_Note._--By "outside" is meant the cards on the right side of the
+right-hand group, and those on the left side of the left-hand group.
+
+II. The foundations must follow suit.
+
+
+PLAY
+
+Deal out the entire pack horizontally in two groups, as in tableau,
+beginning at the left hand, and dealing straight across each group,
+leaving space in the centre for four aces. These, when they can be
+played, form the foundation cards, and are to descend in sequence to
+kings.
+
+Should any aces appear on the _outside_ of either group, play them, as
+also any other suitable cards for continuing the foundations (Rules I
+and II).
+
+You next proceed to form marriages, both in ascending and in descending
+lines, with cards on the outside of _both_ groups (Rule I). But this
+must be done with extreme care, so as not only to release the greatest
+number of suitable cards, but also, if possible, to open out one entire
+horizontal row of cards to form a lane. The success of the game
+entirely depends on these lanes. If, therefore, you succeed in opening
+out one, it is more prudent not to refill it until, by some fresh
+combination, others can be made.
+
+When a lane is to be refilled, select any available card (Rule I), and
+place it at the inner end of the lane, and along it any others in
+sequence of the same suit, the last card being, of course, the
+available one.
+
+One great use of these lanes is to reverse any sequences that have been
+made by marriages in the ascending line.
+
+_Note._--Supposing you have placed upon a deuce a sequence ending with
+eight; place the eight at the inner end of the lane, the other cards
+following in succession until the deuce becomes the outside card. When
+there are more cards in the lane than the original number, they can be
+placed partly over each other.
+
+There is no re-deal.
+
+
+
+
+[Illustration: THE FOURTEENTH.]
+
+
+
+
+THE FOURTEENTH
+
+Two Entire Packs of Cards
+
+
+PLAY
+
+Deal out twenty-five cards in five rows, each containing five cards.
+The object is to compose the number fourteen with any two cards taken
+either from a perpendicular or from a horizontal row. The knave counts
+eleven, the queen twelve, and the king thirteen.
+
+The cards so paired are withdrawn, and their places filled by the cards
+in your hand.
+
+If in the course of the game the number fourteen cannot be composed,
+one chance remains--any two cards may be taken from their proper
+position, and may change places with any other two cards; and it is
+only in making this exchange, so as to produce one or more fourteens,
+that the player has any control over the success of the game, the
+success consisting of the entire pack being paired off. In the tableau
+three fourteens could be at once composed: The ten of hearts with the
+four of clubs, the knave of spades with the three of hearts, the eight
+of diamonds with the six of spades.
+
+
+
+
+[Illustration: THE SULTAN.]
+
+
+
+
+THE SULTAN
+
+Two Entire Packs of Cards
+
+
+RULE
+
+The foundations must follow suit.
+
+
+PLAY
+
+Withdraw from the pack and place the eight kings and one ace of hearts
+as in tableau.
+
+The centre king of hearts is called the Sultan, and remains alone. The
+other seven kings, with the ace of hearts, form the foundation cards.
+Each of these seven kings begins with ace, and ascends in sequence to
+queen. The ace of hearts ascends in the same manner, so that all the
+eight packets surrounding the Sultan end with queens.
+
+You next deal out eight cards, four on either side (see tableau). These
+constitute the Divan. From this Divan you can play any suitable cards
+on the foundations, and, having done so, proceed to deal out the
+remainder of the pack, turning the cards one by one, those that are not
+suitable for the foundations being laid aside in one packet, forming
+the talon. Vacancies in the Divan must be immediately refilled from the
+talon, or, when there is no talon, from the pack.
+
+The talon may be taken up, shuffled, and re-dealt, if necessary, twice.
+
+
+
+
+[Illustration: LA NIVERNAISE.]
+
+
+
+
+LA NIVERNAISE
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The Line is to consist of six packets, of which the uppermost card
+of each is alone available, until by its removal the one beneath is
+released--_the card which is uppermost at the time being always the
+available one_.
+
+ II. As many cards in each of the packets forming the Line may be
+examined as there are vacancies in the Flanks.
+
+III. All foundations must follow suit.
+
+ IV. In re-dealing, the Line packets must be taken up in succession,
+beginning on the left; then the whole together turned and re-dealt as
+before.
+
+
+PLAY
+
+Place two perpendicular rows of four cards each, called Flanks, leaving
+space in the centre for four aces and four kings of different suits.
+These, when they can be played, form the foundation cards, the kings
+descending in sequence to aces, the aces ascending in sequence to
+kings.
+
+You next deal from left to right six packets, each composed of four
+cards dealt together, and placed in a horizontal line underneath. These
+packets are called the Line, and will receive successive additions.
+
+If any of the foundation cards appear on the surface of the Line, or on
+the Flanks, play them in the spaces reserved; as also any other
+suitable cards subject to Rule I, taking, however, in preference, cards
+from the Flanks, as the vacancies so made are most important.
+
+_Note._--So necessary to success are these vacancies that if, after
+dealing the first round of the Line, none have been made, it is
+scarcely worth while to continue the game.
+
+They may be filled from the pack or from the Line, but it is never
+prudent to fill up all vacancies; one at least should be left.
+
+Single cards are not to be replaced on the Line; but if an entire
+packet has been played off, four more cards are to be immediately
+placed in its stead, and this rule applies to each several round.
+
+When the resources thus far are exhausted, deal a second round of four
+cards together, on each of the Line packets as before, and continue
+thus to deal successive rounds until all the cards are dealt out, but
+between each round pause and examine the Line (Rule II) and the Flanks,
+and play all available cards.
+
+The whole of the pack having been dealt, and further progress at an
+end, take up the line as prescribed in Rule IV, re-deal, and play
+exactly as at first.
+
+There is only one re-deal.
+
+In forming the foundations, one card at a time may be exchanged from
+the ascending to the descending sequences, and _vice versa_.
+
+
+
+
+[Illustration: THE EMPRESS OF INDIA.]
+
+
+
+
+THE EMPRESS OF INDIA
+
+Four Entire Packs of Cards
+
+
+RULES
+
+ I. All cards in the Army and Navy are equally available if played in
+ pairs (_i.e._, one black and one red), but no card of either color
+ can be played on a foundation _unless a card of the other color is
+ played at the same time on another foundation_.
+
+ II. Vacancies in the Army and Navy must be immediately refilled with
+cards of their own color from the talon, or, when there is no talon,
+from the pack.
+
+III. Cards from the pack or talon cannot be played at once, but must
+first pass through the Army or Navy.
+
+ IV. The talon consists of two packets, one of red, the other of black,
+cards.
+
+ V. The foundations must follow suit.
+
+
+PLAY
+
+Withdraw from the pack the eight black aces and the eight black queens,
+the eight red kings, and the eight red knaves.
+
+Place these cards as in the tableau, throwing aside the four queens of
+spades and three queens of clubs.
+
+The remaining queen of clubs represents the Empress; the knaves, the
+guard of British soldiers, and these nine cards remain alone.
+
+The eight black aces and the eight red kings are the foundation cards,
+the aces ascending in sequence to kings, representing Admirals, the
+kings descending in sequence to aces, representing Generals.
+
+_Note._--The red sequences must omit knaves, the black ones must omit
+queens.
+
+Deal out four horizontal rows, each containing twelve cards, of which
+the two upper rows are to be red (the Army), the two lower ones black
+(the Navy).
+
+They are to be dealt at the same time, and if after the two rows of one
+color, say red, are finished, more red cards turn up, they must be laid
+aside as a talon (Rule IV).
+
+When the Army and Navy are complete, if any available pairs of cards
+have been dealt (Rule I), play them (the first pair must, of course, be
+a black two and a red queen), and refill the spaces; but if there
+should be none, you may proceed to pair cards. Any card in the Army may
+be placed on any card in the Navy, and _vice versa_, but the cards so
+paired cannot afterwards be separated, but must be played _at the same
+time_ on their respective foundations. The vacancies thus made must be
+immediately refilled (Rule II).
+
+Each card can only be paired once.
+
+You may choose your own time for pairing cards. For instance, if you
+require, say, a ten of clubs for one of the foundations, you may defer
+making a vacancy in the Navy until the ten of clubs is at the top of
+the talon. When you have played all available cards, deal out the
+remainder of the pack, those not required to fill vacancies being
+placed in two packets (Rule IV).
+
+There is no re-deal.
+
+_Note._--The Army and Navy could not be placed in the tableau from want
+of space.
+
+
+
+
+[Illustration: THE BESIEGED CITY.]
+
+
+
+
+THE BESIEGED CITY
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The foundations are formed with cards from the Ramparts and from the
+pack. Cards from the talon must pass through the Reserve, and the
+Reserve must pass into the Ramparts before they can be played.
+
+ II. Cards in the Ramparts may be placed on each other either in the
+ usual ascending and descending sequences, or in the order in which
+ they will be played, viz., queen on two, knave on three, and so on, or
+ _vice versa_. They must be of the same suit; and sequences, both in
+ ascending and in descending lines, may be placed in the same packet.
+
+Cards in the Ramparts may be transferred from one packet to another at
+discretion (the top card of each being alone available), and they must
+follow suit.
+
+III. Cards in the Reserve may in the same way be placed on those in the
+Ramparts, _but only on the cards at the ends or sides of the line_ from
+which they are taken.
+
+_Note._--In the tableau the four of clubs could only be placed on cards
+at A, B, C, or D, and in this case only on D.
+
+ IV. Vacancies in the Ramparts are filled from the Reserve with any card
+in the row at the end of which the vacancy occurs.
+
+_Note._--In the tableau a vacancy at B or D could only be filled by the
+four or ace of clubs, or by the seven or six of spades; and a vacancy
+at A or C, by the ace of diamonds or by the three or four of clubs.
+
+ V. Vacancies in the Reserve are filled from the talon or, when there is
+no talon, from the pack.
+
+ VI. The foundations must follow suit.
+
+
+PLAY
+
+Deal twelve cards in four rows of three cards each. Then deal an
+_outside row_ of fourteen cards placed crossways. These are the
+"Ramparts." The inside twelve cards are the "Reserve."
+
+The foundation cards are four aces of different suits. On these are
+placed kings, then deuces, queens, threes, and so on, each foundation
+consisting of alternate sequences, ascending and descending, and
+finishing as well as beginning with aces (Rule VI).
+
+Having placed the tableau, take from the Ramparts aces or other suitable
+cards (if any have been dealt), and play them in their allotted places,
+_immediately filling each vacancy as it occurs_ (Rules IV and V); this
+must be done throughout the game. Then transfer cards in the Ramparts,
+and from the Reserve, as directed in Rules II and III.
+
+When you have done all that you wished (for it is optional), and again
+played if you can, deal out the remainder of the pack, the cards not
+suitable for the foundations being placed in a talon.
+
+At the end of the patience, when the talon is exhausted and all the
+cards have been dealt, should there still be cards in the Reserve which
+cannot be transferred to the Ramparts, you may transpose them to effect
+this if you can.
+
+This patience is exceedingly difficult.
+
+
+
+
+[Illustration: THE FLOWER-GARDEN.]
+
+
+
+
+THE FLOWER-GARDEN
+
+One Entire Pack of Cards
+
+
+RULES
+
+ I. Any card in the Bouquet and the uppermost cards of the Garden are
+available. The removal of the top cards releases those beneath.
+
+ II. The foundations must follow suit.
+
+III. Cards placed in sequence on the Garden _need not_ follow
+suit.
+
+
+PLAY
+
+Deal six packets of six cards dealt together, and so spread that all
+are visible. The four aces are the foundation cards, and are to ascend
+in sequence to kings (Rule II).
+
+Sixteen cards will remain, which are called the Bouquet, and must be
+kept in the hand. Take from the Bouquet and from the Garden any aces or
+other suitable cards (Rule I) and play them.
+
+Next place cards in descending sequences in the Garden, transferring
+them from one packet to another as often as you please (Rules I and
+III), and you may place cards from the Bouquet in the same way. For
+example, place the four of diamonds (see tableau) on the five of clubs,
+then take the ten of hearts from the Bouquet and place it on the knave
+of diamonds. The nine of clubs can now be transferred, and the ace and
+deuce of diamonds are released.
+
+This patience is exceedingly difficult. Cards taken from the Bouquet
+cannot be returned to it, and there is only one deal. The greatest care
+must, therefore, be taken in placing cards in sequence and in playing
+them. You are not obliged to do either, and it is often better to leave
+a card than to play it, as it may be useful in releasing others.
+
+When an entire packet is cleared off, you may begin a new one with a
+card from the Bouquet or from the Garden (Rule I), and this is often
+the only means of removing a king, which, being the highest card, can
+never be transferred.
+
+
+
+
+[Illustration: THE HEMISPHERES.]
+
+
+
+
+THE HEMISPHERES
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. Only cards that belong to their proper hemisphere are available.
+
+ II. Cards of the wrong colors may be _exchanged_ into their proper
+ hemispheres whenever the opportunity occurs, and at the end of the
+ game, when all the cards are dealt and the talon is exhausted, they
+ may be _transferred without an exchange_.
+
+III. Cards may only marry those belonging to their own Race, but cards
+from the talon may marry those of any Race.
+
+ IV. The barriers cannot be moved till the end of the game, when they
+are played to complete the foundations.
+
+ V. All the foundations must follow suit.
+
+
+PLAY
+
+Take from the pack and place as in tableau the four red aces and the
+four black kings.
+
+Then place _crossways_ a king of hearts and a king of diamonds, an ace
+of clubs and an ace of spades. The four latter cards are called
+barriers, and divide each Race.
+
+The four black kings and the four red aces form the foundation cards,
+the aces ascending in sequence to kings, the kings descending in
+sequence to aces.
+
+The red cards, representing Europeans and Asiatics, should inhabit the
+northern hemisphere; the black cards, representing Australians and
+Africans, the southern; but it is obvious that, in dealing and
+refilling vacancies, cards will often be found in the wrong
+hemispheres, _and while there they cannot be used in any way_.
+
+Having placed the foundations and the barriers, deal out (from left to
+right, beginning from the king of hearts) a circle consisting of three
+cards between each barrier. These represent the four Races. From these
+Races you play, marry, and exchange all available cards subject to
+Rules I, II, III, and V.
+
+_Note._--The red suits marry in descending line; the black, in
+ascending line.
+
+This done, you deal out the remainder of the pack, first refilling
+vacancies in the Races (proceeding from left to right, as in the
+original deal) and then playing all suitable cards. The rest form the
+talon, from which cards may marry those in the circle, subject to Rules
+I and III.
+
+There is no re-deal.
+
+
+
+
+[Illustration: NAPOLEON'S SQUARE.]
+
+
+
+
+NAPOLEON'S SQUARE
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. Only the uppermost cards of the packets in the square are available
+until, by their removal, the cards underneath are released, but the
+whole of the square may be examined.
+
+ II. When a vacancy in the square is caused by the removal of an entire
+packet, the space may be filled by one card from the talon or pack, but
+this need not be done until a favorable opportunity occurs.
+
+III. All the foundations must follow suit.
+
+
+PLAY
+
+Deal out twelve packets, each consisting of four cards dealt together,
+so as to form three sides of a square, leaving space in the centre for
+the eight aces. These are the foundation cards, and are to ascend in
+sequence to kings.
+
+If any aces appear on the surface of the square, play them in their
+allotted places, as also any other suitable cards.
+
+You next proceed to form marriages in a descending line with the cards
+of the square, subject to Rule I. As usual, great judgment must be
+exercised in making these changes, lest cards underneath should be
+blocked by a sequence of higher cards of the same suit. If this were to
+occur in two packets, _i.e._, if in both cases sequences, say, of
+diamonds blocked lower cards of the same suit, success would be
+impossible.
+
+_Note._--If after dealing the square two kings of one suit were found
+to be blocking two smaller cards of that suit, either the whole must be
+taken up and re-dealt, or one king must be slipped underneath.
+
+You now proceed to play out the rest of the cards, those that are not
+suitable for the foundations or for the sequences of the square being
+placed in a talon.
+
+There is no re-deal.
+
+This game may be also played as follows:
+
+Deal out a square of twelve _single_ cards, then deal the rest of the
+pack as usual, the cards that are suitable being played on the
+foundations or married (in descending line) to those on the square,
+ready to be transferred to the foundations, the rest placed in a talon,
+and vacancies filled in the usual manner.
+
+
+
+
+[Illustration: THE CONSTITUTION.]
+
+
+
+
+THE CONSTITUTION
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The foundations are formed exclusively from the "Privy Council." All
+cards in the other divisions, pack, or talon must ascend through each
+division till they reach the top before they can be played.
+
+ II. Cards in the three lower divisions may be placed in sequence on
+cards in the next division above them, and in this manner they may be
+transferred from one division to another till they reach the top.
+
+III. When cards are placed in sequence in the "Constitution," the top
+card only of each sequence is available until its removal releases the
+one beneath.
+
+ IV. All sequences must be of alternate colors and in descending
+ line--_i.e._, a red nine on a black ten, then a black eight, a red
+ seven, and so on. Any number of cards may be so placed.
+
+ V. Each vacancy must be _at once_ filled by a card from the division
+ immediately below it; and as this rule applies equally to all the
+ rows, a vacancy will thus be caused in the lowest row or "People,"
+ which must be filled from the talon, or, when there is no talon, from
+ the pack.
+
+ VI. The foundations must follow suit.
+
+
+PLAY
+
+Take from the pack the kings, queens, and aces--seven of the queens are
+to be thrown aside and the other cards placed as in tableau.
+
+The queen of diamonds represents THE SOVEREIGN; the black kings, the
+Bishops; the red kings, the Judges.
+
+The eight aces form the foundation cards or "Government," and ascend in
+sequence to knaves.
+
+Deal out four horizontal rows (beginning with the lowest), each
+containing eight cards.
+
+This forms the "Constitution." Each row represents a separate division.
+
+The first (or lowest row) is the "People"; the second, the "House of
+Commons"; the third, the "House of Lords"; the last the "Privy
+Council."
+
+When the tableau is complete, if any suitable cards are to be found in
+the "Privy Council" row, play them (Rule I), immediately refilling each
+vacancy as it is made (Rule V).
+
+You must then examine the Constitution to see which cards may be most
+advantageously placed in sequence (Rules II and IV).
+
+_Note._--The success of this game depends chiefly on the play. In
+filling a vacancy choose the card (Rule V) which has the most chance of
+reaching the top, or of being useful to cards in the row below it. It
+is often better to defer making a vacancy till a card turns up in
+dealing that is required.
+
+When you have played all available cards and placed in sequence all
+that you wish, deal out the remainder of the pack, the cards not
+required to fill vacancies in the "People" forming the talon.
+
+
+
+
+[Illustration: THE ZODIAC.]
+
+
+
+
+THE ZODIAC
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. Marriages may be made in the Zodiac with cards from the Equator
+ (but not _vice versa_) and from the talon or pack, but cards in the
+ Zodiac cannot marry each other, neither can those in the Equator do
+ so. Marriages may be made in ascending and descending lines, and the
+ same packet may contain both.
+
+II. The foundations must follow suit.
+
+
+PLAY
+
+Deal eight cards in a horizontal row called the "Equator." Then deal a
+surrounding circle of twenty-four cards called the "Zodiac."
+
+The foundations are not formed _till the end of the game_. They are to
+consist of the four aces and four kings of different suits, the aces
+ascending in sequence to kings, the kings descending in sequence to
+aces.
+
+Having placed the tableau, you proceed to marry (Rule I) and to refill
+the spaces from the talon, or, where there is no talon, from the pack,
+but you are not obliged to do either until a favorable opportunity
+occurs. You continue to deal out the cards in the usual way, those not
+required for marrying or for refilling spaces forming the talon. This
+is to be re-dealt as often as required--that is, until all the cards
+are placed either in the Zodiac or in the Equator. If this cannot be
+done, the patience has already failed. If you succeed in placing all
+the cards, you then begin to form the eight foundations from the Zodiac
+and Equator (Rule II).
+
+It is obvious that the greatest care is required in marrying the cards,
+or you will so block them as to be unable to form the foundations.
+
+
+
+
+[Illustration: THE KINGS.]
+
+
+
+
+THE KINGS
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The foundations do not follow suit, neither do the cards placed in
+sequence on the columns.
+
+ II. Only the _outside cards of each group of columns_ are available
+until, by their removal, the next ones are released, the principle
+being that no card is available _that has another outside it_.
+
+_Note._--By "outside" is meant the cards on the right side of the
+right-hand group, and those on the left side of the left-hand group.
+
+III. _During the deal_ no card is available for playing on the
+foundations unless it is on the _same horizontal line as the
+foundation_ (of either group) _for which it is suitable_. When the
+entire deal is complete, this restriction ceases.
+
+
+PLAY
+
+Withdraw from the packs the eight aces, and place them in two columns,
+taking care that each suit is in juxtaposition as in tableau.
+
+The eight aces form the foundations, which ascend in sequence (Rule I)
+to kings. On either side of the foundations, deal out a column of four
+cards, and if in dealing these a suitable card turns up, available for
+a foundation, _in accordance with Rule III_, play it at once; replacing
+it with the next card from the pack. You continue to deal out successive
+columns of four cards, alternately on the right and left of the first
+ones, until the pack is exhausted, thus forming two groups of columns,
+with the eight aces in the centre. To avoid confusion, it is best to
+deal the columns regularly, first on the left, and then on the right,
+side.
+
+In dealing, never omit to play suitable cards as they turn up, subject
+to Rule III, for as each column is placed it blocks the preceding one
+(Rule II), and _during the deal_ you may not play cards from the inner
+columns, even if released.
+
+When the pack is exhausted, you examine the tableau, and may now play
+any available cards (Rule II), the restriction as to their being on the
+same horizontal line having ceased. Sequences (Rule I), both ascending
+and descending, may now be formed with cards on the outside of both
+groups (Rule II), and these sequences may be reversed, as they are
+required to play on the foundations, by transferring them from one
+packet to another. If an entire horizontal row of cards has been
+removed, you may place any available card at the inner end of the lane
+so formed, and sequences may be placed upon it, as on the others.
+
+There is no re-deal.
+
+_Note._--It is not perfectly clear from the original whether the
+restriction mentioned in Rule III ceases when the deal is complete,
+but, the game being a very difficult one, it is advisable to interpret
+it in the affirmative.
+
+
+
+
+[Illustration: BABETTE.]
+
+
+
+
+BABETTE
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The foundations follow suit.
+
+ II. Vacancies in the garden _are not to be refilled_.
+
+III. Each row of cards in the garden blocks the preceding one, but on
+the removal of cards in the lower rows those above them are released.
+
+
+PLAY
+
+Deal out eight cards in a horizontal line. This commences what is
+called the "garden." When the first row is complete, take from it any
+foundations and place them in the allotted spaces above, and also other
+suitable cards, but do not refill vacancies (Rule II).
+
+The foundations consist of four aces and four kings of different suits,
+ascending and descending in the usual sequences (Rule I).
+
+_Note._--The tableau is so arranged that one of the king foundations
+has already descended to queen, and one of the ace foundations has
+ascended to three. The vacant spaces in the garden show from whence
+cards have been removed, and not replaced; but there would probably be
+many more rows in the garden than are shown on the tableau.
+
+You next proceed to deal out successive rows in the garden underneath
+the first one till the pack is exhausted, strictly observing Rule II.
+
+If there is not room to place each row of the garden below the preceding
+one, it must be placed so as to half cover it, but in that case,
+especially if there are many vacancies, the rows of cards are apt to
+get mixed, so it is best to count from the top, to make sure that you
+are placing the row you are working on in its proper detached line, and
+are not partly refilling other rows. _You must finish each row before
+playing from it._
+
+When the garden is laid out, and all available cards have been played
+(Rule III), take up by itself each perpendicular column, beginning on
+the left, placing the next column underneath the first, and so on with
+each column in succession, so that, in turning the pack to re-deal, the
+last column on the right may be uppermost, thus reversing the order of
+each row of cards in the next deal.
+
+The garden may be taken up twice and re-dealt exactly in the same
+manner and observing the same rules.
+
+
+
+
+[Illustration: NESTOR.]
+
+
+
+
+NESTOR
+
+One Entire Pack of Cards
+
+
+PLAY
+
+Deal out in horizontal lines six rows each containing eight cards. In
+dealing these, you must be careful that there should never be two cards
+of equal value in the same _perpendicular_ line. If, for example, two
+kings or two fives (the same, of course, applies to all the cards) were
+to be underneath each other, even though several other cards intervened
+between them, it would be useless to proceed. You must, therefore,
+consider the duplicate card as unavailable for the moment and place it
+at the bottom of the pack in hand, and proceed to deal the next card.
+
+When the tableau is complete, four cards will remain, which are to be
+placed aside, as a reserve. You then examine the tableau and endeavor
+to pair the cards, taking only those of the lowest row, until their
+removal releases those above. When no more can be paired, you have
+recourse to those of the reserve, taking them up one by one. If the
+first cannot be paired, put it aside, taking the next, but the card or
+cards so put aside can be paired afterwards if the opportunity of doing
+so arises. If all the cards cannot be paired, the game has failed.
+
+
+
+
+[Illustration: LIGHT AND SHADE.]
+
+
+
+
+LIGHT AND SHADE
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The foundations ascend in sequence, but are formed in alternate
+colors: red ace, black deuce, red three, and so on.
+
+ II. Cards placed on the Auxiliaries descend in sequence, but must also
+alternate in color.
+
+III. Vacancies in the Auxiliaries are filled by cards from the Rivals;
+vacancies in the Rivals, by cards from the pack or talon.
+
+
+PLAY
+
+Withdraw from the pack the eight aces, and place them in a horizontal
+line (the suits as in tableau). These are the foundation cards, which
+ascend in sequence to kings (Rule I).
+
+Next deal out eight cards and place them above the foundations in two
+rows, four cards in each (see tableau). The upper row is called the
+Auxiliaries; the lower one, the Rivals. If any suitable cards are found
+in the Auxiliaries, play them, filling the spaces so made from the
+Rivals (Rule III). Cards from the Rivals may be placed in descending
+sequence on those of the Auxiliaries (Rule II), and the sequences so
+formed will be played as opportunity arises on to the foundations.
+Continue to deal out the pack, playing, placing on the Auxiliaries, and
+refilling spaces according to rules--the non-suitable cards forming a
+talon.
+
+It must be remembered that cards can only be played on the foundations
+_from the Auxiliaries_, and not straight from the Rivals or from the
+talon; cards from these must first pass into the Auxiliaries.
+
+There is no re-deal.
+
+
+
+
+[Illustration: THE LABYRINTH.]
+
+
+
+
+THE LABYRINTH
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The foundations follow suit.
+
+ II. Only cards in the highest or lowest rows are available, until a
+card from any other row is released, by the removal of cards either
+above or below it, the principle being that no card can be used that is
+not free _either_ from the top or the bottom. Small crosses are placed
+on the tableau to mark the cards that are available.
+
+III. You can only refill vacancies in the lowest row as the deal goes
+on (_i.e._, in the row which you are actually dealing).
+
+ IV. Each row must be completed before you can play from it.
+
+
+PLAY
+
+Withdraw from the pack and place in horizontal line above, four kings
+and four aces of different suits. These are the foundations, the aces
+ascending in sequence to kings, the kings descending to aces (Rule I).
+
+You next deal out ten cards in a horizontal row, and when the row is
+complete, play any suitable cards on the foundations, refilling the
+vacancies from the pack or talon.
+
+Proceed to deal out a second row of ten cards underneath the first,
+playing suitable ones as before, playing _also from the upper row_, and
+refilling spaces subject to Rule III. As you may only refill vacancies
+on the last row which is being dealt, there will be many gaps in the
+tableau as you proceed.
+
+You continue thus to deal out the entire pack in successive rows, each
+row completely blocking the preceding one unless the removal of a card
+releases the one above it, or _unless the removal of cards in the upper
+rows_ (Rule II) releases that card from above.
+
+When the pack is exhausted and you have played all available cards, if
+the game has not succeeded, you have one more chance, _i.e._, the
+privilege of removing any one card from the tableau, taking care, of
+course, to remove the card which blocks those most needed. The choice
+of this "grace" is the only point left to the skill of the player.
+
+There is no re-deal.
+
+_Note 1._--Some players instead of taking the foundations from the
+pack, wait till they appear in the deal.
+
+_Note 2._--The dimensions of the tableau preclude the insertion of the
+spaces for the foundation cards.
+
+
+
+
+[Illustration: SPENSER'S FAIRIE QUEEN.]
+
+
+
+
+SPENSER'S FAIRIE QUEEN
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The foundations follow suit.
+
+ II. If during the deal two or more kings turn up in succession, cards
+can only be placed on the last one.
+
+III. Available cards may be transferred from one column to another in
+descending sequence and need not follow suit.
+
+ IV. Only the lowest card of each column is available, until its removal
+releases the one above it.
+
+ V. Any available card may be transferred to a single king, and
+sequences may be placed upon that card as upon those of the other
+columns.
+
+
+PLAY
+
+Take one king from the pack, and place it at the left-hand upper
+corner. Upon this king you place the cards as they are dealt, in
+perpendicular column, each card half covering the preceding one, until
+a second king appears, which must be placed next to the first one, and
+becomes in its turn the head of a second column (Rule II). When a third
+king appears, it is placed next to the second one, and is treated in
+like manner, and so on until the pack is exhausted, cards being always
+placed on the last king turned up. Thus some kings will head lines of
+different lengths (see Note 3, on next page), and some will probably
+remain alone, and this, as will be seen, is very advantageous.
+
+During the deal, aces as they turn up are placed in the spaces
+reserved.
+
+The eight aces form the foundation cards and ascend in sequence to
+queens (Rule I). (See Note 2.)
+
+Suitable cards may be played as they turn up in the deal, and after
+playing each, the columns should be examined, as the playing of a card
+may bring other available ones (Rule IV) into use.
+
+When the deal is complete, the tableau must be carefully examined.
+
+Available cards may now be transferred from one column to another (Rule
+III) or placed on the single kings (Rule V) or played on the
+foundations. And it is sometimes better not to play cards, but to leave
+them to receive sequences.
+
+It is not advisable to transfer queens, as they cannot be moved again
+until required to complete the foundations, but it is often necessary
+to do so, when their removal would release cards urgently needed. The
+success of the game greatly depends on the skill of the player in
+transferring the sequences backward and forward so as to release as
+many cards as possible. There is no re-deal. (See Note 1.)
+
+_Note 1._--Supposing that you have two single kings and wish to release
+a knave of hearts which is blocked with a descending sequence, the last
+card of that sequence being a four, place the four and then the five on
+the two spare kings. The six is thus released, and if a seven should be
+at the bottom of any other column, you transfer the six on to it, and
+also the five and the four, thus again freeing the two kings. Now put
+up the seven and the eight (of the column you are trying to work off)
+on to those kings. Then transfer the seven to the eight, and place the
+nine on the remaining king. You have now only the ten left to block
+your knave of hearts; you will probably find, or be able to release,
+some other available knave, on which you will place the ten. In this
+somewhat complicated manner you arrive at the desired knave of hearts.
+The combinations are endless.
+
+_Note 2._--The spaces for the foundations are not marked for want of
+room.
+
+_Note 3._--It often happens that so many cards have to be dealt on to
+one king before the next one appears that the column can no longer be
+continued in a straight line. The player must, therefore, twist the
+cards to gain room (see tableau), the small crosses show the available
+cards.
+
+
+
+
+[Illustration: THE TERRACE.]
+
+
+
+
+THE TERRACE
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. Only the last card (_i.e._, the right-hand one) of the Terrace is
+ available till its removal releases the card next to it.
+
+ II. The foundations ascend in sequence and must be formed with
+alternate red and black cards.
+
+III. Cards in the valley may be transferred in alternate _descending_
+sequence from one packet to another, and the uppermost card of the
+talon may also be placed in sequence on the valley, but, like those of
+the foundations, the sequences in the valley must be formed of
+alternate colors.
+
+ IV. Only the uppermost cards of the valley packets are available until
+their removal releases those beneath.
+
+
+PLAY
+
+Deal out from left to right a row of thirteen cards. This is called the
+Terrace. You next turn up from the pack in hand three cards, and choose
+one of the three as a foundation. Place the foundation card underneath
+the Terrace on the left side, and the seven other cards of similar
+value will take their places, as they turn up in the deal, in a line
+with the first foundation (see tableau).
+
+You next place your two rejected cards underneath the foundation, and
+deal out seven other cards alongside, forming a third horizontal row of
+nine cards. This is called the valley. From the valley you take any
+foundations, and having placed them, you play also any other suitable
+cards (Rule II); but you must first examine the Terrace, as cards must
+always in preference be played from the Terrace (Rule I). Having played
+all suitable cards, and refilled the vacancies in the valley from the
+pack in hand, proceed to place cards in sequence in the valley (Rules
+III and IV), of course playing them in preference on the foundations
+when possible, but remember always to examine the Terrace, as the
+success of the game depends entirely on detaching cards from the
+Terrace. If even a suitable card could be played from the valley, and
+none were at the moment available on the Terrace, it would still be
+better to refrain from playing it, if an equally suitable card from the
+Terrace were likely shortly to be released. In reference to your choice
+of the foundation cards, you should always examine the available card
+of the Terrace and choose, if possible, one below it in value.
+
+You next proceed to deal out the entire pack, playing on foundations
+(Rule II), placing and transferring cards in the valley (Rules III and
+IV), and refilling vacancies.
+
+There is no re-deal.
+
+
+
+
+[Illustration: GENERAL SEDGEWICK.]
+
+
+
+
+GENERAL SEDGEWICK
+
+One Entire Pack of Cards
+
+
+RULES
+
+ I. The original five cards forming the cross are available, but when
+they are covered by the addition of others, only the uppermost card of
+each packet is available until its removal releases the card beneath.
+
+ II. The foundations follow suit.
+
+III. Cards on the cross may be transferred in descending sequence from
+one packet to another, and cards from the pack or talon may also be
+placed in descending sequence on those of the cross.
+
+ IV. Cards on the cross need not follow suit.
+
+
+PLAY
+
+Deal five cards and place them in the form of a cross.
+
+The next card turned is to be placed in the left-hand upper corner, and
+this constitutes the foundation card, the three others of similar
+value, as they appear, being placed in the three other corners (see
+tableau).
+
+The foundation cards ascend in sequence (Rule II).
+
+Having placed the cross and the first foundation, play any foundation
+or other suitable cards from the cross, filling the vacancies from pack
+or talon. You then proceed to transfer cards on the cross (Rules I,
+III, and IV); and although not necessary, it is very advantageous that
+these packets should be of the same suit, as they are then ready to be
+played on to the foundations, and to effect this by transferring the
+cards backward and forward as much as possible should be the great
+object of the player.
+
+Continue to deal out the cards till the pack is exhausted--playing,
+transferring, and refilling vacancies. The non-suitable cards form the
+talon.
+
+There is no re-deal.
+
+
+
+
+[Illustration: THE QUEENS.]
+
+
+
+
+THE QUEENS
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The foundations follow suit.
+
+ II. The uppermost card of the key is alone available until its removal
+releases the card beneath; each card that is played releasing the one
+that it covered.
+
+III. Cards from the key can only be played on the foundations and may
+not be placed on the shutter.
+
+ IV. The cards in payment of the queens are taken from the _top_ of the
+key (fourteen for each queen _including_ herself).
+
+ V. Cards in payment of the queens are taken from the _bottom_ of the
+talon (three for each queen _exclusive_ of herself).
+
+
+PLAY
+
+Take from the pack thirty-two cards; place them in a packet on the left
+side, face upward. This packet is called the key. If the uppermost card
+should be a queen, take fourteen cards from the top of the key
+(including the queen) and place them at the bottom of the pack (Rule
+IV). After removing the fourteen cards, should the next card on the key
+chance also to be a queen, you repeat the process, thus adding
+twenty-eight cards to the pack, and diminishing those on the key. Even
+if the next card in like manner chanced to be a queen, you would take
+all the remaining cards of the key (which could, however, only be four)
+and add them to the pack,--thus getting rid of the key, which would
+greatly facilitate the success of the game.
+
+After dealing out the key (and if you have good luck, diminishing it)
+you next proceed to deal seven cards, placing them in two rows of four
+and three cards respectively. (See tableau.) These are called the
+shutter. If during the dealing of these any kings appear, place them in
+a row above. The eight kings are the foundations, which ascend through
+aces to queens (Rule I).
+
+When the shutter is dealt, play from it any suitable cards, refilling
+the spaces at once, but always first look to see if a card from the key
+is available (Rules II and III), and play that in preference, as it is
+all important to get rid of the key. Cards on the shutter can marry in
+descending line with each other, or with cards from the pack or talon.
+When you have married or played all available cards, deal out the
+remainder of the pack, playing, marrying, and refilling spaces; the
+unsuitable cards forming a talon.
+
+You must carefully count the number of queens that you place in the
+talon (it is best to have some counters at hand for this purpose), as
+when the pack is exhausted each of these queens counts for three
+cards--_i.e._, for each queen you take from the bottom of the talon
+three cards besides herself (Rule V)--and these cards constitute a
+fresh pack to deal from.
+
+Thus, if the talon contains six queens, you take from it eighteen cards
+exclusive of the six queens (Rule V) and deal them out again, and again
+count the queens to repay yourself as before. This is done to give a
+fresh chance of winning the game, as the talon is not re-dealt in its
+entirety. If the talon has not sufficient cards left to pay three for
+each queen, you simply take all that remain, and then there is good
+hope of success, if the key has also been played out.
+
+
+
+
+[Illustration: THE HERRING-BONE.]
+
+
+
+
+THE HERRING-BONE
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The foundations follow suit.
+
+ II. The lowest (or twenty-eighth) card of the herring-bone is alone
+available until its removal releases the next one (_i.e._, the uppermost
+card of the fan above it), then the second card of the fan becomes the
+available one, then the third, then the single card above the fan just
+played, and so on, the removal of each card rendering the next one
+available.
+
+III. All the cards in the side scenes and the four bars are available.
+
+ IV. Vacancies on the bars are refilled from cards of the herring-bone
+(Rule II), but vacancies on the side scenes may only be refilled from
+the pack or talon.
+
+
+PLAY
+
+Deal out twenty-eight cards, beginning from the top (see tableau),
+thus: Three at the top, placed fan shape, then a single card half
+covering the fan, then another fan half covering the single card, then
+another single card, and so on till you have seven fans and seven
+single cards: this is called the herring-bone, the last card being a
+single one and available. (Rule II.)
+
+You next deal out eight cards, four on each side the herring-bone:
+these are called side scenes. Then place one card horizontally above
+and below each side scene: these are called bars. When these forty
+cards are placed, the next card dealt becomes the foundation, and is
+placed in one of the allotted spaces, the other seven cards of similar
+value being placed as they appear on the tableau, or during the deal.
+
+Four of the foundations ascend in sequence and four descend (Rule I),
+and it is best to place the ascending on the right side, the descending
+on the left.
+
+When the tableau is complete, and the first foundation has been played,
+examine the whole and play from the herring-bone, bars, or side scenes
+any foundations or other suitable cards. Always choose, in preference,
+cards from the herring-bone or bars, as on the removal of the
+herring-bone the success of the game mainly depends, and if a bar is
+removed, the available card on the herring-bone replaces it, thus
+releasing the next. (Rules II and III.)
+
+Having played and refilled all spaces, proceed to deal out the entire
+pack, playing all suitable cards, and refilling spaces; the unsuitable
+cards forming the talon. In forming the foundations, one card at a time
+may be exchanged from the ascending to the descending sequence, and
+_vice versa_.
+
+The talon may be taken up, shuffled, and re-dealt twice.
+
+_Note._--It is so exceedingly disadvantageous that there should be
+duplicate cards in the herring-bone, that in the German variety of this
+game the herring-bone is set out from a single pack before the two
+packs are shuffled.
+
+
+
+
+[Illustration: THE OLGA.]
+
+
+
+
+THE OLGA
+
+Four Piquet Packs
+
+
+RULES
+
+ I. The foundations follow suit.
+
+ II. Each card in the flower-bed must be turned face upward as soon as
+the card immediately below it is removed. The card so turned is then
+available.
+
+III. Cards on the flower-bed may be placed in descending sequence upon
+each other (and cards from the pack or talon may also be placed in
+sequence on the flower-bed), but must be so placed in alternate colors,
+_i.e._, a black eight upon a red nine, and so on.
+
+
+PLAY
+
+Deal out forty-nine cards in seven horizontal rows, each containing
+seven cards. This is called the flower-bed. In the first row the cards
+are placed face upward, in the second row face downward, and so on
+alternately, the seventh or last row being face upward. Should there
+not be space, each row may half cover the preceding one. The
+foundations consist of sixteen aces, ascending in sequence through
+sevens to kings (Rule I). When the flower-bed has been dealt, if any
+aces appear in the lowest row, play them in their allotted spaces, as
+also any deuces or other suitable cards, always turning the card above
+the one played, face upward. Available cards on the flower-bed (Rule
+II) may be placed in descending sequence on each other, but in
+alternate colors (Rule III). They may be transferred from one packet to
+another, and on doing this judiciously the success of the game depends.
+Cards from the pack or talon may also be placed in sequence (Rule III)
+on those of the flower-bed. [You are not obliged to play cards on the
+foundations, if to place them on the flower-bed seems more
+advantageous.] Continue to deal out the entire pack, playing on
+foundations, placing and transferring on the flower-bed, the unsuitable
+cards forming the talon. If you succeed in removing an entire
+perpendicular row of cards, the space at the top may be filled by any
+available card of the flower-bed (Rule II), and upon that card may be
+placed sequences (Rule III) as on the other rows.
+
+
+
+
+[Illustration: CAESAR.]
+
+
+
+
+CAESAR
+
+Nine Cards from One Entire Pack
+
+
+PLAY
+
+Withdraw from one entire pack nine cards, composed of any suits, from
+ace to nine inclusive. Place these nine cards in three rows, each
+containing three cards. Endeavor, by changing their position, so to
+dispose them, that the number of pips in each row, counting the cards
+horizontally, perpendicularly, and diagonally, may make the sum of
+fifteen. The tableau shows only three fifteens, but if the cards are
+properly placed eight fifteens can be made.
+
+
+
+
+[Illustration: RED AND BLACK.]
+
+
+
+
+RED AND BLACK
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The foundations follow suit.
+
+II. Cards may be placed on the Volunteers in descending sequence, but
+they must be of alternate colors. On the black four (see tableau) would
+be placed a red three, then a black deuce, and so on.
+
+
+PLAY
+
+Withdraw from the pack the eight aces, placing them in pairs of
+alternate colors in a horizontal line (see tableau). These are the
+foundations and ascend in sequence to kings (Rule I). Next deal out
+eight cards, placing them underneath the foundations. This row of cards
+is called the Volunteers. Examine the Volunteers and play any suitable
+cards on to the foundations, immediately filling each vacancy from the
+cards in hand. When no more can be played, proceed to form sequences in
+descending line with cards of the Volunteers, subject strictly to Rule
+II; then again play all that are suitable and proceed to deal out the
+cards till the pack is exhausted, playing cards on the foundations or
+placing them in sequence on the Volunteers, and always refilling
+vacancies. The unsuitable cards form the talon.
+
+When the pack is exhausted, the talon may be taken up, shuffled, and
+re-dealt once.
+
+
+
+
+[Illustration: THE SQUARE.]
+
+
+
+
+THE SQUARE
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The foundations follow suit.
+
+II. The four aces (foundation cards) ascend in sequence to kings. When
+each packet has ascended to king, a second king (same suit) is placed
+on the top, and another sequence on the same packet descends to ace,
+with which the four foundations terminate.
+
+
+PLAY
+
+Deal out sixteen cards, as in tableau. This is the "Square" (Quadrat).
+
+During the deal, the four aces of different suits must be placed in
+their allotted spaces as they appear. These are the foundations, which
+ascend in sequence to kings and descend again to aces (Rule II).
+
+When the Square is complete, play from it any suitable cards, and marry
+both in ascending and descending line with cards on the Square,
+immediately refilling spaces from the pack or talon. Continue to deal
+out the whole pack, playing first in ascending, then in descending
+sequence (Rule II), marrying, and refilling spaces; the unsuitable
+cards forming the talon. The sequences on the Square can be reversed
+from one packet to another, thus if on one packet there were a sequence
+of which the top card was a nine, and on another a sequence of which
+the top card was either an eight or a ten (of course of the same suit),
+either of these could be placed on the nine and the whole sequence
+reversed, but great care must be taken in reversing sequences, lest
+cards should hopelessly block each other. Much practice is required in
+order to avoid this danger.
+
+If the game succeeds, the double series of sequences which began with
+four aces, will likewise finish with four aces.
+
+There is no re-deal.
+
+
+
+
+[Illustration: MARGARETHE.]
+
+
+
+
+MARGARETHE
+
+One Entire Pack of Cards
+
+
+RULES
+
+ I. The foundations follow suit.
+
+II. The king foundations descend from ten to eight; the knaves, from
+seven to five; the queens, from four to two.
+
+
+PLAY
+
+Withdraw from the pack all the court cards and place them in the form
+of an M, as in tableau. These twelve cards are the foundations. All the
+aces as they appear are to be placed in one packet in the M underneath
+the knaves. You next deal nine cards and place them in the form of an A
+(see tableau).
+
+These are the help cards, and from them you play any that are suitable
+on to the foundations, the first played on a king being a ten, on a
+knave a seven, and on a queen a four (Rules I and II), filling the
+spaces from the pack in hand. You next proceed to deal out the whole
+pack, playing on the foundations, placing aces in the reserved space in
+the M, refilling vacancies in the A, and placing unsuitable cards in
+the talon.
+
+If the game succeeds, the final tableau will form an M composed of the
+eights, the fives and the twos, the four aces being placed crossways in
+the centre.
+
+The talon may be re-dealt once.
+
+
+
+
+[Illustration: MOUNT OLYMPUS.]
+
+
+
+
+MOUNT OLYMPUS
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The foundations and the battery follow suit.
+
+ II. The foundations ascend in alternate sequences; the aces, in odd
+numbers, 3, 5, 7, etc., till they finish with kings; the twos, in even
+numbers, 4, 6, 8, etc., till they finish with queens. (Knaves count
+eleven; queens, twelve.)
+
+III. Cards may be placed on the battery in alternate descending
+sequence; thus, on a nine place a seven, on the seven, a five, on a
+queen place a ten, then an eight, and so on.
+
+ IV. The uppermost cards of the battery are alone available, until their
+removal releases those beneath.
+
+
+PLAY
+
+Withdraw from the pack the eight aces and the eight twos, and place
+them in the form of a pyramid, as in tableau; these are the foundations
+which ascend in alternate sequence, till they end respectively with
+kings and queens. (Rules I and II.)
+
+Next deal out nine cards as in tableau, this is called the battery.
+Suitable cards of the battery may be played on the foundations, and may
+also be placed on each other in alternate descending sequence. (Rules
+I, III, and IV.) The unsuitable cards form the talon. Continue to deal
+out the entire pack, playing on the pyramid, placing cards on the
+battery, and refilling spaces from pack or talon.
+
+If the game succeeds, the pyramid will be formed of alternate kings and
+queens.
+
+The talon may be taken up and re-dealt once.
+
+
+
+
+[Illustration: THE WHEEL.]
+
+
+
+
+THE WHEEL
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. Vacancies in the cushion are only refilled after the first deal, but
+not after any subsequent deal.
+
+ II. _No two cards of the same value_ may be used in making each
+combination of eighteen.
+
+III. Even when there are three cards on the cushion which make the
+required sum, these cards cannot be removed unless the cushion contains
+a court card to crown them. They must in that case remain in their
+places until a court card appears on the cushion.
+
+ IV. Court cards are excluded from the combinations, which must be made
+with the pips of minor cards, the court cards crowning each packet.
+
+ V. Only the uppermost cards of the cushion are available, but their
+removal releases those underneath.
+
+
+PLAY
+
+Withdraw the eight aces and place them in the form of a cross (see
+tableau). Next, deal out twelve cards in two horizontal rows beneath,
+but leaving room for the circle to be placed as in tableau. These
+twelve cards are called the cushion. The object is to make as many
+combinations of the sum of eighteen as possible with cards in the
+cushion. Each combination must be composed of three cards (Rule IV) and
+no two cards must be of similar value (Rule II). Some of the
+combinations, for example, might be 2, 7, 9, or 3, 5, 10, or 2, 6, 10,
+and so on.
+
+When any three cards make the required sum, take them up together, and
+put any court card that may be in the cushion at the top, and place the
+packet thus crowned, face upward, on one of the spaces reserved in the
+circle. Should there be no court card, the combination cannot be made
+(Rule III). As you withdraw cards to place on the circle, refill the
+spaces from the pack in hand.
+
+When no more combinations can be made, you proceed to deal out twelve
+more cards, covering those already forming the cushion, and to make
+fresh combinations with all available cards (Rule V); but when
+vacancies are now made they cannot be refilled. (Rule I.) Cards,
+therefore, in this and the subsequent deals may have to be dealt on to
+empty spaces from which other cards have been withdrawn.
+
+You continue to deal out fresh rows following the same rules, and must
+never make combinations until each deal is complete.
+
+If the game succeeds, the final tableau will show the cross of aces in
+the centre, surrounded by a circle of twenty-four court cards.
+
+There is no re-deal.
+
+
+
+
+[Illustration: TWO RINGS.]
+
+
+
+
+TWO RINGS
+
+Two Entire Packs of Cards
+
+
+RULE
+
+The foundations follow suit.
+
+
+PLAY
+
+Withdraw from the pack all the sevens and all the sixes, and arrange
+them as in tableau. These are the foundations. The sevens ascend to
+kings, the sixes descend to aces (Rule).
+
+You next deal out eight cards in a horizontal line. This is called the
+bracelet. Take from the bracelet all suitable cards and play them on
+the foundations, refilling vacancies in the bracelet, and placing
+unsuitable cards on the talon.
+
+If the game succeeds, the "Zwei Ringe" (two rings) will be formed
+respectively of kings and aces.
+
+The talon may be taken up and re-dealt once.
+
+
+
+
+[Illustration: THE NATION.]
+
+
+
+
+THE NATION
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The foundations follow suit.
+
+ II. In dealing the cards of each column and counting them from one to
+eight, a card played on the foundation does not have its _number_
+repeated, the next card dealt counting as the _following_ number.
+
+III. Only the lowest card of each column is available until its removal
+releases the one above it; no card being available that has another
+below it.
+
+
+PLAY
+
+Withdraw from the pack four aces and four kings of different suits,
+placing them above in two horizontal lines. These are the foundations,
+the aces ascending in sequence to kings, the kings descending to aces
+(Rule I). Underneath the foundations deal out eight cards in a
+_perpendicular_ line, beginning on the left-hand side; and on the
+right of this column deal eleven other columns, each consisting of
+eight cards.
+
+This would result in twelve columns of equal number of cards, as seen
+in tableau, _but for the following conditions_: In dealing the first
+eight cards, count them as you deal, from one to eight, and when any
+card is suitable for a foundation, or to continue a foundation, play
+it, counting the next card as the _following number_. For example, if
+the card counted as No. 4 were suitable, you play it and count the next
+card No. 5; and if No. 7 were likewise suitable, you would play it and
+count the next (and last) card as No. 8, although, in fact, the column
+would only contain six cards (Rule II). But although suitable cards are
+thus played _as they turn up in the deal_, a card once placed in a
+column cannot be removed. You should observe the same method in dealing
+out all the twelve columns. When the tableau is complete, the lower
+card of each column is available (Rule III), and may be played if
+suitable; and marriages also may be made, both in ascending and
+descending sequences, with available cards from each column.
+
+When an entire column has been removed, the vacant space may be filled
+by any one available card (Rule III), and cards can be placed in
+sequence upon it, as on those of the other columns.
+
+When all available cards have been played or married, the tableau is to
+be taken up, beginning with the left-hand column, the cards of each
+column being carefully kept in their proper order, the second column
+being placed underneath the first, the third underneath the second, and
+so on. Thus, when the pack is turned to re-deal, the last column will
+be the uppermost, and will be the first of the new columns.
+
+The tableau may be taken up and re-dealt twice.
+
+
+
+
+[Illustration: THE CARPET.]
+
+
+
+
+THE CARPET
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The foundations follow suit.
+
+ II. Cards on the carpet (_teppich_) are only available when _one of
+the narrow ends is free_ (_i.e._, the top or bottom of the card). No
+card is available when _both_ the narrow ends are blocked by other
+cards. On the tableau crosses are placed to show the available cards
+after the carpet has been dealt.
+
+III. When a card from the carpet is played, it does not free the next
+one, because its removal cannot free either of the narrow ends of that
+card, yet it helps the game indirectly, and the inner cards become by
+degrees available.
+
+ IV. When the talon is formed, any available cards from the carpet can
+be placed in ascending or descending sequences upon the uppermost card
+of the talon, following suit.
+
+
+PLAY
+
+Withdraw from the pack four aces and four kings of different suits.
+These are the foundations, and ascend and descend in the usual
+sequences.
+
+Next deal out sixty-four cards exactly in the order and pattern of
+those in the tableau. This is called the carpet (_teppich_). Play from
+the carpet all available cards (Rules I and II), and then deal out the
+remainder, playing suitable ones or placing the unsuitable cards as a
+talon. When the talon is formed, examine the carpet before you place
+each card of the talon, as you have the privilege of placing cards from
+the carpet on to the talon (Rules II and IV), and it is always advisable
+to do this when possible, for although at the moment the cards removed
+may not release others, it assists the development of the game by
+diminishing the number of cards in the carpet. In dealing the cards,
+suitable ones need not be played on a foundation, if by placing them on
+the talon a greater number can be freed from the carpet. The success of
+the game mainly depends on detaching cards from the carpet. Great care
+must be taken to carry out strictly Rule II.
+
+No card can possibly be used, either to play on a foundation or to be
+placed in sequence on the talon, unless one of the narrow ends is free;
+but as other cards are removed, those even in the centre become
+available by a clear lane having been opened out, either horizontal or
+perpendicular, leading up to one of the narrow ends of each card.
+
+The talon may be taken up, shuffled, and re-dealt twice, but great care
+must be taken in the third deal as to the placing of sequences. If one
+foundation of any suit is finished, sequences from the carpet should
+not be formed on the talon except in _descending_ sequence; but, of
+course, if, in dealing the talon, cards should get placed in the wrong
+(_ascending_) sequence, there is no remedy, but in that case the game
+could not succeed.
+
+There are two re-deals.
+
+
+
+
+[Illustration: THE FISH-BONE.]
+
+
+
+
+THE FISH-BONE
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The foundations follow suit.
+
+II. Kings and queens cannot find their places on the tableau until the
+knaves to which they belong have been placed (_i.e._, each foundation
+knave should have a king and queen of the same suit on either side, see
+tableau). If, therefore, a king or queen should turn up in the deal, it
+must be consigned to the talon, unless one of the knaves of the same
+suit is already placed to receive it.
+
+
+PLAY
+
+Deal out six cards on the left-hand side (see tableau). These are
+called the gridiron. Cards in the gridiron may marry in ascending
+sequence, but _only with cards from the pack or talon_, and not with
+each other. The foundation cards are the eight knaves, which descend in
+sequence to aces (Rule I), and are to be played as they appear in the
+deal, in a perpendicular line (see tableau). You next examine the
+gridiron, and if a knave is there, play it, as also any other suitable
+cards to continue the foundations, and as kings and queens appear,
+place them, in accordance with Rule II. You continue to deal out the
+entire pack, playing on the foundations, and marrying in ascending
+sequence on the gridiron, from which you play all suitable cards,
+refilling vacancies from the pack or talon. Never omit to place the
+kings and queens when it can be done (Rule II). The unsuitable cards
+form the talon.
+
+If the game succeeds, the final tableau will show a line of aces, each
+having a king and a queen of the same suit on either side.
+
+The talon may be taken up and re-dealt once, observing the same rules.
+
+
+
+
+[Illustration: THE CONGRESS.]
+
+
+
+
+THE CONGRESS
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The foundations follow suit.
+
+ II. Cards from the rivers may marry in descending line with cards on
+the helps, but not _vice versa_.
+
+III. Cards on the help packets may marry in descending line with cards
+of each other's packets, and also with cards _from_ the rivers.
+
+ IV. The uppermost cards of the help packets are alone available until
+their removal releases those beneath.
+
+ V. Each row of cards on the rivers blocks the preceding one, but on the
+removal of any card the one immediately above it is released, and
+becomes available.
+
+
+PLAY
+
+Withdraw from the pack the eight aces, and place them in two columns on
+the right: these are the foundations, which ascend in sequence to kings
+(Rule I). Next deal four cards, and place them in a horizontal line
+below, leaving plenty of room for the tableau above: these are called
+the help cards. Next place at the upper end of the table a horizontal
+row of eight cards: this commences what is called the "rivers," and
+from the rivers you play any suitable cards on the foundations, or
+marry in descending line with the help cards (Rule II), immediately
+refilling the vacancies thus caused from the pack. From the helps you
+now play on to the foundations, and form marriages in accordance with
+Rule III. When all possible cards have been played, proceed to deal out
+successive rows of eight cards on the rivers, each row partly covering
+the preceding one, and temporarily blocking it (Rule V). In dealing,
+you may not play a card from any row until that row is complete. After
+dealing each row, pause and examine the tableau, playing and marrying
+all suitable cards, and refilling vacancies, both in the rivers and
+helps, with cards from the pack. In filling up vacancies in the rivers,
+those in the uppermost rows must first be refilled.
+
+After the entire pack is exhausted, the skill of the player will be
+required. The four packets of help cards may now be increased to eight.
+To effect this, any four available cards may be selected from the
+rivers to begin the new packets, which have all the privileges of the
+original ones, and should be placed in the same line. The player may
+use his own discretion concerning them. He is not obliged to place the
+four new helps at once, but only as they are required, and it is best
+to keep one or two of the spaces free, so as to receive any card from
+the rivers which, in the progress of the game, is found to block a card
+much needed. If any of the packets of help cards are played off, the
+vacancy may be filled by another card from the rivers, but the packets
+must never exceed the number of eight.
+
+There is no re-deal.
+
+_Note._--In the tableau only three rows of the rivers are shown.
+
+
+
+
+[Illustration: THE "LOUIS" PATIENCE.]
+
+
+
+
+THE "LOUIS" PATIENCE
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The foundations follow suit, as do also cards of the alphabet.
+
+II. During the deal each circle of the alphabet absolutely blocks the
+preceding one, but, when the entire deal is complete, the removal of
+cards from the alphabet releases those on the circles beneath, which
+now become available.
+
+
+PLAY
+
+Withdraw from the pack four aces and four kings of different suits, and
+place them as in tableau. The aces ascend in sequence to kings, the
+kings descend to aces (Rule I). You next deal twelve cards, forming a
+square outside the foundations, each card bearing a letter: this square
+is called the alphabet. Begin the deal at letter _a_, and finish it at
+letter _m_, and during the deal play any suitable cards as they turn
+up. You must now examine the alphabet, and play from it any suitable
+cards, but observe that as each circle of the alphabet is dealt it
+blocks the previous one, and cards in the lower circles cannot be used,
+even if released, until the entire pack has been dealt (Rule II).
+
+You next proceed to deal out a second circle of twelve cards, on the
+top of the first one, beginning as before with _a_ and finishing with
+_m_; and you continue to deal out successive circles until the pack is
+exhausted, observing the same rules with regard to each circle.
+
+When the entire pack has been dealt out, and all available cards have
+been played (Rule II), you are allowed to form marriages, both in
+ascending and descending line, with the available cards of the
+alphabet. When no more cards can be played, or married, take up the
+alphabet in succession, beginning with the letter _g_, and ending with
+_f_. In this manner the order of the packets is reversed.
+
+Then, without shuffling, deal out all the cards as before, beginning at
+_a_, and finishing at _m_, observing the same rules as in the first
+deal. If during this second deal a card turns up suitable alike for an
+ascending or descending foundation, you can place it on either, and you
+may change it from one to the other. If you prefer it, you may even lay
+the card aside for the moment, playing it on whichever foundation
+appears the most suitable as the game progresses.
+
+There may be three re-deals.
+
+
+
+
+[Illustration: SLY.]
+
+
+
+
+SLY
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The foundations follow suit.
+
+ II. Cards dealt on to the promenade need not follow suit, and are not
+necessarily placed in sequence.
+
+III. Only the uppermost card of each packet of the promenade is
+available until its removal releases the card beneath.
+
+ IV. Cards may be played as they turn up in the deal, but a card once
+placed on the promenade cannot be played until each deal of twenty
+cards is complete.
+
+
+PLAY
+
+Deal out two horizontal rows, each consisting of ten cards (or you may,
+if you prefer it, place four rows of five cards): this is called the
+promenade.
+
+The foundations will consist of four aces and four kings of different
+suits, the aces ascending in sequence to kings, the kings descending to
+aces (Rule I). During the deal, if any foundations appear, place them
+at once in their allotted spaces, and also play any other suitable
+cards as they turn up, refilling vacancies from the pack. When the
+first deal of twenty cards is complete, examine the promenade and play
+from it all suitable cards.
+
+When no more can be played, deal out a second row of twenty cards,
+always, however, playing suitable ones as they turn up in the deal.
+This second row of twenty cards must be placed on the top of (_i.e._,
+covering) the first row, but in any manner and on any cards of the
+promenade you please. You have the option of heaping several cards on
+to one packet, or of merely placing a second row on the top of the
+first; but you must carefully count the cards as you place them, as
+each deal of twenty cards must be complete before any can be
+played--(the cards that have been played _during the deal_ do not count
+among the twenty). Continue to deal out in like manner successive
+rounds of twenty cards, observing the same rules, until the pack is
+exhausted. Between each deal examine the promenade, and play from it
+all available cards (Rule III), refilling vacancies from the pack.
+
+The success of the game entirely depends on the skill of the player in
+arranging cards on the promenade. It is advantageous to place cards in
+sequence, and of the same suit, on the packets of the promenade
+(although it is not required, see Rule II), as they are then ready to
+be played on the foundations; but the greatest care is required to
+avoid placing _two_ ascending or _two_ descending sequences of the same
+suit on any packet, as one of the two would necessarily be useless,
+cards not being transferable from one packet to another.
+
+There is no re-deal.
+
+
+
+
+[Illustration: THE GREAT THIRTEEN.]
+
+
+
+
+THE GREAT THIRTEEN
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The uppermost card of each of the ground packets is alone available
+until its removal releases the card beneath.
+
+ II. If in the development of the game a card is released in the ground
+packets which is equally suitable for filling a vacancy in the numerals
+(caused by the ground packets having failed to produce the desired
+sum), or for the process of addition, the preference must be given to
+filling the vacancy.
+
+III. In dealing the ground packets in the first instance it is advisable
+to count them in order from one to eight, in order to verify their
+exact position; for in re-dealing the ground packets at the end of the
+game they must be counted from one to eight, and the cards must be
+dealt on to them in order, whether there are cards in each space or
+whether there is a vacancy, through the packet having been played off.
+The packet of cards or the vacancy are to be treated in like manner.
+
+
+PLAY
+
+This is a very difficult game and requires much attention. Among other
+peculiarities it has no foundation cards.
+
+Deal out eight packets in a horizontal line, each containing thirteen
+cards dealt together: these are called ground packets. Deal them from
+left to right (Rule III). If in this first deal any kings appear on the
+surface, slip them underneath the packets to which each belongs; but
+this may only be done in the first deal. When the eight ground packets
+have been dealt, take the uppermost card of each, and place these eight
+cards in a line above: this line is called the balcony. Between the
+balcony and the ground packets be careful to leave space for the line
+of numerals (see tableau). You now count the value of each card in the
+balcony, and double it, the knave counting eleven, the queen twelve,
+and the king thirteen, with which card, if the game succeeds, each of
+the numeral packets will terminate. If any card on the ground packets
+(Rule I) corresponds to the _doubled value_ of any card on the balcony,
+you place that (ground-packet) card immediately below the balcony card,
+thus beginning the packets called numerals.
+
+_Example_ (see tableau).--On the blank cards, the numeral 6 is placed
+under a three, the 4 under a two; but if in doubling, the value of any
+balcony card exceeds thirteen, the excess over thirteen constitutes the
+value of the card to be placed underneath.
+
+_Example._--An ace (numerals) is placed under a seven, the double of
+seven being fourteen, _which is one in excess of thirteen_. A knave
+(_Bube_) is placed under a queen; the double of twelve being
+twenty-four, _which is eleven in excess of thirteen_. A three under an
+eight; the double of eight being sixteen, _which is three in excess of
+thirteen_.
+
+If the ground packets fail to produce suitable cards for numerals
+according to the calculations just named, vacant spaces must of
+necessity remain in the line of numerals, which will be filled as the
+game develops (Rule II).
+
+When all suitable cards have been transferred from the ground packets
+to the numerals, the next process is that of _addition_. The value of
+each card on the numeral line must be _added_ to that of the card on
+the balcony immediately above it, and you must again transfer from the
+ground packets to the numeral line any cards whose value corresponds
+with the addition thus made, it being understood that any card taken
+from the ground packet must always be placed on the numeral which is
+exactly underneath the balcony card to whose value it is added.
+
+Thus, in continuing the game by _addition_, on the numeral ace would be
+placed an eight, on the _Bube_ (knave) would be placed a ten; because
+in the former case one and seven make eight, in the latter, eleven
+(knave) and twelve (queen) make twenty-three, _which is ten in excess
+of thirteen_.
+
+If in this stage of the game cards are released in the ground packets
+suitable either for filling vacancies or for continuing the packets of
+addition in the numeral line, the refilling of the vacancies must be
+the first object (Rule II). When two or more cards of the ground
+packets are equally suitable, select which you please (Rule I), and you
+may examine the underneath cards to assist you in your choice.
+
+When further progress is impossible, the third and last process is as
+follows: Take up the first of the ground packets counting from the left
+(Rule III). If No. 1 has been played off, you take No. 2, and so on.
+Turn the packet face downward, and deal the cards on to the other
+ground packets face upward, beginning with the packet next on your
+right (if you are dealing No. 1, begin to deal on No. 2), and in doing
+this follow _very accurately_ the method prescribed by Rule III. After
+you have dealt as far as No. 8, begin again at No. 1, and continue
+dealing (Rule III) till the packet you hold is exhausted. You then take
+up the next packet, and deal it out in the same manner, beginning on
+your right (if you are dealing No. 3, deal the first card on No. 4),
+and continue to deal out each packet till all are exhausted, _pausing
+between each deal to examine the packets and to make further
+combinations, and placing on the numerals any suitable cards that may
+have been produced by the fresh deal_, but the re-deal of each ground
+packet must be complete before placing cards on the numerals.
+
+If after re-dealing all the ground packets, the packets of numerals do
+not all end with kings (thirteen), the game has failed.
+
+
+
+
+[Illustration: CANFIELD OR KLONDIKE.]
+
+
+
+
+CANFIELD OR KLONDIKE
+
+One Entire Pack of Cards
+
+
+From "The Official Rules of Card Games," copyright 1897, 1898, 1899,
+1900, 1904, 1907, 1911, 1912, 1913, by The U. S. Playing Card Co.,
+Cincinnati, Ohio.
+
+
+PLAY
+
+The player pays 52 counters for the pack and he is paid 5 counters for
+every card he gets down in the top foundations. The cards being
+shuffled and cut, the first is turned face up and laid on the table. To
+the right of this card, but face down, are placed six more cards in a
+row. Immediately below the left-hand card of this row that is face down
+another card is placed face up, and five to the right of it face down.
+Another card face up below and four to the right face down, and so on
+until there are seven cards face up and twenty-eight in the layout.
+
+Any aces showing are picked out and placed by themselves above the
+layout for foundations. These aces are built on in sequence and suit up
+to kings. The moment any card in the layout is uncovered by playing
+away the bottom of the row, the next card in that vertical row is
+turned face up. Cards in the layout are built upon in descending
+sequence--K, Q, J, down to 4, 3, 2--and must alternate in color; red on
+black, black on red. If there be more than one card at the bottom of a
+row, all must be moved together or not at all. Spaces are filled with
+kings only.
+
+The stock is run through one card at a time and any card showing can be
+used, either on the layout or foundations. When the pack has been run
+through once that ends it.
+
+
+
+
+[Illustration: ANNA.]
+
+
+
+
+ANNA
+
+Two Entire Packs of Cards
+
+
+RULES
+
+ I. The foundations follow suit.
+
+ II. The uppermost card of each packet of the helps is alone available
+until its removal releases the card beneath.
+
+III. When queens appear among the helps, whether placed in the original
+deal or in refilling vacancies, no other cards can be laid upon them.
+They remain as single cards.
+
+
+PLAY
+
+Deal out eight cards in the shape of a capital A: these are called
+helps. Whenever in the course of the deal knaves turn up, they are to
+be placed so as to form the letter N (see tableau). The eight knaves
+are the foundation cards, which _descend_ in sequence to kings.
+
+When the helps (letter A) have been laid out, play from them any
+suitable cards to continue the foundations (if any of these have been
+already placed), refilling the vacancies from the pack or talon. You
+next proceed to form marriages in _ascending_ line with cards of the
+helps, except in the case of queens, on which cards must not be placed
+(Rules II and III).
+
+When no other cards can be played or married, proceed to deal out the
+entire pack, playing the knaves and other suitable cards forming
+marriages with cards in the helps, refilling vacancies and placing
+unsuitable cards as a talon.
+
+If the game succeeds, the final tableau shows the letter A composed of
+queens, and the letter N of kings, with which the foundation cards
+terminate.
+
+The talon may be re-dealt twice.
+
+
+
+
+
+End of the Project Gutenberg EBook of Lady Cadogan's Illustrated Games of
+Solitaire or Patience, by Adelaide Cadogan
+
+*** END OF THIS PROJECT GUTENBERG EBOOK GAMES OF SOLITAIRE OR PATIENCE ***
+
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